2003-09-30 |
Jason Edmeades | MaxActiveLights means number of concurrent lights,... |
tree | commitdiff |
2003-09-30 |
Jason Edmeades | Make unlock of the backbuffer correctly restore the... |
tree | commitdiff |
2003-09-25 |
Jason Edmeades | Add real support for VS1.1, ie make the relative addres... |
tree | commitdiff |
2003-09-25 |
Jason Edmeades | The 'w' component is used more than just for the vertex... |
tree | commitdiff |
2003-09-19 |
Jason Edmeades | DXTn format has odd mipmap levels in that the space... |
tree | commitdiff |
2003-09-19 |
Jason Edmeades | GL doesn't like incorrect lengths passed into DXTN... |
tree | commitdiff |
2003-09-19 |
Jason Edmeades | Vertex shader output is lit and transformed, so stop... |
tree | commitdiff |
2003-09-19 |
Jason Edmeades | Simple fix to handle the more common case of actually... |
tree | commitdiff |
2003-09-16 |
Alex Pasadyn | Enable resolution changes for D3D8 applications. |
tree | commitdiff |
2003-09-05 |
Alexandre Julliard | Fixed header dependencies to be fully compatible with... |
tree | commitdiff |
2003-09-02 |
Jason Edmeades | Use a dummy GL context if one is not available when... |
tree | commitdiff |
2003-08-15 |
Jason Edmeades | DXT1/3/5 support was broken, but unnoticeable since... |
tree | commitdiff |
2003-08-08 |
Patrik Stridvall | Fixed some issues found by winapi_check. |
tree | commitdiff |
2003-08-05 |
Jason Edmeades | Only reapply the texture states necessary when a differ... |
tree | commitdiff |
2003-08-05 |
Jason Edmeades | glColorMaterial enable/disable setup is only done when... |
tree | commitdiff |
2003-07-21 |
Jason Edmeades | Disable client texture states when not in use (fast... |
tree | commitdiff |
2003-07-19 |
Jason Edmeades | Add fps debug channel, so we can see how the d3d code... |
tree | commitdiff |
2003-07-15 |
Alexandre Julliard | Warning fix. |
tree | commitdiff |
2003-07-08 |
Raphael Junqueira | - some cosmetic fixes |
tree | commitdiff |
2003-07-03 |
Jason Edmeades | Implement UpdateTexture for 2D textures only. |
tree | commitdiff |
2003-07-02 |
Jason Edmeades | Ensure MIPMAP levels is reset when rebinding an existin... |
tree | commitdiff |
2003-07-02 |
Jason Edmeades | Add GetLevelCount to the basetexture class. |
tree | commitdiff |
2003-07-02 |
Jason Edmeades | Ensure pixel coordinates point to the bottom left of... |
tree | commitdiff |
2003-06-30 |
Dmitry Timoshkov | For all DLLs with defined DllMain and which do not... |
tree | commitdiff |
2003-06-27 |
Raphael Junqueira | - currently always use sloaw path as fast path have... |
tree | commitdiff |
2003-06-18 |
Raphael Junqueira | - dsound and d3d works better when x11drv locks/unlocks... |
tree | commitdiff |
2003-06-16 |
Raphael Junqueira | Fix AddDirtyRect uncorrect behavior (crash in some... |
tree | commitdiff |
2003-06-13 |
Jason Edmeades | Fix the texture operations to resolve glitches shown... |
tree | commitdiff |
2003-06-13 |
Jason Edmeades | When emulating fullscreen it helps to not allocate... |
tree | commitdiff |
2003-06-13 |
Jason Edmeades | Make the fixed function pipeline support multiple strea... |
tree | commitdiff |
2003-06-06 |
Raphael Junqueira | Fixed compilation problems. |
tree | commitdiff |
2003-06-04 |
Raphael Junqueira | - cleaning of volume.c/volumetexture.c as done previous... |
tree | commitdiff |
2003-06-04 |
Raphael Junqueira | - add a new private header d3dcore_gl.h that declares... |
tree | commitdiff |
2003-06-04 |
Raphael Junqueira | - some cleanup and warning fixes |
tree | commitdiff |
2003-06-04 |
Jason Edmeades | Fix the glRead call when pRect != NULL, resolve the... |
tree | commitdiff |
2003-06-04 |
Raphael Junqueira | - fix another time the stupid locking bug (i had alread... |
tree | commitdiff |
2003-06-04 |
Raphael Junqueira | - pixel shader program dump code |
tree | commitdiff |
2003-06-04 |
Jason Edmeades | Add support for a lot of the remaining texture ops... |
tree | commitdiff |
2003-06-04 |
Raphael Junqueira | - some cleanups |
tree | commitdiff |
2003-06-04 |
Jason Edmeades | Correct specular enable renderstate. |
tree | commitdiff |
2003-06-04 |
Jason Edmeades | Avoid the use of glGet when we know the information... |
tree | commitdiff |
2003-06-04 |
Jason Edmeades | Opengl 1.4 added stencil wrap support as per directx... |
tree | commitdiff |
2003-06-04 |
Raphael Junqueira | - implemented render to surfaces (and render to new... |
tree | commitdiff |
2003-06-04 |
Jason Edmeades | Fill in lots of unimplemented render states. |
tree | commitdiff |
2003-05-22 |
Jason Edmeades | Avoid setting and resetting the same values when there... |
tree | commitdiff |
2003-05-17 |
Raphael Junqueira | - mor usefull debug functions debug_d3dusage and debug_... |
tree | commitdiff |
2003-05-16 |
Jason Edmeades | Implement texture transform flags the best we can for... |
tree | commitdiff |
2003-05-16 |
Jason Edmeades | Fixed range checking on the number of lights. |
tree | commitdiff |
2003-05-15 |
Jason Edmeades | Supply the correct box on the screen to be processed... |
tree | commitdiff |
2003-05-15 |
Jason Edmeades | Solved the transparency problem seen in the ClipMirror... |
tree | commitdiff |
2003-05-15 |
Raphael Junqueira | Fix compilation error reported by Stefan Leichter when... |
tree | commitdiff |
2003-05-15 |
Jason Edmeades | Previous viewport fix only works for full screen applic... |
tree | commitdiff |
2003-05-14 |
Raphael Junqueira | - new debug channel for shaders code 'd3d_shader' |
tree | commitdiff |
2003-05-14 |
Raphael Junqueira | - declare a new debug chanel for vertex shaders |
tree | commitdiff |
2003-05-14 |
Raphael Junqueira | Declare that we can support cube textures now (currentl... |
tree | commitdiff |
2003-05-14 |
Jason Edmeades | Make sure the viewport is from the GL (bottom left... |
tree | commitdiff |
2003-05-13 |
Raphael Junqueira | - moved loading code of volume texture to VolumeTexture... |
tree | commitdiff |
2003-05-13 |
Raphael Junqueira | - cubetexture loading/preloading |
tree | commitdiff |
2003-05-13 |
Jason Edmeades | Properly support texture coordinate indexes. |
tree | commitdiff |
2003-05-13 |
Jason Edmeades | Make sure we advertize our capabilites correctly. |
tree | commitdiff |
2003-05-13 |
Jason Edmeades | Initialize the tex coord index correctly. |
tree | commitdiff |
2003-05-13 |
Jason Edmeades | CopyRects needs to lock the area it is copying to ... |
tree | commitdiff |
2003-05-13 |
Christian Costa | Mark some surface formats as not supported. |
tree | commitdiff |
2003-05-12 |
Raphael Junqueira | - surface pool init fixes |
tree | commitdiff |
2003-05-11 |
Raphael Junqueira | - minor COM fixes (fixes some crashes on stupid games) |
tree | commitdiff |
2003-05-08 |
Raphael Junqueira | - Disable some 'classic' debug traces (avoid useless... |
tree | commitdiff |
2003-05-08 |
Jason Edmeades | - Move texture loading into PreLoad for 2D textures... |
tree | commitdiff |
2003-05-06 |
Jason Edmeades | Add support for MultiplyTransform (helps make the Skimm... |
tree | commitdiff |
2003-05-06 |
Jason Edmeades | Add the beginnings of support for texture coordinates. |
tree | commitdiff |
2003-04-29 |
Christian Costa | Reserve space for 16 streams in the stateblock. |
tree | commitdiff |
2003-04-22 |
Alexandre Julliard | Moved x11drv.h to dlls/x11drv. |
tree | commitdiff |
2003-04-21 |
Jason Edmeades | Only reapply the world, view or projection transform... |
tree | commitdiff |
2003-04-21 |
Jason Edmeades | MIRROR_ARB support is not dependent on OpenGL 1.3 as... |
tree | commitdiff |
2003-04-21 |
Jason Edmeades | Don't reapply all the texture states if the texture... |
tree | commitdiff |
2003-04-21 |
Jason Edmeades | Silence index buffer lock + offset fixme to a trace... |
tree | commitdiff |
2003-04-21 |
Jason Edmeades | DOT3 isn't there on earlier opengl versions. |
tree | commitdiff |
2003-04-20 |
Jason Edmeades | When a game requests fullscreen, make its window the... |
tree | commitdiff |
2003-04-20 |
Jason Edmeades | Windows never reports 24 bit colours, and some games... |
tree | commitdiff |
2003-04-19 |
Jason Edmeades | Correct device capabilites including support in previou... |
tree | commitdiff |
2003-04-19 |
Jason Edmeades | Add DotProduct3 support if supported by opengl. |
tree | commitdiff |
2003-04-19 |
Jason Edmeades | Make codesampler texture addressing mode sample work... |
tree | commitdiff |
2003-04-17 |
Christian Costa | Handle creation of a depth/stencil buffer when creating... |
tree | commitdiff |
2003-04-13 |
Christian Costa | Increase MaxStreams to 2 in CAPS. |
tree | commitdiff |
2003-04-12 |
Alexandre Julliard | Header files must not include config.h. |
tree | commitdiff |
2003-04-03 |
Rok Mandeljc | Added version info. |
tree | commitdiff |
2003-03-20 |
Alexandre Julliard | Take advantage of new winebuild syntax to remove redund... |
tree | commitdiff |
2003-02-01 |
Jason Edmeades | Correct some capabilities, and default others to fully... |
tree | commitdiff |
2003-01-30 |
Raphael Junqueira | - Defer of IDirect3DVertexShader_SetConstant, waiting for |
tree | commitdiff |
2003-01-28 |
Raphael Junqueira | Some needed cleanups for future dx9 and d3d common... |
tree | commitdiff |
2003-01-24 |
Jason Edmeades | Add support for color material sources, with help from... |
tree | commitdiff |
2003-01-23 |
Jason Edmeades | Use device max lights and clipplane support. Also chang... |
tree | commitdiff |
2003-01-23 |
Alexandre Julliard | Added -Wpointer-arith gcc flag, and fixed the resulting... |
tree | commitdiff |
2003-01-21 |
Jason Edmeades | Ensure using correct args during complement texture... |
tree | commitdiff |
2003-01-21 |
Jason Edmeades | Restore the texture env mode on SetTexture - Fixes... |
tree | commitdiff |
2003-01-20 |
Jason Edmeades | Only reload the mipmap images when dirty. |
tree | commitdiff |
2003-01-14 |
Raphael Junqueira | - beginning of vertex matrix blending using extensions... |
tree | commitdiff |
2003-01-14 |
Raphael Junqueira | Beginning of more COM compliant behavior: |
tree | commitdiff |
2003-01-14 |
Jason Edmeades | Copyrect should flag destination texture as dirty,... |
tree | commitdiff |
2003-01-14 |
Jason Edmeades | Add support for some of the texture address states... |
tree | commitdiff |
2003-01-14 |
Raphael Junqueira | - move input and output data in VertexShader struct |
tree | commitdiff |
next |