msvcr100: Add VS2010 C/C++ runtime library with forwards to msvcrt.
[wine] / dlls / d3d8 / vertexdeclaration.c
2009-11-17  Henri Verbeetd3d8: Make convert_to_wined3d_declaration() static.
2009-10-19  Henri Verbeetd3d8: Add traces.
2009-09-25  Henri Verbeetwined3d: Use the DXGI naming convention for all formats.
2009-09-25  Henri Verbeetd3d8: Set the vertex declaration's shader handle in...
2009-09-23  Henri Verbeetwined3d: Don't free D3D vertex declarations until the...
2009-09-23  Henri Verbeetd3d8: Add a separate function for vertex declaration...
2009-09-23  Henri Verbeetd3d8: Add a separate function for vertex declaration...
2009-08-25  Henri Verbeetd3d8: Use a wined3d cs for wined3d locking.
2009-03-27  Henri Verbeetwined3d: Unify vertex and texture formats.
2009-03-27  Henri Verbeetwined3d: Don't create an END element for wined3d vertex...
2009-03-23  Henri Verbeetd3d8: Fix locking.
2008-03-28  Stefan Dösingerd3d8: Reject broken normal declaration types with fixed...
2008-01-07  Alexandre Julliardwined3d: Use unsigned int instead of size_t for element...
2007-11-05  Stefan Dösingerd3d8: Initialize the vertex decl when allocating it.
2007-03-08  H. Verbeetd3d8: Save the d3d8 vertex declaration.
2007-02-14  Alexandre Julliardd3d8: Avoid a size_t printf format warning.
2007-02-14  H. Verbeetd3d8: Don't store the d3d8 declaration in the wined3d...
2007-02-14  H. Verbeetd3d8: Move loading local d3d8 vertex shader constants...
2007-02-14  H. Verbeetd3d8: Add an IDirect3DVertexDeclaration8 class to hold...