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d3d9: Implement d3d9_device_PresentEx().
[wine]
/
dlls
/
wined3d
/
device.c
2012-06-29
Henri Verbeet
d3d9: Implement d3d9_device_PresentEx().
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2012-06-27
Henri Verbeet
d3d9: Implement d3d9_device_GetDisplayModeEx().
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2012-06-27
Henri Verbeet
d3d9: Implement d3d9_GetAdapterDisplayModeEx().
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2012-06-27
Henri Verbeet
wined3d: Take scanline ordering into account in the...
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2012-06-27
Henri Verbeet
wined3d: Get rid of is_display_mode_supported().
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2012-06-26
Henri Verbeet
wined3d: Release the stateblock only after mode setting...
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2012-06-26
Henri Verbeet
wined3d: Only unset the onscreen depth / stencil buffer...
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2012-06-25
Józef Kucia
wined3d: Use the system memory pool for the logo surface.
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2012-06-22
Henri Verbeet
wined3d: Only store a different screen format if it...
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2012-06-22
Henri Verbeet
wined3d: Properly retrieve the display mode in wined3d_...
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2012-06-22
Henri Verbeet
wined3d: Just forward wined3d_device_get_display_mode...
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2012-06-22
Henri Verbeet
wined3d: Implement mode setting in the adapter instead...
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2012-06-20
Henri Verbeet
wined3d: Only filter redundant mode changes in wined3d.
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2012-06-18
Henri Verbeet
wined3d: Rename WINED3DLOCK_* to WINED3D_MAP_*.
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2012-06-18
Henri Verbeet
wined3d: Reset render target bindings in wined3d_device...
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2012-06-18
Henri Verbeet
wined3d: Unset the depth/stencil surface before checkin...
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2012-06-01
Francois Gouget
wined3d: We must include Wine's port.h before using...
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2012-05-29
Henri Verbeet
wined3d: Properly preload index buffers.
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2012-05-22
Henri Verbeet
wined3d: Store user clip planes as 4-component float...
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2012-05-22
Henri Verbeet
wined3d: Get rid of the conv_mat macro.
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2012-05-21
Henri Verbeet
wined3d: Don't evict resources that are currently mappe...
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2012-05-15
Francois Gouget
Assorted typo, spelling, wording and case fixes.
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2012-05-03
Henri Verbeet
wined3d: Use the wined3d_matrix structure for the ident...
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2012-05-03
Henri Verbeet
wined3d: Determine index buffer location based on verte...
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2012-05-02
Henri Verbeet
wined3d: Figure out the index data pointer inside drawP...
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2012-05-02
Henri Verbeet
wined3d: Figure out the index size inside drawPrimitive().
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2012-05-01
Henri Verbeet
wined3d: Keep track of "all_vbo" in the stream info...
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2012-04-26
Henri Verbeet
wined3d: Move the resource bind_count field up to wined...
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2012-04-16
Henri Verbeet
wined3d: device_clear_render_targets() never fails.
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2012-04-13
Henri Verbeet
wined3d: Unify the wined3d_mapped_rect and wined3d_mapp...
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2012-03-29
Henri Verbeet
wined3d: Fix the VBO check in device_stream_info_from_d...
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2012-03-29
Henri Verbeet
wined3d: Drop a questionable FIXME in device_stream_inf...
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2012-03-29
Henri Verbeet
wined3d: Drop the "vbo" check in wined3d_device_process...
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2012-02-29
Henri Verbeet
wined3d: Implement resetting the device window in wined...
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2012-02-21
Henri Verbeet
wined3d: Don't take the wined3d mutex during WM_DISPLAY...
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2012-02-02
Matteo Bruni
wined3d: Use a separate flag for discarded surfaces.
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2012-01-27
Henri Verbeet
wined3d: Make sure transparent hardware cursors are...
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2012-01-25
Henri Verbeet
wined3d: Only take the wined3d mutex during the WM_DISP...
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2012-01-24
Henri Verbeet
wined3d: Get rid of the vertex buffer conversion hack...
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2012-01-20
Henri Verbeet
wined3d: Rename WineD3DRectPatch to wined3d_rect_patch.
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2012-01-20
Henri Verbeet
wined3d: Get rid of the WINED3DSURFTYPE typedef.
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2012-01-19
Henri Verbeet
wined3d: Get rid of the WINED3DDECLUSAGE typedef.
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2012-01-18
Henri Verbeet
wined3d: Get rid of the WINED3DSTATEBLOCKTYPE typedef.
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2012-01-18
Henri Verbeet
wined3d: Get rid of the WINED3DPOOL typedef.
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2012-01-18
Henri Verbeet
wined3d: Get rid of the WINED3DRESOURCETYPE typedef.
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2012-01-18
Henri Verbeet
wined3d: Don't print an ERR if the depth/stencil surfac...
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2012-01-13
Henri Verbeet
wined3d: Get rid of the WINED3DTEXTUREFILTERTYPE typedef.
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2012-01-13
Henri Verbeet
ddraw: Implement width and height changes in ddraw_surf...
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2012-01-13
Matteo Bruni
wined3d: Handle discarded depth-stencil surfaces with...
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2012-01-13
Matteo Bruni
wined3d: Modify depth-stencil location flags only after...
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2012-01-12
Henri Verbeet
wined3d: Get rid of the WINED3DTRANSFORMSTATETYPE typedef.
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2012-01-12
Henri Verbeet
wined3d: Hold the wined3d mutex in device_process_messa...
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2012-01-11
Henri Verbeet
wined3d: Get rid of the WINED3DTEXTUREOP typedef.
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2012-01-10
Matteo Bruni
wined3d: Don't use separate location flags for depth...
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2012-01-10
Henri Verbeet
wined3d: Get rid of the WINED3DTEXTURESTAGESTATETYPE...
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2012-01-09
Henri Verbeet
wined3d: Get rid of the WINED3DMULTISAMPLE_TYPE typedef.
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2012-01-09
Henri Verbeet
wined3d: Get rid of the WINED3DSAMPLERSTATETYPE typedef.
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2012-01-06
Henri Verbeet
wined3d: Get rid of the WINED3DBACKBUFFER_TYPE typedef.
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2011-12-20
Henri Verbeet
wined3d: Get rid of the WINED3DRENDERSTATETYPE typedef.
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2011-12-13
Henri Verbeet
wined3d: Get rid of the WINED3DDEVTYPE typedef.
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2011-12-12
Henri Verbeet
wined3d: Get rid of the WINED3DPRIMITIVETYPE typedef.
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2011-12-12
Henri Verbeet
wined3d: Get rid of the WINED3DLIGHTTYPE typedef.
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2011-12-12
Henri Verbeet
wined3d: Trace all swapchain_desc fields in wined3d_dev...
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2011-12-08
Henri Verbeet
wined3d: Get rid of the WINEDDCOLORKEY typedef.
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2011-12-08
Henri Verbeet
wined3d: Get rid of the WineDirect3DVertexStridedData...
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2011-12-07
Henri Verbeet
wined3d: Get rid of the WineDirect3DStridedData typedef.
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2011-12-07
Henri Verbeet
wined3d: Unbind stateblock resources in wined3d_device_...
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2011-12-06
Henri Verbeet
wined3d: Get rid of the WINED3DLOCKED_BOX typedef.
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2011-12-06
Henri Verbeet
wined3d: Get rid of the WINED3DLOCKED_RECT typedef.
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2011-12-05
Henri Verbeet
wined3d: Only unload the surface when we're using GL...
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2011-12-05
Henri Verbeet
wined3d: Only recreate GL contexts when we're using...
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2011-12-05
Henri Verbeet
wined3d: Create the device state block when the device...
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2011-12-02
Henri Verbeet
wined3d: Get rid of the WINED3DRASTER_STATUS typedef.
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2011-12-02
Henri Verbeet
wined3d: Get rid of the WINED3DPRESENT_PARAMETERS typedef.
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2011-11-30
Henri Verbeet
wined3d: Add a flags parameter to wined3d_surface_create().
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2011-11-30
Henri Verbeet
ddraw: Resize the swapchain window on mode changes...
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2011-11-28
Henri Verbeet
wined3d: Store the device type only once.
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2011-11-28
Henri Verbeet
wined3d: Get rid of the WINED3DDEVICE_CREATION_PARAMETE...
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2011-11-25
Henri Verbeet
wined3d: Get rid of the WINED3DCLIPSTATUS typedef.
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2011-11-25
Henri Verbeet
wined3d: Handle changing the backbuffer format in wined...
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2011-11-25
Henri Verbeet
wined3d: Use the correct backbuffer format in wined3d_d...
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2011-11-24
Henri Verbeet
wined3d: Get rid of the WINED3DTRIPATCH_INFO typedef.
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2011-11-23
Henri Verbeet
wined3d: Get rid of the WINED3DRECTPATCH_INFO typedef.
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2011-11-23
Henri Verbeet
wined3d: Don't return a surface for a NULL dc in wined3...
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2011-11-22
Henri Verbeet
wined3d: Get rid of the WINED3DGAMMARAMP typedef.
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2011-11-22
Henri Verbeet
wined3d: Get rid of the WINED3DVIEWPORT typedef.
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2011-11-21
Henri Verbeet
wined3d: Get rid of the WINED3DMATERIAL typedef.
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2011-11-21
Henri Verbeet
wined3d: Get rid of the WINED3DLIGHT typedef.
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2011-11-18
Henri Verbeet
wined3d: Get rid of the WINED3DMATRIX typedef.
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2011-11-17
Henri Verbeet
wined3d: Get rid of the WINED3DDISPLAYMODE typedef.
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2011-11-16
Henri Verbeet
wined3d: Pass a wined3d_color struct to wined3d_device_...
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2011-11-16
Henri Verbeet
wined3d: Get rid of the WINED3DCOLORVALUE typedef.
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2011-11-09
Henri Verbeet
wined3d: Get rid of the WINED3DSAMPLER_TEXTURE_TYPE...
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2011-11-08
Henri Verbeet
wined3d: Get rid of holdbitmap from wineD3DSurface_DIB.
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2011-10-26
Matteo Bruni
wined3d: Refuse to create a shader unsupported by the...
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2011-10-26
Henri Verbeet
wined3d: Move the ARB shader program constant handling...
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2011-10-25
Henri Verbeet
wined3d: Upload directly from the source surface in...
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2011-10-21
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
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2011-10-21
Henri Verbeet
wined3d: Move the cursor in wined3d_device_set_cursor_p...
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2011-10-20
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
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