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wininet: Move cookie-related stubs to cookie.c
[wine]
/
dlls
/
wined3d
/
device.c
2006-03-13
Roderick Colenbrander
wined3d: Vertexdeclaration fix.
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2006-03-10
Stefan Dösinger
wined3d: Consistently use WINED3DRESOURCETYPE.
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2006-03-08
Stefan Dösinger
wined3d: Add D3DLOCK_* types to wined3d_types.h.
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2006-03-07
H. Verbeet
wined3d: Implement GetCreationParameters (from a patch...
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2006-03-07
Stefan Dösinger
wined3d: Define D3D usage flags in wined3d_types.h.
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2006-03-07
Stefan Dösinger
wined3d: Add device caps to wined3d_types.h.
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2006-03-06
H. Verbeet
wined3d: Fix the relation between surfaces and their...
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2006-03-06
Vitaly Budovski
wined3d: Added OpenGL 2.0 function definitions.
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2006-03-04
Vitaly Budovski
wined3d: Implemented WINED3DRS_DEPTHBIAS.
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2006-03-04
Vitaly Budovski
wined3d: Added two sided stencil support to WINED3DRS_S...
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2006-03-04
Vitaly Budovski
wined3d: Added two sided stencil support to WINED3DRS_S...
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2006-03-04
Vitaly Budovski
wined3d: Implemented fallback for separate stencil...
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2006-03-04
Vitaly Budovski
wined3d: Implemented fallback for separate stencil...
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2006-03-04
Detlef Riekenberg
wined3d: Fix cut&paste typo.
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2006-03-02
Roderick Colenbrander
wined3d: Opengl 2.x compile fix.
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2006-02-28
Vitaly Budovski
wined3d: Implemented WINED3DRS_CCW_STENCIL* render...
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2006-02-28
Vitaly Budovski
wined3d: Implemented WINED3DRS_SCISSORTESTENABLE.
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2006-02-28
Vitaly Budovski
wined3d: Implemented WINED3DRS_SLOPESCALEDEPTHBIAS.
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2006-02-28
Vitaly Budovski
wined3d: Implemented WINED3DRS_ANTIALIASEDLINEENABLE.
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2006-02-28
Vitaly Budovski
wined3d: Added D3D9 render states.
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2006-02-28
Vitaly Budovski
wined3d: Fixed some typos and prevented divide by 0.
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2006-02-27
Roderick Colenbrander
d3d8: Moved the remaining code over to WineD3D (based...
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2006-02-21
Roderick Colenbrander
d3d8: Move the capability detection code over to WineD3D.
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2006-02-16
Roderick Colenbrander
wined3d: Set the texture size for d3d8.
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2006-02-13
Stefan Dösinger
wined3d: Update the glOrtho between 2 rhw draws if...
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2006-02-13
Francois Gouget
wined3d: Protect float.h inclusion.
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2006-02-11
Louis Lenders
wined3d: Prevent crash in setup_light.
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2006-02-09
Christoph Frick
wined3d: Better warn/fixme for query handling.
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2006-02-07
Roderick Colenbrander
wined3d: Added CopyRects method (based on a patch by...
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2006-02-07
H. Verbeet
wined3d: Don't set the container to the device for...
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2006-02-06
Roderick Colenbrander
wined3d: Texture fixes.
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2006-02-06
H. Verbeet
wined3d: Update the QueryInterface functions of IWineD3...
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2006-02-06
H. Verbeet
wined3d: Release the correct vertexdeclaration in
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2006-02-06
H. Verbeet
wined3d: Also update reference counts when we're record...
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2006-02-06
H. Verbeet
wined3d: Fix SetContainer.
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2006-02-05
H. Verbeet
wined3d: Use GL_EXTCALL to call OpenGL extension glPoin...
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2006-02-04
Vitaly Budovski
wined3d: Fixed point sprite scaling when size < 1.0f.
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2006-02-03
Roderick Colenbrander
wined3d: Add a break which got lost in the POINTSCALEEN...
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2006-02-03
Vitaly Budovski
wined3d: Fixed WINED3DRS_POINTSPRITEENABLE.
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2006-02-03
Vitaly Budovski
wined3d: Corrected implementation of WINED3DRS_POINTSCA...
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2006-02-03
Vitaly Budovski
wined3d: Implemented WINED3DRS_EDGEANTIALIAS.
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2006-02-03
Vitaly Budovski
wined3d: Implemented WINED3DRS_MULTISAMPLEANTIALIAS.
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2006-01-20
H. Verbeet
wined3d: Return the correct pixelshader in
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2005-12-20
H. Verbeet
wined3d: Cleanup shader constants code a little bit.
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2005-12-16
Oliver Stieber
wined3d: Allow NULL multi sample quality.
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2005-12-16
Oliver Stieber
wined3d: Vertex declaration recording state.
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2005-12-15
Oliver Stieber
wined3d: Internal reference counting.
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2005-12-14
H. Verbeet
wined3d: Return the correct vertex declaration.
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2005-12-13
H. Verbeet
wined3d: Don't change the shader's refcount in SetVerte...
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2005-12-09
Oliver Stieber
wined3d: Vertex shader 8 support.
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2005-12-03
H. Verbeet
wined3d: return D3DERR_INVALIDCALL when calling BeginSt...
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2005-11-29
Oliver Stieber
Added support for vertex and pixel shader constants...
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2005-11-28
Oliver Stieber
Stop reporting not having swapchain 0 as an error and...
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2005-11-23
Francois Gouget
Assorted spelling fixes.
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2005-11-21
Oliver Stieber
Implement a pixel shader parser and cross compiler...
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2005-11-17
Oliver Stieber
Disable support for creation FMT_Unknown textures....
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2005-11-15
Raphael Junqueira
- defined D3DCOLOR_B macros to access byte values of...
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2005-11-14
Oliver Stieber
Fix an intermittent lockup with ATI's driver, I expect...
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2005-11-10
Francois Gouget
Remove spaces before '\n' in traces.
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2005-11-07
Oliver Stieber
Prevent SetFVF from clearing down the vertex declaratio...
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2005-11-04
Oliver Stieber
Tidy up UpdateTexture and add support for updating...
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2005-11-04
Oliver Stieber
Add support for updating to D3DFMT_UNKNOWN surfaces...
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2005-11-02
Oliver Stieber
Implement D3DFMT_UNKNOWN surfaces, this seems to be...
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2005-10-29
Oliver Stieber
Move the softwareVertexProcessing flag from the statebl...
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2005-09-29
Vincent Béron
Don't define some functions/variables if they won't...
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2005-09-28
Oliver Stieber
Implement state tracking for pixel shader constants.
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2005-09-26
Francois Gouget
Assorted spelling fixes.
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2005-09-23
Oliver Stieber
Optionally repack nonpower 2 textures to the expected...
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2005-09-23
Oliver Stieber
Enable dxt2 and dxt4 compressed textures to be created via
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2005-09-23
Oliver Stieber
Clean up all the objects bound to the device when the...
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2005-09-22
Alexandre Julliard
Removed unused debug channels.
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2005-09-21
Oliver Stieber
Start to implement TestCooperativeLevel.
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2005-09-21
Oliver Stieber
Added support for state management of vertex shader...
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2005-09-21
Oliver Stieber
Implemented occlusion queries using either GL_ARB_occlu...
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2005-09-19
Oliver Stieber
Stop vertex shader constants from being set at the...
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2005-09-03
Oliver Stieber
Implemented point sprites using ARB_POINT_SPRITE extension.
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2005-09-02
Oliver Stieber
Added the tracking of stream frequency and flags. Strea...
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2005-08-29
Oliver Stieber
Added support for DXT2 and DXT4.
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2005-08-29
Oliver Stieber
Implemented IWineD3DDevice_GetRenderTargetData.
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2005-08-27
Oliver Stieber
Moved GetRasterStatus from device to swapchain.
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2005-08-25
Oliver Stieber
Implemented stubbed out pixel shaders and their states...
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2005-08-22
Oliver Stieber
Fix quite a few texturing problems and cases where...
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2005-08-22
Oliver Stieber
Tidy up some formatting, improve error handling and...
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2005-08-19
Oliver Stieber
Integrate hardware vertex shaders into the drawing...
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2005-08-17
Oliver Stieber
Copy the parser and cross compiler from d3d8 and update...
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2005-08-17
Oliver Stieber
Add support for vertex shader constants to the stateblock.
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2005-08-12
Francois Gouget
Assorted spelling fixes.
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2005-08-11
Oliver Stieber
Allow the palette to be set and retrieved.
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2005-08-11
Oliver Stieber
Track the state of softwareVertexProcessing.
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2005-08-03
Oliver Stieber
Moved support for non power 2 texture to hardware.
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2005-08-03
Oliver Stieber
Move the setting of states from device to basetexture...
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2005-08-01
Oliver Stieber
Separate the setting of the DirectX texture and sampler...
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2005-08-01
Oliver Stieber
Separate the management of DirectX states and openGL...
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2005-07-30
Oliver Stieber
Validate that the texture is no larger than the graphic...
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2005-07-28
Mike McCormack
Signed warning fixes.
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2005-07-27
Oliver Stieber
Changed swapchains held by the device from an array...
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2005-07-26
Oliver Stieber
DirectX uses a R/Z transform to translate a texture...
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2005-07-26
Oliver Stieber
Remove a load of IWineD3DSurface * casts that are no...
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2005-07-26
Oliver Stieber
Makes sure any internal reference counting is passed...
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2005-07-26
Oliver Stieber
Implement resource tracking, require for reset and...
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