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d3d9: Add a test for GetTexture with no texture set.
[wine]
/
dlls
/
d3d9
/
tests
/
visual.c
2008-11-03
Michael Stefaniuc
Remove the remaining casts of NULL.
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2008-11-03
Stefan Dösinger
d3d9: Test the effect of lighting on the result alpha.
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2008-10-18
Alexandre Julliard
d3d9: Convert source files to utf-8.
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2008-10-10
Francois Gouget
Assorted spelling fixes.
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2008-10-07
Henri Verbeet
d3d9: Use more reasonable texture dimensions.
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2008-09-11
Stefan Dösinger
wined3d: Add a test for zenable=false, zwriteenable...
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2008-08-27
Stefan Dösinger
wined3d: D3DTOP_DOTPRODUCT3 colorop overrides the alphaop.
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2008-08-26
Stefan Dösinger
wined3d: The final luminance factor is clamped.
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2008-08-26
Stefan Dösinger
wined3d: Implement D3DTA_ALPHAREPLICATE in arbfp and...
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2008-08-26
Stefan Dösinger
wined3d: Implement D3DTOP_BUMPENVMAPLUMINANCE.
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2008-08-21
Stefan Dösinger
wined3d: De-pickify the texbem test.
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2008-08-21
Stefan Dösinger
d3d9: Make the bumpmap test less picky.
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2008-08-21
Stefan Dösinger
d3d9: Test for fixed function value clamping.
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2008-08-20
Stefan Dösinger
wined3d: Support YUV formats with GL_APPLE_ycbcr_422.
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2008-08-04
Stefan Dösinger
d3d9: Skip gracefully if A16R16G16B16 is not supported.
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2008-07-24
H. Verbeet
d3d9: Use color_match() in test_vshader_input().
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2008-07-21
Gerald Pfeifer
d3d9: Fix type of loop variable in stream_test() and...
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2008-07-18
Stefan Dösinger
d3d9: Unset the vertex shader in the compare_instructio...
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2008-07-18
H. Verbeet
d3d9: Correct some shader comments.
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2008-07-18
H. Verbeet
d3d9: Replace color_near() with color_match().
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2008-07-17
H. Verbeet
d3d9: Use color_match() in vshader_version_varying_test().
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2008-07-08
Alexandre Julliard
d3d9: Don't depend on the dxerr9 static library in...
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2008-06-25
H. Verbeet
d3d9: Unset the pixel shader at the end of cnd_test().
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2008-06-25
H. Verbeet
d3d: Allow more imprecision in the texop test.
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2008-06-25
H. Verbeet
d3d9: Use color_match() in fog_with_shader_test().
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2008-06-24
H. Verbeet
d3d9: Use color_match() in alpha_test().
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2008-06-06
Dmitry Timoshkov
d3d9: Avoid a not needed address-of operator.
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2008-05-27
H. Verbeet
d3d9: Test our texop implementation.
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2008-05-27
H. Verbeet
d3d: Use an alpha capable backbuffer format in the...
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2008-05-21
Dan Kegel
d3d9/tests: Another wee bit of slop.
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2008-05-19
Dan Kegel
d3d9/tests: Add missing skip().
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2008-05-13
Dan Kegel
d3d9: shademode_test: Increase slop in color comparison.
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2008-05-06
Francois Gouget
d3d9/tests: Fix compilation on systems that don't suppo...
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2008-04-24
Stefan Dösinger
d3d9: Dump the device information in the visual tests.
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2008-04-24
Stefan Dösinger
d3d9: Check textures for srgb writing, not surfaces.
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2008-04-24
Stefan Dösinger
d3d9: Make the offscreen format test a bit more tolerant.
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2008-04-24
Stefan Dösinger
d3d9: Add a test for NP2 stretchrect.
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2008-04-15
Marcus Meissner
d3d9: Initialized 2 variables with NULL.
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2008-04-09
Stefan Dösinger
d3d9: Some Windows drivers set undefined attributes...
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2008-04-09
Stefan Dösinger
d3d9: Accept erros in the fvp->3.0 pixel shader varying...
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2008-04-09
Stefan Dösinger
d3d9: Make the srgb reading test less strict.
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2008-04-07
Rico Schüller
d3d9: Add stream_test with instancing.
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2008-04-07
Rico Schüller
d3d9: fix two copy and paste mistakes.
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2008-04-07
Rico Schüller
d3d9: Make the shader test more precision tolerant.
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2008-04-07
Stefan Dösinger
d3d9: Run the visual test with hardware vertex processing.
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2008-04-07
Stefan Dösinger
d3d9: Fix a few ok conditions in the visual tests.
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2008-04-07
Stefan Dösinger
d3d9: Accept nvidia hardware vp garbage.
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2008-04-07
Stefan Dösinger
d3d9: Read from a slightly different spot in a test.
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2008-04-07
Stefan Dösinger
d3d9: Remove some test trace lines.
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2008-04-03
Stefan Dösinger
d3d9: Improve an ok line.
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2008-04-02
Austin English
Spelling fixes.
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2008-04-02
Stefan Dösinger
d3d9: Make the shading test even more precision tolerant.
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2008-04-02
Stefan Dösinger
d3d9: Add a test for temporary results.
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2008-04-01
Jason Green
d3d9: Add some visual tests for Direct3DDevice9_Stretch...
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2008-04-01
Jason Green
d3d9: Add a visual test for the DP2ADD shader instruction.
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2008-03-31
Roderick Colenbrander
wined3d: Fix a postpixelshader_blending bug.
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2008-03-28
Roderick Colenbrander
d3d9: Test post pixelshader blending.
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2008-03-27
Stefan Dösinger
d3d9: Add a basic test for multiple rendertargets.
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2008-03-27
Austin English
Spelling fixes.
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2008-03-27
Alexander Dorofeyev
d3d9/tests: Test that GOURAUD and PHONG modes are equal.
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2008-03-26
Dmitry Timoshkov
d3d9: Make the visual test pass on GeForce Go 7600.
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2008-03-25
Stefan Dösinger
d3d9: Add a projected texture test.
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2008-03-22
Jason Green
d3d9: Allow for driver precision differences in some...
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2008-03-22
Jason Green
d3d9: Add visual test for D3DRS_SHADEMODE states.
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2008-03-20
Jason Green
d3d9: Add a visual test case for the D3DSAMP_SRGBTEXTUR...
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2008-03-10
Francois Gouget
d3d9/tests: Fix compilation on systems that don't suppo...
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2008-03-07
Jason Green
d3d9: Fix a few ok() comparisons to not always return...
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2008-03-07
Stefan Dösinger
d3d9: Add a point size test.
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2008-03-07
Stefan Dösinger
wined3d: gl_FragCoord isn't exact.
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2008-03-07
Stefan Dösinger
d3d9: Add a test for the vPos register.
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2008-03-05
Stefan Dösinger
d3d9: Add a test testing two texbem instructions in...
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2008-02-25
Stefan Dösinger
d3d9: Fix a ok line.
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2008-02-25
Stefan Dösinger
d3d9: ATI drivers do not handle D3DUSAGE_QUERY_LEGACYBU...
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2008-02-25
Stefan Dösinger
d3d9: Add a non-shader reversed fog test.
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2008-02-19
Stefan Dösinger
d3d9: Some Windows drivers do not like reversed fog.
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2008-02-19
Stefan Dösinger
d3d9: Do not expect consistent failures.
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2008-02-19
Stefan Dösinger
d3d9: Add a stencil+culling test.
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2008-02-18
Stefan Dösinger
wined3d: Add a test for fixed function bump mapping.
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2008-02-15
Stefan Dösinger
wined3d: Switch the visual tests back to D3DDEVTYPE_HAL.
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2008-02-15
Stefan Dösinger
wined3d: Add a test for the vFace register.
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2008-02-05
Stefan Dösinger
d3d9/tests: Accept the rejection of non-standard fixed...
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2008-02-05
Stefan Dösinger
d3d9/tests: Be less picky about X8L8V8U8 precision.
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2008-02-05
Stefan Dösinger
wined3d: Some texture transform test corrections.
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2008-02-05
Stefan Dösinger
wined3d: D3DTADDRESS_WRAP on conditional NP2 textures...
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2008-02-04
Gerald Pfeifer
d3d9: Fix the type of three loop variables.
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2008-01-22
Jason Green
d3d9 tests: Correct some typos.
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2008-01-16
Francois Gouget
Assorted spelling fixes.
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2008-01-02
Gerald Pfeifer
d3d9/tests: Simplify condition in test_vshader_input().
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2007-12-21
Stefan Dösinger
wined3d: Implement and test vertex fixups with per...
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2007-12-21
Stefan Dösinger
wined3d: Add a test for POSITIONT vertex fixups.
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2007-12-21
Stefan Dösinger
d3d9: Extend the fixed function vertex declaration...
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2007-12-20
Stefan Dösinger
wined3d: Add a test for 16 bit floats.
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2007-12-20
Stefan Dösinger
wined3d: Fixed function vertex attribute types are...
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2007-12-18
Stefan Dösinger
wined3d: Implement D3DFMT_G16R16.
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2007-12-18
Stefan Dösinger
d3d9: Add a note about a breakage in the refrast.
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2007-12-18
Stefan Dösinger
d3d9: Remove a few more incorrect D3DLOCK_DISCARDs.
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2007-12-17
Stefan Dösinger
d3d9: Do not set NONE MIN and MAG filters.
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2007-12-17
Stefan Dösinger
d3d9: D3DLOCK_DISCARD is not valid on managed textures.
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2007-12-17
Stefan Dösinger
d3d9: The refrast returns an error on invalid clear...
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2007-12-07
Francois Gouget
Assorted spelling fixes.
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