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- build a standard Wine list of components instead of using an array
[wine]
/
dlls
/
d3d8
/
2005-08-09
Mike McCormack
Fix gcc 4.0 warnings.
tree
|
commitdiff
2005-08-03
Alexandre Julliard
Removed the broken mmap64 configure check, and moved the
tree
|
commitdiff
2005-07-28
Mike McCormack
Fix sign warnings.
tree
|
commitdiff
2005-07-14
Stefan Huehner
Fix some missing-declarations warnings.
tree
|
commitdiff
2005-07-11
Mike McCormack
Interlocked LONG* gcc warning fixes.
tree
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commitdiff
2005-07-11
Francois Gouget
Assorted spelling fixes.
tree
|
commitdiff
2005-07-10
Marcus Meissner
Fixed signedness issues.
tree
|
commitdiff
2005-07-06
Mike McCormack
gcc 4.0 -Wpointer-sign fixes (Reg* functions).
tree
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commitdiff
2005-06-30
Francois Gouget
Assorted spelling fixes.
tree
|
commitdiff
2005-06-23
Oliver Stieber
Implement swapchains.
tree
|
commitdiff
2005-06-20
Alexandre Julliard
Moved a few registry keys from HKLM\Software\Wine to
tree
|
commitdiff
2005-06-17
Oliver Stieber
Change the way caps are sent between d3d9/d3d8 and...
tree
|
commitdiff
2005-06-13
Alexandre Julliard
Added magic comments to all Wine-specific registry...
tree
|
commitdiff
2005-05-29
Kristiaan Lenaerts
gcc 4.0 compile fix.
tree
|
commitdiff
2005-05-27
Dmitry Timoshkov
Make some of the OLE interface vtables const.
tree
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commitdiff
2005-05-09
Alexandre Julliard
Added rules for building import libraries in the indivi...
tree
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commitdiff
2005-05-07
Alexandre Julliard
Added rules to build import libraries in the individual...
tree
|
commitdiff
2005-05-06
Alexandre Julliard
Renamed ttydrv and x11drv to winetty.drv and winex11...
tree
|
commitdiff
2005-04-27
Raphael Junqueira
Fix crash on drawStridedSlow.
tree
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commitdiff
2005-03-29
Oliver Stieber
- Volume now inherits Resource. This isn't the way...
tree
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commitdiff
2005-03-24
Jakob Eriksson
Get rid of HeapAlloc casts.
tree
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commitdiff
2005-03-23
Francois Gouget
Assorted spelling fixes.
tree
|
commitdiff
2005-03-02
Alexandre Julliard
Avoid spaces before preprocessor directives, that's...
tree
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commitdiff
2005-02-24
Jason Edmeades
Correct handling of unusual vendor strings in d3d8...
tree
|
commitdiff
2005-02-08
Carlos Lozano
Check that pstream is not null.
tree
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commitdiff
2005-01-31
Alexandre Julliard
Only create an X window for top-level windows, not...
tree
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commitdiff
2005-01-24
Paul Vriens
- use Interlocked* functions in AddRef and Release.
tree
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commitdiff
2005-01-24
Rémi Assailly
char -> const char fixes.
tree
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commitdiff
2005-01-09
Jason Edmeades
Add render target support, and ensure there is a front...
tree
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commitdiff
2005-01-09
Eric Pouech
Removed excessive statement (break after return or...
tree
|
commitdiff
2004-12-23
Michael Stefaniuc
Do not check for non NULL pointer before HeapFree'ing...
tree
|
commitdiff
2004-12-09
Alexandre Julliard
Janitorial: C booleans must not be compared against...
tree
|
commitdiff
2004-12-06
Christian Costa
S/W vshader fixes (spotted by Eric Pouech).
tree
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commitdiff
2004-11-30
Eric Pouech
Const correctness fixes.
tree
|
commitdiff
2004-11-28
Jason Edmeades
Add Get/Set Transform support, plus BeginScene (does...
tree
|
commitdiff
2004-11-23
Tom Wickline
Version resources cleanup.
tree
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commitdiff
2004-11-23
Jason Edmeades
- Implement SetStreamSource
tree
|
commitdiff
2004-10-08
Jason Edmeades
Copy and tidy up the code from dx8 create device into...
tree
|
commitdiff
2004-10-07
Francois Gouget
Don't define COBJMACROS in objbase.h.
tree
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commitdiff
2004-10-06
Jason Edmeades
Move the GetDeviceCaps into the wined3d library and...
tree
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commitdiff
2004-10-05
Jason Edmeades
Move the Check* type functions into wined3d and copy...
tree
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commitdiff
2004-09-29
Jason Edmeades
Move into wined3d and call from d3d9 the GetAdapterId...
tree
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commitdiff
2004-09-28
Jason Edmeades
- Make d3d8 know about the wined3d device and start...
tree
|
commitdiff
2004-09-21
Jason Edmeades
Don't hide and restore the window when changing it...
tree
|
commitdiff
2004-09-08
Alexandre Julliard
Removed some more uses of the non-standard ICOM_THIS...
tree
|
commitdiff
2004-09-08
Hans Leidekker
Fix signed/unsigned comparison warnings.
tree
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commitdiff
2004-08-23
Alexandre Julliard
Get rid of the no longer used ICOM_MSVTABLE_COMPAT_Dumm...
tree
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commitdiff
2004-08-12
Alexandre Julliard
Get rid of the non-standard ICOM_VTABLE macro.
tree
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commitdiff
2004-08-12
Alexandre Julliard
Get rid of the non-standard ICOM_VFIELD macro.
tree
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commitdiff
2004-07-30
Jeroen Janssen
Updated some MSDN links in the code.
tree
|
commitdiff
2004-06-21
Christian Costa
Some more texture ops fixes.
tree
|
commitdiff
2004-06-14
Raphael Junqueira
- fix version string
tree
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commitdiff
2004-06-02
Raphael Junqueira
Compile fix.
tree
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commitdiff
2004-05-28
Christian Costa
Implemented some texture operations using ATI_texture_e...
tree
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commitdiff
2004-05-27
Raphael Junqueira
- the hardware GL vendors (NVidia and ATI) can support...
tree
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commitdiff
2004-05-21
Christian Costa
Added retrieval of ATI info.
tree
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commitdiff
2004-05-21
Marcus Meissner
Revert broken strict aliasing fix.
tree
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commitdiff
2004-05-19
Raphael Junqueira
- first draft of D3DCLIPSTATUS8 handling (not really...
tree
|
commitdiff
2004-05-18
Christian Costa
Enabled pixel shaders 1.4.
tree
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commitdiff
2004-05-17
Christian Costa
Handle XYZRHW vertex mode correctly in slow path.
tree
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commitdiff
2004-05-14
Ivan Leo Murray...
Updated the version info of all DirectX dlls to the...
tree
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commitdiff
2004-05-10
Christian Costa
Fixed W buffer handling.
tree
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commitdiff
2004-05-10
Christian Costa
Implemented pixel shaders using ARB_fragment_program...
tree
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commitdiff
2004-05-05
Francois Gouget
Assorted spelling fixes.
tree
|
commitdiff
2004-05-02
Alexandre Julliard
Authors: Christian Costa <titan.costa@wanadoo.fr>,...
tree
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commitdiff
2004-04-29
Raphael Junqueira
- Fix compilation again using olders GL headers
tree
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commitdiff
2004-04-28
Francois Gouget
Assorted spelling fixes.
tree
|
commitdiff
2004-04-26
Christian Costa
Implemented fast rendering to a texture using glCopyTex...
tree
|
commitdiff
2004-04-26
Marcus Meissner
Fixed some strict aliasing issues in dlls/d3d8.
tree
|
commitdiff
2004-04-26
Raphael Junqueira
- implement SetRenderState D3DRS_FOGENABLE/D3DRS_RANGEF...
tree
|
commitdiff
2004-04-23
Raphael Junqueira
Don't try to create HW Vertex Shaders when code is...
tree
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commitdiff
2004-04-23
Raphael Junqueira
Fix some random crashes found on some games in the...
tree
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commitdiff
2004-04-22
Raphael Junqueira
- more FIXME -> TRACE
tree
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commitdiff
2004-04-21
Christian Costa
Converted some FIXMEs into TRACEs.
tree
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commitdiff
2004-04-20
Francois Gouget
Fixed typos.
tree
|
commitdiff
2004-04-20
Raphael Junqueira
Fix the d3dcore_gl part of HW vertex shader support...
tree
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commitdiff
2004-04-20
Christian Costa
Fixed relative addressing.
tree
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commitdiff
2004-04-19
Raphael Junqueira
- fix the SetTextureStageState for D3DTADDRESS_MIRROR...
tree
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commitdiff
2004-04-15
Alexandre Julliard
Authors: Jason Edmeades <us@the-edmeades.demon.co.uk...
tree
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commitdiff
2004-04-02
Raphael Junqueira
Fix the GL_MAX_VERTEX_UNITS_ARB undeclared compilation...
tree
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commitdiff
2004-03-31
Francois Gouget
Assorted spelling and case fixes.
tree
|
commitdiff
2004-03-30
Raphael Junqueira
- more Extensions work (begin to detect ATI extensions)
tree
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commitdiff
2004-03-27
Raphael Junqueira
- support of D3DTSS_MAXMIPLEVEL
tree
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commitdiff
2004-03-24
Alexandre Julliard
.spec.c files are no longer used for 32-bit dlls.
tree
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commitdiff
2004-03-23
Francois Gouget
Assorted spelling fixes.
tree
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commitdiff
2004-03-23
Ofir Petruska
Keep the checkGLcall glActiveTexture/glActiveTextureARB...
tree
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commitdiff
2004-03-23
Ofir Petruska
Define EXTRA_TRACES instead of #if 0.
tree
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commitdiff
2004-03-20
Christian Costa
AddRef texture only if there is one for the requested...
tree
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commitdiff
2004-03-01
Alexandre Julliard
Portability fixes for LSB compatibility.
tree
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commitdiff
2004-02-09
Francois Gouget
Assorted spelling and case fixes.
tree
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commitdiff
2004-01-27
Alexandre Julliard
Only link against libdxguid where necessary.
tree
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commitdiff
2004-01-23
Ge van Geldorp
Rename LARGE_INTEGER and ULARGE_INTEGER members "s...
tree
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commitdiff
2004-01-08
Alexandre Julliard
There's no need for DUMMYUNIONNAME in private headers.
tree
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commitdiff
2004-01-06
Francois Gouget
Assorted spelling fixes.
tree
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commitdiff
2004-01-06
Jason Edmeades
Fix the draw*primitiveUP calls so they work directly...
tree
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commitdiff
2003-11-17
Jason Edmeades
Disable the use of the 'w' parm in rhw mode.
tree
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commitdiff
2003-11-17
Jason Edmeades
If swap mode is discard, clear the backbuffer before...
tree
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commitdiff
2003-11-17
Jason Edmeades
Use the current window visual only.
tree
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commitdiff
2003-11-11
Raphael Junqueira
- stupid typos fixes on software vertex shader operands
tree
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commitdiff
2003-11-04
Jason Edmeades
Pass through floats correctly to the render states at
tree
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commitdiff
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