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msxml3: COM cleanup in domdoc.c.
[wine]
/
dlls
/
wined3d
/
2011-04-27
Henri Verbeet
wined3d: Merge the IWineD3DSurface::Unmap() implementat...
tree
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commitdiff
2011-04-27
Henri Verbeet
wined3d: Merge the IWineD3DSurface::Map() implementations.
tree
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commitdiff
2011-04-27
Henri Verbeet
wined3d: Merge the IWineD3DSurface::Release() implement...
tree
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commitdiff
2011-04-27
Henri Verbeet
wined3d: Only invalidate the INDRAWABLE location for...
tree
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commitdiff
2011-04-27
Henri Verbeet
wined3d: Rename "pCaps" to "caps".
tree
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commitdiff
2011-04-26
Henri Verbeet
wined3d: Enable SM3 if ARB_shader_texture_lod is supported.
tree
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commitdiff
2011-04-26
Henri Verbeet
wined3d: Either set SM3 for both vertex and fragment...
tree
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commitdiff
2011-04-26
Henri Verbeet
wined3d: Merge surface_base.c into surface.c.
tree
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commitdiff
2011-04-26
Henri Verbeet
wined3d: Remove IWineD3DSurface::PrivateSetup() from...
tree
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commitdiff
2011-04-22
Stefan Dösinger
wined3d: Scale the depthbias factor by the depth buffer...
tree
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commitdiff
2011-04-22
Stefan Dösinger
d3d: Map D3DRS_ZBIAS to WINED3DRS_DEPTHBIAS.
tree
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commitdiff
2011-04-22
Henri Verbeet
wined3d: Get rid of IWineD3DSurface::GetType().
tree
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commitdiff
2011-04-22
Henri Verbeet
wined3d: Get rid of wined3d_volume_get_type().
tree
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commitdiff
2011-04-22
Henri Verbeet
wined3d: Get rid of wined3d_buffer_get_type().
tree
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commitdiff
2011-04-22
Henri Verbeet
wined3d: Make sure we release the correct DC in context...
tree
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commitdiff
2011-04-21
Henri Verbeet
wined3d: Get rid of the mipmap hint code.
tree
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commitdiff
2011-04-20
Matteo Bruni
wined3d: Fallback to our private window when context...
tree
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commitdiff
2011-04-20
Matteo Bruni
wined3d: Add two functions for GL context activation...
tree
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commitdiff
2011-04-20
Henri Verbeet
wined3d: Decrement the vertex declaration refcount...
tree
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commitdiff
2011-04-19
Henri Verbeet
wined3d: Don't bother unsetting texture resources in...
tree
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commitdiff
2011-04-19
Henri Verbeet
wined3d: Set resource bindings to NULL before releasing...
tree
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commitdiff
2011-04-19
Henri Verbeet
wined3d: Also update ds_current_size if there's no...
tree
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commitdiff
2011-04-18
Henri Verbeet
wined3d: Remove IWineD3DSurface::GetImplType() from...
tree
|
commitdiff
2011-04-18
Henri Verbeet
wined3d: Merge surface_gdi.c into surface.c.
tree
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commitdiff
2011-04-18
Henri Verbeet
wined3d: Forward volume refcounts to the container.
tree
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commitdiff
2011-04-18
Henri Verbeet
wined3d: Forward surface refcounts to the container.
tree
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commitdiff
2011-04-18
Henri Verbeet
wined3d: Use the correct mask for depth/stencil locatio...
tree
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commitdiff
2011-04-15
Henri Verbeet
wined3d: Get rid of the IWineD3DBase interface.
tree
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commitdiff
2011-04-15
Henri Verbeet
wined3d: Get rid of the IWineD3DResource interface.
tree
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commitdiff
2011-04-15
Henri Verbeet
wined3d: Don't flush just because a swapchain has multi...
tree
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commitdiff
2011-04-15
Henri Verbeet
wined3d: Get rid of the IWineD3DVolume typedefs.
tree
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commitdiff
2011-04-15
Henri Verbeet
wined3d: Remove COM from the volume implementation.
tree
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commitdiff
2011-04-14
Henri Verbeet
wined3d: Decrement the refcount in wined3d_query_decref().
tree
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commitdiff
2011-04-14
Henri Verbeet
wined3d: Get rid of the unused vSyncCounter swapchain...
tree
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commitdiff
2011-04-14
Henri Verbeet
wined3d: Get rid of the IWineD3DSwapChain typedefs.
tree
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commitdiff
2011-04-14
Henri Verbeet
wined3d: Remove COM from the swapchain implementation.
tree
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commitdiff
2011-04-14
Henri Verbeet
wined3d: Merge the GL and GDI swapchain vtbls.
tree
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commitdiff
2011-04-13
Stefan Dösinger
wined3d: Only acquire a context in buffer::PreLoad...
tree
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commitdiff
2011-04-13
Henri Verbeet
wined3d: Take hDestWindowOverride into account in IWine...
tree
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commitdiff
2011-04-13
Henri Verbeet
wined3d: Merge the IWineD3DSwapChain::SetDestWindowOver...
tree
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commitdiff
2011-04-13
Henri Verbeet
wined3d: Remove IWineD3DSwapChain::Destroy() from the...
tree
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commitdiff
2011-04-13
Henri Verbeet
wined3d: Get rid of the swapchain destroy callback.
tree
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commitdiff
2011-04-12
Stefan Dösinger
wined3d: Remove FLOAT16 vertex attribute conversion...
tree
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commitdiff
2011-04-12
Stefan Dösinger
wined3d: Don't drop VBOs for full buffer reloading...
tree
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commitdiff
2011-04-11
Henri Verbeet
wined3d: Flush after accessing the front buffer in...
tree
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commitdiff
2011-04-11
Henri Verbeet
wined3d: Flush after accessing the front buffer in...
tree
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commitdiff
2011-04-11
Henri Verbeet
wined3d: Depth-only clears are done offscreen.
tree
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commitdiff
2011-04-11
Henri Verbeet
wined3d: Check FBO completeness after the read / draw...
tree
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commitdiff
2011-04-11
Henri Verbeet
wined3d: Set the read buffer to GL_NONE for draws and...
tree
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commitdiff
2011-04-11
Henri Verbeet
wined3d: Only set draw buffers that are explicitly...
tree
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commitdiff
2011-04-11
Henri Verbeet
wined3d: Explicitly handle 0 rt_count right at the...
tree
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commitdiff
2011-04-08
Henri Verbeet
wined3d: Don't free D3D swapchains until the wined3d...
tree
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commitdiff
2011-04-08
Henri Verbeet
wined3d: Merge the IWineD3DSwapChain::Destroy() impleme...
tree
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commitdiff
2011-04-08
Henri Verbeet
wined3d: Only create a swapchain context array for...
tree
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commitdiff
2011-04-07
Henri Verbeet
wined3d: Merge swapchain_base.c into swapchain.c.
tree
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commitdiff
2011-04-07
Henri Verbeet
wined3d: Merge swapchain_gdi.c into swapchain.c.
tree
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commitdiff
2011-04-07
Henri Verbeet
wined3d: Don't use IWineD3DDeviceImpl_GetSwapChain...
tree
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commitdiff
2011-04-06
Henri Verbeet
wined3d: Rename "NumberOfSwapChains" to "swapchain_count".
tree
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commitdiff
2011-04-06
Henri Verbeet
wined3d: Rename "NumberOfPalettes" to "palette_count".
tree
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commitdiff
2011-04-06
Henri Verbeet
wined3d: Don't unregister windows with the wrong window...
tree
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commitdiff
2011-04-06
Henri Verbeet
wined3d: Add support for depth blits to the blitter.
tree
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commitdiff
2011-04-06
Henri Verbeet
wined3d: Remove COM from the rendertarget view implemen...
tree
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commitdiff
2011-04-06
Henri Verbeet
wined3d: Add depth fills to the blitter interface.
tree
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commitdiff
2011-04-06
Henri Verbeet
wined3d: Allow depth and stencil clears on surfaces...
tree
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commitdiff
2011-04-06
Henri Verbeet
wined3d: Introduce a separate function for depth fills.
tree
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commitdiff
2011-04-06
Henri Verbeet
wined3d: Make "blit_operation" naming a bit more consis...
tree
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commitdiff
2011-04-05
Henri Verbeet
wined3d: Correctly check if the destination format...
tree
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commitdiff
2011-04-05
Henri Verbeet
wined3d: Fix partial depth buffer copies.
tree
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commitdiff
2011-04-05
Henri Verbeet
wined3d: Don't bother setting a depth render buffer...
tree
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commitdiff
2011-04-04
Matteo Bruni
wined3d: Get rid of context_validate.
tree
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commitdiff
2011-04-04
Henri Verbeet
wined3d: Introduce a helper function for translating...
tree
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commitdiff
2011-04-04
Henri Verbeet
wined3d: Fix ARB_0001 with pixel shaders in arb_get_hel...
tree
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commitdiff
2011-04-01
Matteo Bruni
wined3d: Better handle some instances when we can't...
tree
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commitdiff
2011-04-01
Matteo Bruni
wined3d: Fix an error message.
tree
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commitdiff
2011-03-31
Henri Verbeet
wined3d: Get rid of the ARB_imaging extension.
tree
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commitdiff
2011-03-31
Henri Verbeet
wined3d: Fix the EXT_blend_subtract extension definitions.
tree
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commitdiff
2011-03-31
Henri Verbeet
wined3d: Fix the EXT_blend_color extension definitions.
tree
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commitdiff
2011-03-31
Henri Verbeet
wined3d: Fix the EXT_blend_minmax extension definitions.
tree
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commitdiff
2011-03-31
Henri Verbeet
wined3d: Rename "numContexts" to "context_count".
tree
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commitdiff
2011-03-31
Henri Verbeet
wined3d: Get rid of the IWineD3DBaseShader typedefs.
tree
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commitdiff
2011-03-31
Henri Verbeet
wined3d: Remove COM from the shader implementation.
tree
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commitdiff
2011-03-31
Henri Verbeet
wined3d: Get rid of IWineD3DBaseShaderClass.
tree
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commitdiff
2011-03-31
Henri Verbeet
wined3d: Merge the IWineD3DBaseShader implementations.
tree
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commitdiff
2011-03-30
Henri Verbeet
wined3d: Get rid of IWineD3DPixelShaderImpl.
tree
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commitdiff
2011-03-30
Henri Verbeet
wined3d: Get rid of struct wined3d_geometryshader.
tree
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commitdiff
2011-03-30
Henri Verbeet
wined3d: Get rid of IWineD3DVertexShaderImpl.
tree
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commitdiff
2011-03-30
Henri Verbeet
wined3d: Get rid of IWineD3DPixelShader.
tree
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commitdiff
2011-03-30
Henri Verbeet
wined3d: Get rid of IWineD3DGeometryShader.
tree
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commitdiff
2011-03-30
Henri Verbeet
wined3d: Get rid of IWineD3DVertexShader.
tree
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commitdiff
2011-03-30
Henri Verbeet
Revert "wined3d: Prevent crash when blit_priv is NULL.".
tree
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commitdiff
2011-03-29
Henri Verbeet
wined3d: Move IWineD3DVertexShader::SetLocalConstantsF...
tree
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commitdiff
2011-03-29
Henri Verbeet
wined3d: Replace "is_srgb" in wined3d_texture with...
tree
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commitdiff
2011-03-29
Henri Verbeet
wined3d: Replace "pow2_matrix_identity" in wined3d_text...
tree
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commitdiff
2011-03-29
Henri Verbeet
wined3d: Replace "cond_np2" in wined3d_texture with...
tree
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commitdiff
2011-03-29
Henri Verbeet
wined3d: Get rid of IWineD3DBaseTextureClass.
tree
|
commitdiff
2011-03-29
Konrad Rzepecki
wined3d: Implement WINED3DFMT_YUY2 to WINED3DFMT_B5G6R5...
tree
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commitdiff
2011-03-29
Konrad Rzepecki
wined3d: Prevent crash when blit_priv is NULL.
tree
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commitdiff
2011-03-28
Maarten Lankhorst
wined3d: Fix a clipping issue with D3DSPSM_SIGNNEG.
tree
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commitdiff
2011-03-28
Roderick Colenbrander
wined3d: Check for ARB_fragment_program in arbfp_blit_s...
tree
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commitdiff
2011-03-28
Marcus Meissner
wined3d: Mark up fallthrough breaks (Coverity).
tree
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commitdiff
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