Some broken games do not put the TEXTURE flags in the surface caps.
[wine] / dlls / ddraw /
2003-07-15  Lionel UlmerSome broken games do not put the TEXTURE flags in the...
2003-07-11  Lionel Ulmer- added fast-path for color-keyed Blts
2003-07-08  Lionel Ulmer- fix FPS computation
2003-06-30  Dmitry TimoshkovFor all DLLs with defined DllMain and which do not...
2003-06-23  Lionel Ulmer- some TRACEing fixes
2003-06-18  Francois Gouget'sizeof type' is best avoided as it won't always compil...
2003-06-16  Lionel Ulmer- rewrote the buffer to buffer fast path using Texture...
2003-06-16  Lionel Ulmer- fix some regressions
2003-06-16  Lionel Ulmer- GL state change optimizations
2003-06-13  Lionel Ulmer- fixes the COLORFILL case for front-buffer
2003-06-13  Christian CostaFix matrix multiplication.
2003-06-13  Lionel UlmerBe more stringent in the 'Lock' invalid RECT check.
2003-06-13  Lionel UlmerFix the BLT COLOR_FILL case.
2003-06-04  Lionel Ulmer- fix the texture upload code when RECT is actually...
2003-06-04  Lionel Ulmer- Viewport hack to get some old D3D1 games to work
2003-06-04  Lionel Ulmer- small TRACEing fix
2003-06-04  Lionel Ulmer- fix (stupid) regressions introduced by last series...
2003-06-04  Lionel Ulmer- some GL critical section fixes
2003-06-04  Lionel Ulmer- proper (tested on Win2K) reference counting for Direc...
2003-06-04  Lionel UlmerFixed a bug in the FrameBuffer => Texture blits.
2003-06-04  Lionel Ulmer- added RECT support to the texture upload code
2003-06-04  Lionel Ulmer- some clean-ups (extension code to be added soon)
2003-06-04  Lionel UlmerRefactoring of the texture upload code.
2003-06-04  Lionel UlmerFix texture parameters handling on texture change.
2003-06-04  Lionel Ulmer- remove some extraneous saving of the read buffer...
2003-06-04  Lionel Ulmer- protect viewport setting with GL lock
2003-06-04  Lionel UlmerSome threading fixes (prevents some dead-locks).
2003-06-04  Lionel Ulmer- implement FB => Texture blits
2003-06-04  Lionel Ulmer- do not search for attached surfaces if the texture...
2003-06-04  Yorick HardyAdded the D3DTBLEND_DECAL render state.
2003-06-04  Alexandre JulliardAuthors: Mike McCormack <mike@codeweavers.com>, Lionel...
2003-05-22  Lionel Ulmer- remove fogging too when doing the flush of the frame...
2003-05-20  Christian CostaRemove all openGL calls in execute buffers and use...
2003-05-20  Lionel Ulmer- some tracing fixes
2003-05-20  Lionel UlmerNo need to flush the surface back if last lock was...
2003-05-20  Lionel Ulmer- fix bug in 'Blt DEPTH_FILL' override
2003-05-20  Lionel UlmerHave Lights and Clipplanes transformed properly.
2003-05-20  Lionel Ulmer- implement the TFACTOR texture stage state
2003-05-19  Lionel UlmerAdded support for non-full screen viewports and clearing.
2003-05-19  Lionel UlmerBetter handling of pitch set to 0.
2003-05-19  Lionel UlmerAdded RGB 32 surface locking (seems to work fine withou...
2003-05-17  Lionel UlmerSupport for device surface locking.
2003-05-17  Lionel UlmerSilence some TRACEs to better spot real errors.
2003-05-13  Francois GougetFix miscellaneous spelling errors and typos.
2003-05-12  Lionel Ulmer- separate geometry tracing in a new debug channel...
2003-05-11  Lionel UlmerInitialize the dwMipmapCount field even if the applicat...
2003-05-11  Lionel Ulmer- added mipmapping support
2003-05-11  Christian CostaEnable branch forward operation in execute buffer.
2003-05-11  Christian CostaPut the device name string on the stack during devices...
2003-05-08  Lionel Ulmer- only enumerate 32 bpp ARGB texture format and remove...
2003-05-04  Lionel UlmerActually set the GL context before doing any GL calls.
2003-04-22  Alexandre JulliardMoved x11drv.h to dlls/x11drv.
2003-04-12  Alexandre JulliardHeader files must not include config.h.
2003-04-10  Alexandre JulliardUse a more compatible technique to declare COM interfac...
2003-04-03  Rok MandeljcUpdate version info to 8.1.
2003-03-20  Alexandre JulliardTake advantage of new winebuild syntax to remove redund...
2003-03-15  Tony LambregtsReplace DPRINTF with TRACE.
2003-03-07  Lionel Ulmer- some Caps clean-up when no OpenGL compiled in
2003-02-12  Lionel UlmerUse the dwStartVertex argument in the Draw*PrimitiveVB...
2003-02-12  Lionel UlmerChange algorithm to detect lighted / unlighted vertices.
2003-02-12  Lionel UlmerHandle the COLORVERTEX render state.
2003-02-12  Lionel UlmerTrace after the matrix has been copied, not before.
2003-02-12  Lionel Ulmer- fixed GetTransform
2003-02-12  Lionel UlmerAdded fogging for transformed vertices.
2003-02-12  Christian CostaFix comment in ZfromZproj.
2003-02-12  Christian CostaImplemented IDirect3DDevice7_Load.
2003-02-11  Christian CostaAdd support for 24 bpp to _Blt_ColorFill.
2003-01-23  Alexandre JulliardAdded -Wpointer-arith gcc flag, and fixed the resulting...
2003-01-23  Christian CostaImplement vertex and pixel fog.
2003-01-20  Christian CostaHandle more light states.
2003-01-20  Christian CostaMake D3D1..3 lights code rely on D3D7.
2003-01-13  Lionel UlmerUpdate the 'DIRECTDRAW7' flag according to the interfac...
2003-01-08  Dan KegelChange RECT to use LONG to match win32 standard headers...
2003-01-07  Lionel Ulmer - rewrote a little bit the state magagement to remove...
2003-01-07  Dimitrie O. PaunDefine NONAMELESS{STRUCT,UNION} explicitly in the files...
2003-01-07  Christoph FrickImplementation of (Get|Set)ClipPlane for d3d7.
2003-01-05  Lionel UlmerFactorize the 'ortho' code (will be needed later on).
2003-01-05  Lionel UlmerIgnore the LPSURFACE bit if ALLOCONLOAD is set.
2003-01-05  Lionel Ulmer- fix in the GetHandle method
2003-01-03  Lionel UlmerEnable Z buffer by default.
2003-01-03  Lionel Ulmer- some fixes / optimisations in the color keying code
2003-01-03  Lionel Ulmer- re-activate the color-keying code
2003-01-03  Christian CostaReenable device's default render states initialization.
2003-01-03  Lionel UlmerFix order of texture enumeration to fix yet another...
2003-01-03  Christian CostaBeginning of state block.
2003-01-03  Lionel Ulmer- hack for one case of the ProcessVertices case
2003-01-03  Lionel Ulmer- create a function to set the various transformation...
2003-01-03  Lionel Ulmer- more thunking in the D3DVertexBuffer COM object
2003-01-03  Lionel Ulmer- light improvements
2003-01-03  Lionel Ulmer- some additionnal flags logged
2003-01-02  Lionel UlmerFix for stupid applications reading some bytes after...
2003-01-02  Lionel Ulmer- added enumeration of the Reference device (some games...
2003-01-02  Lionel UlmerAdded support for per-vertex material properties.
2003-01-02  Christian CostaReimplemented SwapTextureHandles.
2003-01-02  Lionel Ulmer- removed some useless WARNs
2003-01-02  Christian CostaFix IDirect3DVertexBuffer interface.
2003-01-02  Lionel Ulmer- beginning of Material and Light support for D3D7
2003-01-02  Lionel UlmerFixed texturing.
2003-01-02  Lionel Ulmer- allow application to load palette-less textures
2003-01-02  Lionel Ulmer- added some tracing in the fake ZBuffer methods
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