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msvcr100: Add VS2010 C/C++ runtime library with forwards to msvcrt.
[wine]
/
dlls
/
d3d8
/
vertexdeclaration.c
2009-11-17
Henri Verbeet
d3d8: Make convert_to_wined3d_declaration() static.
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2009-10-19
Henri Verbeet
d3d8: Add traces.
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2009-09-25
Henri Verbeet
wined3d: Use the DXGI naming convention for all formats.
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2009-09-25
Henri Verbeet
d3d8: Set the vertex declaration's shader handle in...
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2009-09-23
Henri Verbeet
wined3d: Don't free D3D vertex declarations until the...
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2009-09-23
Henri Verbeet
d3d8: Add a separate function for vertex declaration...
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2009-09-23
Henri Verbeet
d3d8: Add a separate function for vertex declaration...
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2009-08-25
Henri Verbeet
d3d8: Use a wined3d cs for wined3d locking.
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2009-03-27
Henri Verbeet
wined3d: Unify vertex and texture formats.
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2009-03-27
Henri Verbeet
wined3d: Don't create an END element for wined3d vertex...
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2009-03-23
Henri Verbeet
d3d8: Fix locking.
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2008-03-28
Stefan Dösinger
d3d8: Reject broken normal declaration types with fixed...
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2008-01-07
Alexandre Julliard
wined3d: Use unsigned int instead of size_t for element...
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2007-11-05
Stefan Dösinger
d3d8: Initialize the vertex decl when allocating it.
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2007-03-08
H. Verbeet
d3d8: Save the d3d8 vertex declaration.
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2007-02-14
Alexandre Julliard
d3d8: Avoid a size_t printf format warning.
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2007-02-14
H. Verbeet
d3d8: Don't store the d3d8 declaration in the wined3d...
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2007-02-14
H. Verbeet
d3d8: Move loading local d3d8 vertex shader constants...
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2007-02-14
H. Verbeet
d3d8: Add an IDirect3DVertexDeclaration8 class to hold...
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