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wined3d: Remove call to d3dfmt_get_conv from read_from_framebuffer_texture.
[wine]
/
dlls
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wined3d
/
directx.c
2010-04-14
Roderick Colenbrander
wined3d: Separate detection of D3D10+ and D3D9 Nvidia...
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2010-04-13
Henri Verbeet
wined3d: We always support at least a single modelview...
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2010-04-07
Roderick Colenbrander
wined3d: Turn blit_shader color_fixup_supported into...
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2010-04-06
Roderick Colenbrander
wined3d: Disable paletted texture support. It was only...
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2010-04-06
Henri Verbeet
wined3d: Don't use GLSL if the supported version isn...
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2010-04-05
Henri Verbeet
wined3d: Rename some GL vendors.
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2010-04-05
Henri Verbeet
wined3d: Rename HW_VENDOR_WINE to HW_VENDOR_SOFTWARE.
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2010-04-05
Henri Verbeet
wined3d: Make some functions static.
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2010-04-05
Henri Verbeet
wined3d: Add a separate function for wined3d object...
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2010-04-01
Henri Verbeet
wined3d: Remove some superfluous white space and braces...
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2010-03-26
Henri Verbeet
wined3d: Implement independent color write masks.
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2010-03-26
Henri Verbeet
wined3d: Add support for EXT_draw_buffers2.
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2010-03-26
Henri Verbeet
wined3d: Add GL locking to match_fbo_tex_update().
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2010-03-26
Stefan Dösinger
wined3d: Don't advertise float formats as supported...
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2010-03-26
Stefan Dösinger
wined3d: Don't check WGL depth stencil limitations...
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2010-03-22
Roderick Colenbrander
wined3d: Remove WGL RGBA float support because it doesn...
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2010-03-22
Roderick Colenbrander
wined3d: Use the format table instead of WGL-checks...
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2010-03-19
Henri Verbeet
wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
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2010-03-19
Roderick Colenbrander
wined3d: Start moving paletted texture support to the...
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2010-03-18
Henri Verbeet
wined3d: Add a quirk to rebind FBOs when one of their...
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2010-03-15
Henri Verbeet
wined3d: Kill pbuffer offscreen rendering support.
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2010-03-05
Paul Andrew Panon
wined3d: Update to add Mesa ATI card detection code.
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2010-03-05
Kusanagi Kouichi
wined3d: Fix a failure of card vendor detection.
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2010-03-03
Paul Andrew Panon
wined3d: Add Mesa ATI card detection code.
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2010-03-03
Paul Andrew Panon
wined3d: Add a card detection table and refactor wined3...
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2010-03-03
Paul Andrew Panon
wined3d: Adjust the quirks to use the new GL_VENDOR...
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2010-03-03
Paul Andrew Panon
wined3d: Add a real GL vendor detection.
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2010-03-03
Paul Andrew Panon
wined3d: Rename GL_VENDOR to HW_VENDOR.
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2010-03-02
Roderick Colenbrander
wined3d: Fix multisampling on cards without 32-bit...
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2010-02-16
Henri Verbeet
wined3d: Remove some unused extensions.
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2010-02-05
Henri Verbeet
wined3d: Set the texture stage limit based on the fragm...
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2010-02-05
Henri Verbeet
wined3d: Add the general combiner limit to wined3d_gl_info.
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2010-02-04
Henri Verbeet
wined3d: Remove the unused device type parameter from...
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2010-02-04
Henri Verbeet
wined3d: Remove the unused device type parameter from...
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2010-02-03
Henri Verbeet
wined3d: Select the blitter during adapter initialization.
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2010-02-02
Henri Verbeet
wined3d: Select the shader backend during adapter initi...
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2010-02-02
Henri Verbeet
wined3d: Select the fragment pipeline during adapter...
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2010-02-02
Stefan Dösinger
wined3d: Add GL_ARB_map_buffer_range.
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2010-02-01
Luca Bennati
wined3d: Add newer ATI/AMD cards vendor recognition.
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2010-01-28
Henri Verbeet
wined3d: Trace the GLSL version string.
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2010-01-26
Henri Verbeet
wined3d: Move some macros to directx.c.
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2010-01-26
Henri Verbeet
wined3d: Add support for ARB_vertex_array_bgra.
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2010-01-26
Henri Verbeet
wined3d: Add support for ARB_sync.
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2010-01-25
Henri Verbeet
wined3d: Add support for EXT_gpu_shader4.
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2010-01-22
Henri Verbeet
wined3d: Remove unused occlusion query extensions.
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2010-01-22
Henri Verbeet
wined3d: Sort our GL extension definitions.
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2010-01-04
Stefan Dösinger
wined3d: Add GL_APPLE_flush_buffer_range.
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2010-01-04
Gerald Pfeifer
wined3d: Introduce WINED3DFMT_INST and use it in CheckT...
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2010-01-04
Henri Verbeet
wined3d: Move "wrap_lookup" to struct wined3d_gl_info.
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2010-01-04
William Waghorn
wined3d: Added NVidia GT240 detection.
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2009-12-31
Aaron Brazener
wined3d: Added further Nvidia Geforce 8xxx detection.
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2009-12-29
Aaron Brazener
wined3d: Added ATI Radeon HD 5xxx detection.
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2009-12-28
Henri Verbeet
wined3d: Recognize "VMware, Inc." as VENDOR_MESA.
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2009-12-22
Henri Verbeet
wined3d: Get rid of some redundant local variables.
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2009-12-10
Henri Verbeet
wined3d: Support more formats for display mode enumeration.
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2009-12-08
Henri Verbeet
wined3d: Rename the wined3d_adapter "num" field to...
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2009-12-04
Henri Verbeet
dxgi: Implement IDXGIAdapter::GetDesc().
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2009-12-02
Henri Verbeet
d3d9: Implement IDirect3D9Ex::GetAdapterLUID().
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2009-11-18
Henri Verbeet
wined3d: Add a separate function for device initialization.
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2009-11-18
Henri Verbeet
wined3d: Move the various backend selection utility...
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2009-11-12
Henri Verbeet
wined3d: Report a driver version appropriate for the...
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2009-10-30
Henri Verbeet
wined3d: Map D3DFMT_D24S8 to WINED3DFMT_D24_UNORM_S8_UINT.
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2009-10-29
Henri Verbeet
wined3d: Get rid of the GL_SUPPORT macro.
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2009-10-29
Henri Verbeet
wined3d: Introduce a separate structure for various...
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2009-10-27
Henri Verbeet
wined3d: Restore the thread's previous GL context in...
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2009-10-27
Henri Verbeet
wined3d: Set a driver name appropriate for the vendor...
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2009-10-27
Henri Verbeet
wined3d: Apply PCI ID overrides in init_driver_info...
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2009-10-27
Henri Verbeet
wined3d: Store PCI IDs in wined3d_driver_info instead...
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2009-10-26
Stefan Dösinger
wined3d: Use the ARB native constant limit in the GLSL...
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2009-10-26
Stefan Dösinger
wined3d: Get rid of the general shader constant limit.
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2009-10-26
Henri Verbeet
wined3d: Add a separate structure for driver info.
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2009-10-23
Henri Verbeet
wined3d: Replace the "stateLookup" tables with a single...
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2009-10-22
Henri Verbeet
wined3d: Get rid of GL_LIMITS.
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2009-10-21
Henri Verbeet
wined3d: Free the adapter's format info in IWineD3DImpl...
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2009-10-21
Henri Verbeet
wined3d: Rename WineD3DAdapter to wined3d_adapter.
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2009-10-20
Stefan Dösinger
wined3d: Make shader specific constants accessible...
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2009-10-06
Henri Verbeet
wined3d: Remove some unused code.
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2009-10-01
Stefan Dösinger
wined3d: Fix an error string.
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2009-09-28
Stefan Dösinger
wined3d: Test if result.clip[] works correctly.
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2009-09-28
Stefan Dösinger
wined3d: Don't use GL_NV_texture_shader on OSX.
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2009-09-25
Henri Verbeet
wined3d: Use the DXGI naming convention for all formats.
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2009-09-25
Austin English
wined3d: Recognize DRI R300 drivers as Mesa.
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2009-09-23
Henri Verbeet
wined3d: Add support for ARB_provoking_vertex.
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2009-09-23
Henri Verbeet
wined3d: Add support for ARB_framebuffer_object.
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2009-09-23
Henri Verbeet
wined3d: Detect ARB_framebuffer_object.
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2009-09-17
Henri Verbeet
wined3d: Get rid of the unused DeviceType parameter...
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2009-09-16
Henri Verbeet
wined3d: Don't free D3D surfaces until the wined3d...
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2009-09-15
Henri Verbeet
wined3d: Make some variables static.
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2009-09-09
Jaime Rave
wined3d: Fix vendor detection when using an Intel X4500HD.
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2009-09-02
Henri Verbeet
wined3d: Release the GL lock on IWineD3DImpl_FillGLCaps...
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2009-09-01
Henri Verbeet
wined3d: Add support for ARB_depth_clamp.
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2009-08-31
Stefan Dösinger
wined3d: Allow filtering on RECT textures.
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2009-08-31
Stefan Dösinger
wined3d: Remove redundant TRACEs.
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2009-08-27
Henri Verbeet
wined3d: Remove trailing spaces.
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2009-08-27
Jörg Höhle
wined3d: Delete meaningless UNIX GL driver version...
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2009-08-26
Stefan Dösinger
wined3d: Make it clear that glFlush and glFinish are...
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2009-08-26
Stefan Dösinger
wined3d: Don't use WINED3DADAPTER_DEFAULT as refresh...
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2009-08-26
Stefan Dösinger
wined3d: Initialize ps_arb_max_local_constants.
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2009-08-19
Henri Verbeet
wined3d: Hide WINED3DFMT_R16G16B16A16_UNORM again.
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2009-08-14
Henri Verbeet
wined3d: Add a separate function for guessing the card.
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