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wined3d: Some improvements for SFLAG_CONVERTED checking.
[wine]
/
dlls
/
wined3d
/
surface.c
2007-12-19
Stefan Dösinger
wined3d: Some improvements for SFLAG_CONVERTED checking.
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2007-12-19
Stefan Dösinger
wined3d: Implement blits from the active render target...
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2007-12-18
Stefan Dösinger
wined3d: Split up the render target -> render target...
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2007-12-18
Stefan Dösinger
wined3d: Implement D3DFMT_G16R16.
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2007-12-10
Alexander Dorofeyev
wined3d: Improve thread safety in IWineD3DSurfaceImpl_B...
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2007-12-07
Francois Gouget
Assorted spelling fixes.
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2007-12-04
Stefan Dösinger
wined3d: Add a method for querying the gl drawable...
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2007-11-30
Stefan Dösinger
wined3d: Remove the X channel fixup in render target...
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2007-11-29
Stefan Dösinger
wined3d: Activate GL_ARB_texture_rectangle.
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2007-11-29
Stefan Dösinger
wined3d: Make the code aware of GL_ARB_texture_rectangle.
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2007-11-29
Stefan Dösinger
wined3d: Avoid hardcoding GL_TEXTURE_2D.
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2007-11-29
Stefan Dösinger
wined3d: Disable GL_TEXTURE_2D in the standard blit...
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2007-11-28
Stefan Dösinger
wined3d: Allow using a different internal format for...
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2007-11-28
Stefan Dösinger
wined3d: Inform the texture about filtering changes.
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2007-11-16
Stefan Dösinger
wined3d: Do not call PreLoad in surface_download_data.
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2007-11-12
Roderick Colenbrander
wined3d: Flush GL calls after drawing to the drawable...
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2007-11-09
Roderick Colenbrander
wined3d: Make sure SFLAG_LOCKED is set at the start...
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2007-11-08
Stefan Dösinger
wined3d: Pass surface dirtification to the container.
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2007-11-08
Stefan Dösinger
wined3d: Take care for client storage and pbos.
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2007-11-06
Roderick Colenbrander
wined3d: Make sure the format of the render target...
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2007-11-05
Roderick Colenbrander
wined3d: UnlockRect regression fix.
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2007-11-05
Roderick Colenbrander
wined3d: Only use p8 conversion on render targets.
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2007-11-05
Roderick Colenbrander
wined3d: Fix LockedRect regression.
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2007-11-05
Stefan Dösinger
wined3d: Move texture->sysmem specific code into its...
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2007-11-05
Stefan Dösinger
wined3d: Move drawable->sysmem specific code to its...
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2007-11-05
Stefan Dösinger
wined3d: Move sysmem->drawable specific blit code out...
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2007-11-05
Stefan Dösinger
wined3d: Remove a wrong return.
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2007-11-05
Stefan Dösinger
wined3d: Remove an unneeded check.
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2007-11-01
Stefan Dösinger
wined3d: Make resource memory 32 byte aligned.
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2007-11-01
Stefan Dösinger
wined3d: Disconnect allocatedMemory and Heap allocation.
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2007-11-01
Stefan Dösinger
wined3d: Allocate memory for default pool resources...
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2007-11-01
Stefan Dösinger
wined3d: Move a part of LockRect to the base class.
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2007-11-01
Stefan Dösinger
wined3d: Reenable render target unlocking via textures.
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2007-11-01
Stefan Dösinger
wined3d: Move memory allocation into a separate function.
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2007-11-01
Stefan Dösinger
wined3d: Move texture -> drawable blits to LoadLocation.
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2007-10-29
Stefan Dösinger
wined3d: Honor pbos when downloading a compressed texture.
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2007-10-29
Stefan Dösinger
wined3d: Move texture loading to LoadLocation.
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2007-10-29
Stefan Dösinger
wined3d: Move sysmem->drawable copying to LoadLocation.
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2007-10-29
Stefan Dösinger
wined3d: Add a comment explaining what LoadLocation...
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2007-10-29
Stefan Dösinger
wined3d: Move drawable->sysmem reading to UpdateLocation.
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2007-10-26
Stefan Dösinger
wined3d: Move regular surface / texture downloading...
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2007-10-26
Stefan Dösinger
wined3d: Add a method for surface location updates.
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2007-10-26
Stefan Dösinger
wined3d: Begin centralizing surface location management.
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2007-10-22
Roderick Colenbrander
wined3d: Rebind the 2D texture corresponding to the...
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2007-10-15
Francois Gouget
wined3d: Fix the d3dfmt_p8_init_palette() prototype.
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2007-10-15
Roderick Colenbrander
wined3d: Optimize P8 fragment shader.
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2007-10-12
Roderick Colenbrander
wined3d: Use a fragment shader to do P8 palette convers...
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2007-10-12
Roderick Colenbrander
wined3d: Fix inverse palette lookup for P8 surfaces.
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2007-10-10
Roderick Colenbrander
wined3d: Merge p8 palette initialization code.
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2007-09-27
Francois Gouget
Assorted spelling fixes.
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2007-09-24
Stefan Dösinger
wined3d: Add signed format conversion for glsl.
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2007-09-20
Stefan Dösinger
wined3d: Fix a typo in the surface code.
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2007-09-18
Stefan Dösinger
wined3d: Move the software blitting to the base surface...
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2007-09-18
Stefan Dösinger
wined3d: Move lastActiveRenderTarget cleanup to the...
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2007-09-18
Stefan Dösinger
wined3d: Move DIB section creation to the base surface...
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2007-09-18
Stefan Dösinger
wined3d: Remove a pbo check.
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2007-09-18
Stefan Dösinger
wined3d: Clean up SetMem.
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2007-09-18
Stefan Dösinger
wined3d: Clean up SetFormatDesc.
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2007-09-18
Stefan Dösinger
wined3d: Base surface move, part 2.
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2007-09-18
Stefan Dösinger
wined3d: Move non-rendering surface specific code to...
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2007-09-18
Stefan Dösinger
wined3d: Move resource methods to the base surface...
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2007-09-18
Stefan Dösinger
wined3d: Start of some surface cleanup.
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2007-09-17
Michael Stefaniuc
janitorial: Remove two fresh redundant NULL checks...
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2007-09-17
Roderick Colenbrander
wined3d: Add pbo support for compressed textures.
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2007-09-17
Roderick Colenbrander
wined3d: Don't create a pbo for system memory surfaces.
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2007-09-17
Stefan Dösinger
wined3d: Do not invalidate the sysmem copy if a pbo...
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2007-09-17
Stefan Dösinger
wined3d: Do not allocate memory if there's a pbo.
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2007-09-13
Roderick Colenbrander
wined3d: Add PBO support for dynamically locked surfaces.
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2007-09-12
Stefan Dösinger
wined3d: Emulate D3DFMT_L6V5U5.
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2007-09-12
Roderick Colenbrander
wined3d: Move the memory code of LockRect to the end...
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2007-09-11
Stefan Dösinger
wined3d: Fix WINED3DFMT_X8L8V8U8.
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2007-09-10
Roderick Colenbrander
wined3d: Fix ddraw-opengl surface free bug.
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2007-08-31
Stefan Dösinger
wined3d: Take the format into account when finding...
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2007-08-30
Francois Gouget
Assorted spelling fixes.
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2007-08-30
Stefan Dösinger
wined3d: Accept rendering to sublevels with backbuffer...
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2007-08-30
Stefan Dösinger
wined3d: Reject opengl accelerated blits with system...
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2007-08-30
Stefan Dösinger
wined3d: Clear unused channels on R32F and R16F texture...
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2007-08-23
Stefan Dösinger
wined3d: Refuse to ReleaseDC the wrong DC.
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2007-08-23
Stefan Dösinger
wined3d: Refuse to lock locked surfaces.
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2007-08-21
Roderick Colenbrander
wined3d: Fix a null pointer dereference.
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2007-08-17
Stefan Dösinger
wined3d: Fix R32F and R16F.
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2007-08-16
Stefan Dösinger
wined3d: Fix WINED3DFMT_A4L4.
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2007-08-07
Roderick Colenbrander
wined3d: Don't call ActivateContext between ENTER_GL...
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2007-08-02
H. Verbeet
wined3d: Set SFLAG_INSYSMEM when WINED3DLOCK_DISCARD...
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2007-07-30
Alexandre Julliard
wined3d: Fix compiler warning.
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2007-07-30
Stefan Dösinger
wined3d: Store the gl format table in the gl info struc...
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2007-07-30
Stefan Dösinger
wined3d: Split up the format table.
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2007-07-26
Stefan Dösinger
wined3d: Set the pow2 sizes in gl surface private setup.
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2007-07-25
Michael Stefaniuc
wined3d: Remove a return after a return. Found by Smatch.
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2007-07-10
Stefan Dösinger
wined3d: Initialize surfaces at creation.
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2007-06-27
Michael Stefaniuc
wined3d: Remove superfluous casts of void pointers...
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2007-06-22
Stefan Dösinger
wined3d: Depthfill blits are allowed between BeginScene...
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2007-06-14
Stefan Dösinger
wined3d: DDraw surfaces are QWORD aligned.
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2007-06-14
Stefan Dösinger
wined3d: Implement vertical refresh sync.
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2007-06-11
Stefan Dösinger
wined3d: Some render target->texture blit context handling.
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2007-06-11
Stefan Dösinger
wined3d: Store the gl information in a per adapter...
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2007-06-07
Francois Gouget
Assorted spelling fixes.
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2007-06-07
Phil Costin
wined3d: Add support for loading gamma corrected textures.
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2007-06-06
Lei Zhang
wined3d: Various spelling fixes.
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2007-06-05
Chris Robinson
wined3d: Add a few missing checkGLcall calls.
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