2005-01-24 |
Paul Vriens | - use Interlocked* functions in AddRef and Release. |
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2004-12-23 |
Michael Stefaniuc | Do not check for non NULL pointer before HeapFree'ing... |
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2004-12-09 |
Alexandre Julliard | Janitorial: C booleans must not be compared against... |
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2004-11-30 |
Eric Pouech | Const correctness fixes. |
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2004-11-28 |
Jason Edmeades | Add Get/Set Transform support, plus BeginScene (does... |
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2004-10-08 |
Jason Edmeades | Copy and tidy up the code from dx8 create device into... |
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2004-09-08 |
Alexandre Julliard | Removed some more uses of the non-standard ICOM_THIS... |
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2004-09-08 |
Hans Leidekker | Fix signed/unsigned comparison warnings. |
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2004-08-23 |
Alexandre Julliard | Get rid of the no longer used ICOM_MSVTABLE_COMPAT_Dumm... |
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2004-08-12 |
Alexandre Julliard | Get rid of the non-standard ICOM_VTABLE macro. |
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2004-06-14 |
Raphael Junqueira | - fix version string |
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2004-05-19 |
Raphael Junqueira | - first draft of D3DCLIPSTATUS8 handling (not really... |
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2004-05-10 |
Christian Costa | Fixed W buffer handling. |
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2004-05-10 |
Christian Costa | Implemented pixel shaders using ARB_fragment_program... |
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2004-05-05 |
Francois Gouget | Assorted spelling fixes. |
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2004-05-02 |
Alexandre Julliard | Authors: Christian Costa <titan.costa@wanadoo.fr>,... |
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2004-04-29 |
Raphael Junqueira | - Fix compilation again using olders GL headers |
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2004-04-26 |
Christian Costa | Implemented fast rendering to a texture using glCopyTex... |
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2004-04-26 |
Marcus Meissner | Fixed some strict aliasing issues in dlls/d3d8. |
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2004-04-26 |
Raphael Junqueira | - implement SetRenderState D3DRS_FOGENABLE/D3DRS_RANGEF... |
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2004-04-19 |
Raphael Junqueira | - fix the SetTextureStageState for D3DTADDRESS_MIRROR... |
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2004-04-15 |
Alexandre Julliard | Authors: Jason Edmeades <us@the-edmeades.demon.co.uk... |
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2004-03-30 |
Raphael Junqueira | - more Extensions work (begin to detect ATI extensions) |
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2004-03-27 |
Raphael Junqueira | - support of D3DTSS_MAXMIPLEVEL |
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2004-03-23 |
Ofir Petruska | Keep the checkGLcall glActiveTexture/glActiveTextureARB... |
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2004-03-23 |
Ofir Petruska | Define EXTRA_TRACES instead of #if 0. |
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2004-03-20 |
Christian Costa | AddRef texture only if there is one for the requested... |
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2004-02-09 |
Francois Gouget | Assorted spelling and case fixes. |
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2004-01-06 |
Francois Gouget | Assorted spelling fixes. |
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2003-11-17 |
Jason Edmeades | If swap mode is discard, clear the backbuffer before... |
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2003-11-11 |
Raphael Junqueira | - stupid typos fixes on software vertex shader operands |
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2003-11-04 |
Carlos Lozano | Check that we don't write out of the defined range... |
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2003-10-31 |
Jason Edmeades | Make support for CopyRects to a small area of the back... |
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2003-10-31 |
Jason Edmeades | Clear should not be affected by write masks. |
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2003-10-31 |
Jason Edmeades | ColorWriteEnable should not impact clearing the screen. |
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2003-10-30 |
Jason Edmeades | CopyRects (per rect) copied one too many lines, trashin... |
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2003-10-30 |
Jason Edmeades | Culling to different viewports failed as clearing the... |
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2003-10-30 |
Jason Edmeades | Correct writing to back buffer in non-ortho mode, and... |
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2003-10-03 |
Jason Edmeades | Minor fixes - Remove light debug statements, handle... |
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2003-09-30 |
Jason Edmeades | MaxActiveLights means number of concurrent lights,... |
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2003-09-19 |
Jason Edmeades | DXTn format has odd mipmap levels in that the space... |
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2003-09-19 |
Jason Edmeades | GL doesn't like incorrect lengths passed into DXTN... |
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2003-09-05 |
Alexandre Julliard | Fixed header dependencies to be fully compatible with... |
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2003-08-15 |
Jason Edmeades | DXT1/3/5 support was broken, but unnoticeable since... |
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2003-08-05 |
Jason Edmeades | Only reapply the texture states necessary when a differ... |
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2003-08-05 |
Jason Edmeades | glColorMaterial enable/disable setup is only done when... |
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2003-07-19 |
Jason Edmeades | Add fps debug channel, so we can see how the d3d code... |
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2003-07-15 |
Alexandre Julliard | Warning fix. |
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2003-07-03 |
Jason Edmeades | Implement UpdateTexture for 2D textures only. |
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2003-06-18 |
Raphael Junqueira | - dsound and d3d works better when x11drv locks/unlocks... |
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2003-06-13 |
Jason Edmeades | Fix the texture operations to resolve glitches shown... |
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2003-06-13 |
Jason Edmeades | Make the fixed function pipeline support multiple strea... |
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2003-06-06 |
Raphael Junqueira | Fixed compilation problems. |
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2003-06-04 |
Raphael Junqueira | - cleaning of volume.c/volumetexture.c as done previous... |
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2003-06-04 |
Raphael Junqueira | - add a new private header d3dcore_gl.h that declares... |
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2003-06-04 |
Raphael Junqueira | - some cleanup and warning fixes |
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2003-06-04 |
Raphael Junqueira | - pixel shader program dump code |
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2003-06-04 |
Jason Edmeades | Add support for a lot of the remaining texture ops... |
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2003-06-04 |
Raphael Junqueira | - some cleanups |
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2003-06-04 |
Jason Edmeades | Correct specular enable renderstate. |
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2003-06-04 |
Jason Edmeades | Avoid the use of glGet when we know the information... |
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2003-06-04 |
Raphael Junqueira | - implemented render to surfaces (and render to new... |
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2003-06-04 |
Jason Edmeades | Fill in lots of unimplemented render states. |
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2003-05-22 |
Jason Edmeades | Avoid setting and resetting the same values when there... |
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2003-05-17 |
Raphael Junqueira | - mor usefull debug functions debug_d3dusage and debug_... |
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2003-05-16 |
Jason Edmeades | Implement texture transform flags the best we can for... |
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2003-05-16 |
Jason Edmeades | Fixed range checking on the number of lights. |
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2003-05-15 |
Jason Edmeades | Supply the correct box on the screen to be processed... |
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2003-05-15 |
Jason Edmeades | Solved the transparency problem seen in the ClipMirror... |
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2003-05-14 |
Raphael Junqueira | - declare a new debug chanel for vertex shaders |
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2003-05-14 |
Jason Edmeades | Make sure the viewport is from the GL (bottom left... |
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2003-05-13 |
Jason Edmeades | Properly support texture coordinate indexes. |
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2003-05-13 |
Jason Edmeades | CopyRects needs to lock the area it is copying to ... |
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2003-05-12 |
Raphael Junqueira | - surface pool init fixes |
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2003-05-11 |
Raphael Junqueira | - minor COM fixes (fixes some crashes on stupid games) |
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2003-05-08 |
Raphael Junqueira | - Disable some 'classic' debug traces (avoid useless... |
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2003-05-08 |
Jason Edmeades | - Move texture loading into PreLoad for 2D textures... |
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2003-05-06 |
Jason Edmeades | Add support for MultiplyTransform (helps make the Skimm... |
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2003-05-06 |
Jason Edmeades | Add the beginnings of support for texture coordinates. |
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2003-04-21 |
Jason Edmeades | Only reapply the world, view or projection transform... |
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2003-04-21 |
Jason Edmeades | MIRROR_ARB support is not dependent on OpenGL 1.3 as... |
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2003-04-21 |
Jason Edmeades | Don't reapply all the texture states if the texture... |
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2003-04-21 |
Jason Edmeades | DOT3 isn't there on earlier opengl versions. |
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2003-04-19 |
Jason Edmeades | Add DotProduct3 support if supported by opengl. |
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2003-04-19 |
Jason Edmeades | Make codesampler texture addressing mode sample work... |
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2003-04-17 |
Christian Costa | Handle creation of a depth/stencil buffer when creating... |
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2003-01-30 |
Raphael Junqueira | - Defer of IDirect3DVertexShader_SetConstant, waiting for |
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2003-01-28 |
Raphael Junqueira | Some needed cleanups for future dx9 and d3d common... |
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2003-01-24 |
Jason Edmeades | Add support for color material sources, with help from... |
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2003-01-23 |
Jason Edmeades | Use device max lights and clipplane support. Also chang... |
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2003-01-23 |
Alexandre Julliard | Added -Wpointer-arith gcc flag, and fixed the resulting... |
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2003-01-21 |
Jason Edmeades | Ensure using correct args during complement texture... |
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2003-01-21 |
Jason Edmeades | Restore the texture env mode on SetTexture - Fixes... |
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2003-01-20 |
Jason Edmeades | Only reload the mipmap images when dirty. |
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2003-01-14 |
Raphael Junqueira | - beginning of vertex matrix blending using extensions... |
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2003-01-14 |
Raphael Junqueira | Beginning of more COM compliant behavior: |
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2003-01-14 |
Jason Edmeades | Copyrect should flag destination texture as dirty,... |
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2003-01-14 |
Jason Edmeades | Add support for some of the texture address states... |
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2003-01-14 |
Raphael Junqueira | - move input and output data in VertexShader struct |
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2003-01-09 |
Jason Edmeades | Calculate starting position for a copyrect correctly. |
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