gdiplus: Dereference texture after checking it for NULL (Coverity).
[wine] / dlls / d3d8 / tests /
2010-02-09  Stefan Dösingerd3d: Make sure vertexbuffer lock doesn't return a NULL...
2010-02-02  Stefan Dösingerd3d8: Test buffer lock flags.
2010-01-27  Henri Verbeetwined3d: Get rid of the depth range hack.
2010-01-27  Henri Verbeetd3d8: Add depth clamp tests.
2009-12-29  Henri Verbeetd3d8/tests: Add message tests for windowed devices.
2009-12-23  Henri Verbeetd3d8/tests: Add some tests for focus behaviour.
2009-12-15  Henri Verbeetd3d8: Add a test to show D3D replaces the window proc.
2009-12-09  Alexandre Julliardd3d8/tests: Fix some pointer cast warnings on 64-bit.
2009-12-01  Henri Verbeetd3d8: Return D3DERR_INVALIDCALL when trying to delete...
2009-11-12  Henri Verbeetd3d8/tests: Don't require dynamic usage for textures...
2009-11-10  Henri Verbeetd3d8/tests: Only run the vertex/pixel shader constant...
2009-11-09  Stefan Dösingerd3d8: Run the visual tests in a window.
2009-11-09  Stefan Dösingerd3d8: Read the backbuffer in the visual test.
2009-10-23  Henri Verbeetd3d8/tests: Properly release the first device in test_d...
2009-10-16  Henri Verbeetd3d8/tests: Check some more return values (LLVM/Clang).
2009-10-16  Detlef Riekenbergd3d8/tests: Mark a failure of GetLightEnable on Win9x...
2009-10-13  Henri Verbeetd3d8: Add some stateblock tests for device resources.
2009-10-12  Henri Verbeetd3d8: Cleanup the stateblock test callbacks a bit.
2009-10-09  Henri Verbeetd3d8: Add tests for D3DSBT_PIXELSTATE stateblocks.
2009-10-09  Henri Verbeetd3d8: Add tests for D3DSBT_VERTEXSTATE stateblocks.
2009-10-08  Henri Verbeetd3d8: Add some tests for CreateStateBlock().
2009-10-08  Henri Verbeetd3d8: Don't test D3DRS_DEBUGMONITORTOKEN in the statebl...
2009-10-07  Henri Verbeetd3d8: Rename abort_stateblock() to delete_stateblock...
2009-10-07  Henri Verbeetd3d8: Use separate fields for data to check/apply in...
2009-10-07  Henri Verbeetd3d8: Get rid of the unused "return_data_buffer" in...
2009-10-05  Henri Verbeetd3d8: Make the individual stateblock tests responsible...
2009-10-05  Henri Verbeetd3d8: Always pass "struct event_data" to "event_fn...
2009-08-31  Henri Verbeetd3d8: Remove trailing spaces.
2009-08-25  Henri Verbeetd3d8: Remove stray tabs.
2009-06-29  Henri Verbeetd3d: Add a test for releasing the device after destroyi...
2009-06-23  Henri Verbeetd3d8/tests: Make sure the device is released properly.
2009-06-19  Paul Vriensd3d8/tests: Fix some tests (logical || with non-zero...
2009-06-16  Henri Verbeetd3d8: Add tests for deleting invalid shader handles.
2009-04-24  David Adamwined3d: SetDepthStencilSurface is always called when...
2009-04-22  David Adamd3d8: Add tests for IDirect3D8Device_Reset.
2009-03-26  Henri Verbeetd3d8: Fix some indentation.
2009-03-23  Michael Stefaniucd3d8/tests: Use ULONG instead of unsigned long.
2009-03-10  Henri Verbeetd3d8: Fix some sign compare warnings.
2009-03-02  Paul Vriensd3d8/tests: Use win_skip() and skip() where appropriate.
2009-02-25  Paul Vriensd3d8/tests: Fix a test failure on some boxes.
2009-02-25  Paul Vriensd3d8/tests: Fix a test failure on VMware.
2009-02-25  Francois Gougetd3d8/tests: Use win_skip() to skip over unimplemented...
2009-01-27  Ge van Geldorpd3d8/tests: Make tests pass on a W2K8 VM.
2009-01-05  Paul Vriensd3d8/tests: Fix a test failure on VMware and VirtualBox.
2008-12-30  Henri Verbeetd3d8: Port the d3d9 stateblock tests to d3d8.
2008-12-29  Henri Verbeetd3d: Make sure the device is properly released when...
2008-12-16  Henri Verbeetd3d8: Add a test for GetVertexShader() with a FVF set.
2008-12-04  Huw Daviesd3d8/tests: Skip tests if we can't create the D3D8...
2008-11-03  Henri Verbeetd3d8: Don't ignore the GetCursorInfo() return value...
2008-10-18  Alexandre JulliardConvert remaining source files to utf-8.
2008-10-13  Detlef Riekenbergd3d8/tests: Fix test on win9x with broken driver.
2008-10-07  Aric Stewartd3d8: Initialize IDirect3DDevice8 *device to NULL in...
2008-09-10  Henri Verbeetd3d8: Add a test for auto depth stencil reset.
2008-08-22  David Adamd3d8/d3d9: Remove unconsistent tests for SetMaterial.
2008-07-08  Tobias Jakobid3d8: Fix IDirect3DDevice8::CreateImageSurface pool...
2008-07-08  Tobias Jakobid3d8: Add testcase for IDirect3DDevice8::CreateImageSur...
2008-07-08  Alexandre Julliardd3d8: Don't depend on the dxerr8 static library in...
2008-07-08  Alexandre Julliardtests: Don't depend on the static uuid libraries in...
2008-06-25  H. Verbeetd3d: Allow more imprecision in the texop test.
2008-06-24  H. Verbeetd3d8: Use color_match() in alpha_test().
2008-06-20  Huw Daviesd3d8: Fix typo in test.
2008-06-06  Dmitry Timoshkovd3d8: Avoid a not needed address-of operator.
2008-05-27  H. Verbeetd3d8: Test our texop implementation.
2008-05-27  H. Verbeetd3d: Use an alpha capable backbuffer format in the...
2008-04-30  Alexandre Julliardmakefiles: List the static libraries as normal imports...
2008-04-25  James Hawkinsd3d8: Fix a few test failures in win2k3.
2008-04-21  David Adamwined3d: Fix a possible null dereference.
2008-04-03  Alexander Dorofeyevwined3d: Improve detection of device palette change.
2008-03-28  Stefan Dösingerd3d8: Reject broken normal declaration types with fixed...
2008-03-27  Austin EnglishSpelling fixes.
2008-03-24  Alexander Dorofeyevd3d8/tests: Test DrawIndexedPrimitiveUP with primitive...
2008-03-10  Alexander Dorofeyevd3d8/tests: Cover one more case in p8_texture_test.
2008-02-25  Alexander Dorofeyevd3d8/tests: Add a P8 texture test.
2008-02-15  Francois GougetAssorted spelling fixes.
2007-12-07  Stefan Dösingerwined3d: Add an alpha blending test.
2007-12-03  Stefan Dösingerwined3d: Enabling too many lights is silently ignored.
2007-11-20  Stefan Dösingerd3d8: Destroy the window after the visual test.
2007-08-31  Stefan Dösingerd3d: Add a test for double surface locking.
2007-08-14  Paul Vriensd3d8/tests: Make tests run again on win95.
2007-08-10  Francois Gougetd3d8/tests: DXGetErrorString8() prints 'Unknown' for...
2007-08-08  Stefan Dösingerd3d: Add a simple offscreen rendering test.
2007-08-06  Stefan Dösingerd3d8: Skip tests if d3d is not supported.
2007-07-30  Stefan Dösingerd3d8: Only test pixel shaders if they are supported.
2007-07-30  Stefan Dösingerd3d8: Use a less demanding format for the depth stencil...
2007-07-30  Stefan Dösingerd3d8: Only test volume textures if they are supported.
2007-07-30  Stefan Dösingerd3d8: Only test cube textures if they are supported.
2007-07-30  Stefan Dösingerd3d8: Only test pixel shaders for refcounting if they...
2007-07-30  Stefan Dösingerd3d8: Skip volume test if volume textures are not suppo...
2007-07-03  Stefan Dösingerwined3d: rsq and rcp use the .w component if no swizzle...
2007-06-14  Stefan Dösingerwined3d: Present does not clear the depth stencil.
2007-05-29  Francois Gougetd3d8/tests: Fix the Visual C++ double to float conversi...
2007-05-21  Francois Gougetdirect3d: Remove misspelled constants as they exist...
2007-05-11  Stefan Dösingerwined3d: Destroying the resource frees all private...
2007-05-04  H. Verbeetd3d8: Add a surface locking test.
2007-04-02  Felix Nawothnigwined3d: Make CreateCubeTexture fail when not supported.
2007-03-15  Stefan Dösingerdirect3d: Add a fixed function fog test.
2007-03-12  Paul Vriensd3d8/tests: Use skip as is done in the other tests.
2007-03-08  H. Verbeetd3d8: Add tests for GetVertexShaderDeclaration, GetVert...
2007-02-27  Stefan Dösingerwined3d: More Clear fixes.
2007-02-20  Stefan Dösingerwined3d: No bounds checking is done on sampler / textur...
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