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mshtml: Added IHTMLImgElement::onload property implementation.
[wine]
/
dlls
/
d3d9
/
query.c
2010-01-18
Henri Verbeet
d3d9: Add a separate function for query initialization.
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2009-12-04
Henri Verbeet
d3d9: Simplify GetDevice().
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2009-10-20
Henri Verbeet
d3d9: Add traces.
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2009-08-26
Henri Verbeet
d3d9: Use the wined3d cs for wined3d locking.
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2008-12-30
Henri Verbeet
d3d: Correct some debug levels.
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2008-11-04
Stefan Dösinger
d3d9: Use the correct AddRef and Release macros.
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2008-03-03
Stefan Dösinger
d3d9: IDirect3DDevice9Ex stub.
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2007-06-19
Stefan Dösinger
d3d9: Release the wined3d query when the d3d9 query...
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2007-06-19
Stefan Dösinger
d3d9: Hold the lock in query methods.
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2006-10-10
H. Verbeet
d3d9: Win64 printf format warning fixes.
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2006-06-10
Alexandre Julliard
d3d9: Make the virtual table functions static where...
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2006-06-07
H. Verbeet
d3d9: Fix QueryInterface.
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2006-05-23
Jonathan Ernst
Update the address of the Free Software Foundation.
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2006-05-22
Vitaliy Margolen
d3d9: All objects created by device should keep referen...
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2005-11-14
Oliver Stieber
Remove the setting of the result pointer to NULL in...
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2005-11-08
Oliver Stieber
Allow NULL ppQuery to be passed to CreateQuery.
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2005-10-31
Roderick Colenbrander
In case of D3D9 the CreateQuery call can be used to...
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2005-05-27
Dmitry Timoshkov
Make some of the OLE interface vtables const.
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2005-03-03
Oliver Stieber
Added a stubbed out version of query to d3d9 and wined3d.
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2005-01-28
Raphael Junqueira
- add vertex Declaration support (using wined3d)
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2005-01-24
Paul Vriens
- use Interlocked* functions in AddRef and Release.
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2004-10-14
Jason Edmeades
- Add support (as far as was previously) for the Vertex...
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2004-09-08
Alexandre Julliard
Removed some more uses of the non-standard ICOM_THIS...
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2004-08-23
Alexandre Julliard
Get rid of the no longer used ICOM_MSVTABLE_COMPAT_Dumm...
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2004-08-12
Alexandre Julliard
Get rid of the non-standard ICOM_VTABLE macro.
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2003-09-05
Alexandre Julliard
Fixed header dependencies to be fully compatible with...
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2003-07-01
Raphael Junqueira
- some cleanups and fixes on d3d8 and d3d9 headers
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