quartz: Add some tests for dsound renderer.
[wine] / dlls / d3d9 / query.c
2010-01-18  Henri Verbeetd3d9: Add a separate function for query initialization.
2009-12-04  Henri Verbeetd3d9: Simplify GetDevice().
2009-10-20  Henri Verbeetd3d9: Add traces.
2009-08-26  Henri Verbeetd3d9: Use the wined3d cs for wined3d locking.
2008-12-30  Henri Verbeetd3d: Correct some debug levels.
2008-11-04  Stefan Dösingerd3d9: Use the correct AddRef and Release macros.
2008-03-03  Stefan Dösingerd3d9: IDirect3DDevice9Ex stub.
2007-06-19  Stefan Dösingerd3d9: Release the wined3d query when the d3d9 query...
2007-06-19  Stefan Dösingerd3d9: Hold the lock in query methods.
2006-10-10  H. Verbeetd3d9: Win64 printf format warning fixes.
2006-06-10  Alexandre Julliardd3d9: Make the virtual table functions static where...
2006-06-07  H. Verbeetd3d9: Fix QueryInterface.
2006-05-23  Jonathan ErnstUpdate the address of the Free Software Foundation.
2006-05-22  Vitaliy Margolend3d9: All objects created by device should keep referen...
2005-11-14  Oliver StieberRemove the setting of the result pointer to NULL in...
2005-11-08  Oliver StieberAllow NULL ppQuery to be passed to CreateQuery.
2005-10-31  Roderick ColenbranderIn case of D3D9 the CreateQuery call can be used to...
2005-05-27  Dmitry TimoshkovMake some of the OLE interface vtables const.
2005-03-03  Oliver StieberAdded a stubbed out version of query to d3d9 and wined3d.
2005-01-28  Raphael Junqueira- add vertex Declaration support (using wined3d)
2005-01-24  Paul Vriens- use Interlocked* functions in AddRef and Release.
2004-10-14  Jason Edmeades- Add support (as far as was previously) for the Vertex...
2004-09-08  Alexandre JulliardRemoved some more uses of the non-standard ICOM_THIS...
2004-08-23  Alexandre JulliardGet rid of the no longer used ICOM_MSVTABLE_COMPAT_Dumm...
2004-08-12  Alexandre JulliardGet rid of the non-standard ICOM_VTABLE macro.
2003-09-05  Alexandre JulliardFixed header dependencies to be fully compatible with...
2003-07-01  Raphael Junqueira- some cleanups and fixes on d3d8 and d3d9 headers