Update the address of the Free Software Foundation.
[wine] / dlls / wined3d / wined3d_private.h
2006-05-23  Jonathan ErnstUpdate the address of the Free Software Foundation.
2006-05-23  Stefan Dösingerwined3d: OpengGL accelerated blits.
2006-05-22  Ivan Gyurdievwined3d: Clean up register use maps.
2006-05-20  Stefan Dösingerwined3d: Sort of oversized surface support.
2006-05-20  Stefan Dösingerwined3d: Implement IWineD3DDevice::SetDisplayMode.
2006-05-18  Phil Costinwined3d: Check registry for UseGLSL enabled.
2006-05-18  Ivan Gyurdievwined3d: Take predication tokens into account.
2006-05-17  Ivan Gyurdievwined3d: Modify shader_dump_param() to take into accoun...
2006-05-17  Ivan Gyurdievwined3d: Use shader_get_param() in trace pass, reg...
2006-05-17  Ivan Gyurdievwined3d: Add shader_get_param() fn, which processes...
2006-05-15  Ivan Gyurdievwined3d: Shaders: share dump_param function, version...
2006-05-15  Stefan Dösingerwined3d: Implement IWineGDISurface.
2006-05-15  Stefan Dösingerwined3d: Implement IWineD3DDevice::ProcessVertices.
2006-05-11  Ivan Gyurdievwined3d: Initialize volume format.
2006-05-11  Ivan Gyurdievwined3d: Share shader_dump_ins_modifiers().
2006-05-10  Jason Greenwined3d: Further split GLSL & ARB_v/f_program generatio...
2006-05-10  Jason Greenwined3d: Modified the opcode tables (and struct) to...
2006-05-10  Jason Greenwined3d: Added new GenerateShader function for Vertex...
2006-05-10  Jason Greenwined3d: Place # of textures, addresses, & temps used...
2006-05-10  Jason Greenwined3d: Further split up GenerateProgramArbHW for...
2006-05-10  Jason Greenwined3d: Move program_dump_decl_usage into baseshader.
2006-05-10  Ivan Gyurdievwined3d: Break out arithmetic instruction processing.
2006-05-10  Ivan Gyurdievwined3d: Merge register counting pass.
2006-05-09  Stefan Dösingerwined3d: Implement IWineD3DSurface::SetColorKey.
2006-05-09  Stefan Dösingerwined3d: Implement IWineD3DSurface::IsLost and Restore.
2006-05-09  Stefan Dösingerwined3d: rhw vertex fixup.
2006-05-09  Ivan Gyurdievwined3d: Share get_opcode.
2006-05-09  Ivan Gyurdievwined3d: Clean up per version shader limits code.
2006-05-09  Ivan Gyurdievwined3d: Addline cleanup.
2006-05-08  Stefan Dösingerwined3d: Implement IWineD3DSurface::GetDC and IWineD3DS...
2006-05-08  Ivan Gyurdievwined3d: Share get_register_code().
2006-05-08  Stefan Dösingerwined3d: Add IWineD3DDevice::DrawPrimitiveStrided.
2006-05-08  Stefan Dösingerwined3d: Add some surface flags.
2006-04-21  Stefan Dösingerwined3d: Implement IWineD3DPalette.
2006-04-19  Stefan Dösingerwined3d: Implement GetHWND and SetHWND.
2006-04-19  Stefan Dösingerwined3d: Implement IWineD3DDevice::EnumDisplayModes.
2006-04-19  Stefan Dösingerwined3d: Implement Init3D and Uninit3D.
2006-04-18  Stefan Dösingerwined3d: Add IWineD3DPalette.
2006-04-17  Stefan Dösingerwined3d: Add IWineD3DSurface::Blt.
2006-04-12  Stefan Dösingerwined3d: Add a resource dumper.
2006-04-10  Ivan Gyurdievwined3d: Print all errors in checkGLcall.
2006-04-07  Stefan Dösingerwined3d: Add WINED3DBOX to wined3d_types.h.
2006-04-06  Stefan Dösingerwined3d: Add WINED3DTEXTUREFILTERTYPE to wined3d_types.h.
2006-04-03  Stefan Dösingerwined3d: Make use of WINED3DDEVICE_CREATION_PARAMETERS.
2006-03-30  H. Verbeetwined3d: Move fields common to vertex shaders and pixel...
2006-03-29  H. Verbeetwined3d: Move the vshader_ins and pshader_ins arrays...
2006-03-29  H. Verbeetwined3d: Move the SHADER_OPCODE definition to wined3d_p...
2006-03-28  Stefan Dösingerwined3d: Add WINED3DPOOL to wined3d_types.h.
2006-03-27  Stefan Dösingerwined3d: Add WINED3DMULTISAMPLE_TYPE to wined3d_types.h.
2006-03-22  H. Verbeetwined3d: glTypeLookup cleanup.
2006-03-10  Stefan Dösingerwined3d: Consistently use WINED3DRESOURCETYPE.
2006-02-13  Stefan Dösingerwined3d: Update the glOrtho between 2 rhw draws if...
2006-02-06  H. Verbeetwined3d: Fix SetContainer.
2005-12-09  Oliver Stieberwined3d: Vertex shader 8 support.
2005-11-29  Oliver StieberAdded support for vertex and pixel shader constants...
2005-11-23  Francois GougetAssorted spelling fixes.
2005-11-21  Oliver StieberImplement a pixel shader parser and cross compiler...
2005-11-15  Raphael Junqueira- defined D3DCOLOR_B macros to access byte values of...
2005-10-29  Oliver StieberMove the softwareVertexProcessing flag from the statebl...
2005-09-28  Oliver StieberImplement state tracking for pixel shader constants.
2005-09-26  Francois GougetAssorted spelling fixes.
2005-09-23  Oliver StieberOptionally repack nonpower 2 textures to the expected...
2005-09-21  Oliver StieberStart to implement TestCooperativeLevel.
2005-09-21  Oliver StieberAdded support for state management of vertex shader...
2005-09-21  Oliver StieberImplemented occlusion queries using either GL_ARB_occlu...
2005-08-26  Mike McCormackFix gcc 4.0 warnings.
2005-08-25  Oliver StieberImplemented stubbed out pixel shaders and their states...
2005-08-22  Oliver StieberFix quite a few texturing problems and cases where...
2005-08-19  Oliver StieberIntegrate hardware vertex shaders into the drawing...
2005-08-17  Oliver StieberCopy the parser and cross compiler from d3d8 and update...
2005-08-17  Oliver StieberAdd support for vertex shader constants to the stateblock.
2005-08-17  Oliver StieberTidy up vertex shaders and bring the current code inlin...
2005-08-11  Oliver StieberTrack the state of softwareVertexProcessing.
2005-08-03  Oliver StieberMoved support for non power 2 texture to hardware.
2005-08-03  Oliver StieberMove the setting of states from device to basetexture...
2005-08-01  Oliver StieberSeparate the setting of the DirectX texture and sampler...
2005-07-30  Oliver StieberTidy up some of the formatting in drawprim and add...
2005-07-28  Mike McCormackgcc 4.0 -Wpointer-sign fixes.
2005-07-27  Oliver StieberChanged swapchains held by the device from an array...
2005-07-26  Oliver StieberDirectX uses a R/Z transform to translate a texture...
2005-07-26  Oliver StieberMakes sure any internal reference counting is passed...
2005-07-26  Oliver StieberImplement resource tracking, require for reset and...
2005-07-24  Raphael Junqueira- add a new settings for vbo support
2005-07-22  Francois GougetAssorted spelling fixes.
2005-07-19  Oliver StieberImplement the use of PBuffers for offscreen textures.
2005-07-15  Oliver StieberImplemented Get/Set/Free private data in resource.
2005-07-13  Oliver StieberCorrect a few formats that were incorrect.
2005-07-13  Oliver StieberAdded basic memory management and tracking to wined3d.
2005-07-11  Oliver StieberMove parameters relating to opengl on the surface struc...
2005-07-11  Oliver StieberImplemented basic non-power 2 texture in wined3d.
2005-07-07  Oliver StieberImplement render targets using either textures, swapcha...
2005-07-05  Oliver StieberImplemented stateblocks in wined3d.
2005-06-30  Francois GougetAssorted spelling fixes.
2005-06-24  Oliver StieberAdd support for samplers.
2005-06-23  Oliver StieberImplement swapchains.
2005-06-09  Marcus MeissnerFixed definition/declaration mismatches of newly static...
2005-06-06  Dmitry TimoshkovMake remaining OLE interface vtables const.
2005-03-29  Oliver Stieber- Volume now inherits Resource. This isn't the way...
2005-03-14  Oliver StieberEncapsulate texture, surface encapsulated.
2005-03-03  Oliver StieberAdded a stubbed out version of query to d3d9 and wined3d.
next