wined3d: Recognize the SM4 frc opcode.
[wine] / dlls / wined3d / wined3d_private.h
2010-10-07  Henri Verbeetwined3d: Recognize the SM4 and opcode.
2010-10-04  Matteo Bruniwined3d: Keep track of texture transformation states...
2010-10-01  Alexandre JulliardMake some variable declarations extern.
2010-09-29  Henri Verbeetwined3d: Pass a wined3d_state structure to find_ps_comp...
2010-09-29  Henri Verbeetwined3d: Pass a wined3d_state structure to find_vs_comp...
2010-09-28  Henri Verbeetwined3d: Pass a wined3d_state structure to use_ps().
2010-09-28  Henri Verbeetwined3d: Pass a wined3d_state structure to use_vs().
2010-09-28  Henri Verbeetwined3d: Simply refuse to create shaders if they're...
2010-09-28  Henri Verbeetwined3d: Remove IWineD3DStateBlock::InitStartupStateBlo...
2010-09-24  Henri Verbeetwined3d: Directly pass the texture to texture_activate_...
2010-09-23  Henri Verbeetwined3d: Pass a wined3d_state structure to set_tex_op_n...
2010-09-23  Henri Verbeetwined3d: Pass a wined3d_state structure to is_invalid_op().
2010-09-22  Henri Verbeetwined3d: Move clip status to wined3d_state.
2010-09-22  Henri Verbeetwined3d: Move clip plane state to wined3d_state.
2010-09-22  Henri Verbeetwined3d: Move light state to wined3d_state.
2010-09-22  Henri Verbeetwined3d: Move the primitive type to wined3d_state.
2010-09-21  Henri Verbeetwined3d: Move base vertex state to wined3d_state.
2010-09-21  Henri Verbeetwined3d: Move index buffer state to wined3d_state.
2010-09-21  Henri Verbeetwined3d: Move stream state to wined3d_state.
2010-09-20  Henri Verbeetwined3d: Move pixel shader constants to wined3d_state.
2010-09-20  Henri Verbeetwined3d: Move the pixel shader to wined3d_state.
2010-09-20  Henri Verbeetwined3d: Move vertex shader constants to wined3d_state.
2010-09-20  Henri Verbeetwined3d: Move the vertex shader to wined3d_state.
2010-09-18  Henri Verbeetwined3d: Move the vertex declaration to wined3d_state.
2010-09-18  Henri Verbeetwined3d: Move texture bindings to wined3d_state.
2010-09-18  Henri Verbeetwined3d: Move the texture's target field to the base...
2010-09-16  Henri Verbeetwined3d: Move sampler states to wined3d_state.
2010-09-16  Henri Verbeetwined3d: Move texture states to wined3d_state.
2010-09-16  Henri Verbeetwined3d: Move transforms to wined3d_state.
2010-09-16  Henri Verbeetwined3d: Move the material to wined3d_state.
2010-09-15  Henri Verbeetwined3d: Move the viewport to wined3d_state.
2010-09-15  Henri Verbeetwined3d: Move the scissor rect to wined3d_state.
2010-09-15  Henri Verbeetwined3d: Introduce a separate structure for stateblock...
2010-09-14  Henri Verbeetwined3d: Introduce a structure for stream state.
2010-09-14  Henri Verbeetwined3d: Get rid of redundant comparisons against NULL...
2010-09-14  Jesse Littonwined3d: Recognize GeForce GTX 465.
2010-09-13  Roderick Colenbranderwined3d: Move video memory override to init_driver_info.
2010-09-13  Roderick Colenbranderwined3d: Store amount of video memory in gpu_descriptio...
2010-09-13  Roderick Colenbranderwined3d: Add legacy ATI cards.
2010-09-09  Mikko Rasawined3d: Recognize GeForce GTX 460.
2010-09-09  Roderick Colenbranderwined3d: Add Intel gpu and driver information.
2010-09-08  Henri Verbeetwined3d: IWineD3DSurface_GetDesc() should never fail.
2010-09-08  Roderick Colenbranderwined3d: Return generic info for unhandled devices...
2010-09-07  Henri Verbeetwined3d: Rename "pDesc" to "desc".
2010-09-06  Roderick Colenbranderwined3d: Separate driver info from GPU info.
2010-09-06  Henri Verbeetwined3d: Do not call device_switch_onscreen_ds() while...
2010-09-01  Henri Verbeetwined3d: Don't require wined3d object parents to be...
2010-09-01  Henri Verbeetwined3d: Clippers don't need parents.
2010-09-01  Henri Verbeetwined3d: Queries don't need parents.
2010-09-01  Henri Verbeetwined3d: Devices don't need parents.
2010-08-31  Henri Verbeetwined3d: Rename wined3d_format_desc to wined3d_format.
2010-08-30  Henri Verbeetwined3d: Use surface_color_fill() in IWineD3DDeviceImpl...
2010-08-30  Henri Verbeetwined3d: Introduce surface_color_fill().
2010-08-26  Henri Verbeetwined3d: Rename the "format" field in wined3d_format_de...
2010-08-26  Henri Verbeetwined3d: Remove the GetContainer() methods from the...
2010-08-24  Henri Verbeetwined3d: Rename WINED3DFORMAT to wined3d_format_id.
2010-08-24  Henri Verbeetwined3d: Use floating point colors in the blitter's...
2010-08-24  Henri Verbeetwined3d: Convert from floating point to specific surfac...
2010-08-24  Henri Verbeetwined3d: Explicitly pass the draw rect to device_clear_...
2010-08-23  Stefan Dösingerwined3d: Fix the wined3d_event_query_supported prototype.
2010-08-23  Henri Verbeetwined3d: Pass a WINED3DCOLORVALUE structure to IWineD3D...
2010-08-17  Henri Verbeetwined3d: Get rid of the now redundant SFLAG_SWAPCHAIN...
2010-08-17  Henri Verbeetwined3d: Also store the subresource container type.
2010-08-17  Henri Verbeetwined3d: A volume's container is always a volume texture.
2010-08-17  Henri Verbeetwined3d: Remove SetContainer() from the public IWineD3D...
2010-08-17  Henri Verbeetwined3d: Remove SetContainer() from the public IWineD3D...
2010-08-16  Henri Verbeetwined3d: Rename surface_calculate_size() to wined3d_for...
2010-08-16  Henri Verbeetwined3d: Correctly calculate the resource size for...
2010-08-16  Henri Verbeetwined3d: Fix some misspellings of "surface".
2010-08-16  Henri Verbeetwined3d: Reattach FBO attachments when any of the corre...
2010-08-03  Henri Verbeetwined3d: Pass the color as floating point values to...
2010-07-30  Henri Verbeetwined3d: Move the draw buffer array to the context.
2010-07-29  Stefan Dösingerwined3d: Fix an msvc anachronism warning.
2010-07-29  Stefan Dösingerwined3d: Use a int for the mantissa in float_24_to_32.
2010-07-29  Stefan Dösingerwined3d: Use powf instead of pow.
2010-07-26  Henri Verbeetwined3d: Merge strect_rect_fbo() and surface_load_srgb_...
2010-07-26  Henri Verbeetwined3d: Do RGB <=> sRGB transfers using FBO blits.
2010-07-23  Henri Verbeetwined3d: Clear all render targets in an MRT setup.
2010-07-22  Henri Verbeetwined3d: Remove LoadLocation() from the public wined3d...
2010-07-22  Henri Verbeetwined3d: Remove ModifyLocation() from the public wined3...
2010-07-21  Luke Bratchwined3d: Add Nvidia 8800GTX detection.
2010-07-21  Henri Verbeetwined3d: Just implement BindTexture() for GDI surfaces...
2010-07-21  Henri Verbeetwined3d: Remove an unused prototype.
2010-07-20  Henri Verbeetwined3d: Consolidate surface related prototypes in...
2010-06-01  Wolfram Sangwined3d: Clarify some comments about Intel cards.
2010-06-01  Henri Verbeetwined3d: Get rid of some dead code.
2010-05-27  Roderick Colenbranderwined3d: Add support for mobile Geforce 3xx GPUs.
2010-05-27  Roderick Colenbranderwined3d: Add Geforce 2xx lowend models.
2010-05-27  Roderick Colenbranderwined3d: Add Geforce 4x0 cards to GPU database.
2010-05-25  Henri Verbeetwined3d: Get rid of GLINFO_LOCATION.
2010-05-21  Stefan Dösingerwined3d: Catch RCP 0.0 in ARB.
2010-05-21  Michael Stefaniucwined3d: Avoid using the long type.
2010-05-21  Henri Verbeetwined3d: Explicitly pass GL info to buffer_get_sysmem().
2010-05-21  Henri Verbeetwined3d: Explicitly pass GL info to buffer_create_buffe...
2010-05-21  Henri Verbeetwined3d: Introduce a separate function for translating...
2010-05-19  Henri Verbeetwined3d: Make context_attach_surface_fbo() static.
2010-05-17  Roderick Colenbranderwined3d: Remove unneeded d3dfmt_get_conv conversion...
2010-05-17  Henri Verbeetwined3d: Add support for shadow samplers.
2010-05-17  Henri Verbeetwined3d: Remove some unused winetexturestates elements.
2010-05-06  Henri Verbeetwined3d: Use the FBO cache in swapchain_blit().
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