wined3d: Refuse to create shaders with a NULL function.
[wine] / dlls / d3d8 /
2008-12-16  Henri Verbeetwined3d: Refuse to create shaders with a NULL function.
2008-12-16  Henri Verbeetd3d8: Remove unused code.
2008-12-15  Henri Verbeetd3d8: Use the wined3d declaration to retrieve the d3d8...
2008-12-15  Henri Verbeetd3d8: Create a d3d8 declaration as parent for FVF based...
2008-12-15  Francois Gougetd3d8: Make D3D8CB_CreateSurface() static.
2008-12-04  Huw Daviesd3d8/tests: Skip tests if we can't create the D3D8...
2008-12-04  Alexandre Julliardd3d8: Make a function static.
2008-11-25  Henri Verbeetwined3d: Use IDL to generate wined3d.h.
2008-11-24  Francois Gougetd3d8: Remove WINAPI on static functions where not needed.
2008-11-03  Michael StefaniucRemove the remaining casts of NULL.
2008-11-03  Stefan Dösingerd3d: Do not restore the display mode in ddraw.
2008-11-03  Henri Verbeetd3d8: Don't ignore the GetCursorInfo() return value...
2008-10-28  Henri Verbeetwined3d: Rename CreateAdditionalSwapChain to CreateSwap...
2008-10-24  Henri Verbeetwined3d: Remove the SDKVersion parameter to WineDirect3...
2008-10-18  Alexandre JulliardConvert remaining source files to utf-8.
2008-10-13  Detlef Riekenbergd3d8/tests: Fix test on win9x with broken driver.
2008-10-07  Aric Stewartd3d8: Initialize IDirect3DDevice8 *device to NULL in...
2008-10-06  Rob Shearmand3d8/9: Use WINED3D_OK instead of D3D_OK in vertexshader.c.
2008-09-30  Rob Shearmand3d8: Fix incorrect ordering of brackets in IDirect3DVe...
2008-09-10  Henri Verbeetd3d8: Add a test for auto depth stencil reset.
2008-09-10  Henri Verbeetd3d8: Fix IDirect3DDevice8::SetRenderTarget().
2008-09-10  Henri Verbeetd3d8: GetDepthStencilSurface returns D3DERR_NOTFOUND...
2008-09-02  Stefan Dösingerddraw: Beware of the surface type when checking for...
2008-08-22  David Adamd3d8/d3d9: Remove unconsistent tests for SetMaterial.
2008-08-20  H. Verbeetd3d8: Don't store shader_handle's.
2008-08-19  Stefan Dösingerwined3d: Use a swapchain for GDI surfaces.
2008-07-08  Tobias Jakobid3d8: Fix IDirect3DDevice8::CreateImageSurface pool...
2008-07-08  Tobias Jakobid3d8: Add testcase for IDirect3DDevice8::CreateImageSur...
2008-07-08  Alexandre Julliardd3d8: Don't depend on the dxerr8 static library in...
2008-07-08  Alexandre Julliardtests: Don't depend on the static uuid libraries in...
2008-06-25  H. Verbeetd3d: Allow more imprecision in the texop test.
2008-06-24  H. Verbeetd3d8: Use color_match() in alpha_test().
2008-06-24  Alexandre Julliardd3d8: Make Direct3DCreate8 fail if we can't initialize...
2008-06-20  Huw Daviesd3d8: Fix typo in test.
2008-06-06  Dmitry Timoshkovd3d8: Avoid a not needed address-of operator.
2008-05-27  H. Verbeetd3d8: Test our texop implementation.
2008-05-27  H. Verbeetd3d: Use an alpha capable backbuffer format in the...
2008-05-05  Andrew Talbotd3d8: Dangling pointers fix.
2008-04-30  Alexandre Julliardmakefiles: List the static libraries as normal imports...
2008-04-25  James Hawkinsd3d8: Fix a few test failures in win2k3.
2008-04-21  David Adamwined3d: Fix a possible null dereference.
2008-04-03  Alexander Dorofeyevwined3d: Improve detection of device palette change.
2008-03-28  Stefan Dösingerd3d8: Reject broken normal declaration types with fixed...
2008-03-27  Austin EnglishSpelling fixes.
2008-03-27  Austin EnglishSpelling fixes.
2008-03-25  Stefan Dösingerd3d: De-pointerize the WINED3DCAPS structure.
2008-03-24  Alexander Dorofeyevd3d8/tests: Test DrawIndexedPrimitiveUP with primitive...
2008-03-10  Alexander Dorofeyevd3d8/tests: Cover one more case in p8_texture_test.
2008-03-04  Rob Shearmanmakefiles: Simplify the use of the IMPORTLIB variable...
2008-02-25  Alexander Dorofeyevd3d8/tests: Add a P8 texture test.
2008-02-15  Francois GougetAssorted spelling fixes.
2008-01-07  Alexandre Julliardwined3d: Use unsigned int instead of size_t for element...
2008-01-04  Gerald Pfeiferd3d8: Fix type of loop variable.
2008-01-03  Gerald Pfeiferwined3d: Removed dead FIXME checks.
2008-01-02  Andrew Talbotd3d8: Remove unneeded casts.
2007-12-07  Stefan Dösingerwined3d: Add an alpha blending test.
2007-12-06  Alexandre JulliardRemoved some unneeded imports.
2007-12-05  Andrew Talbotd3d8: Remove unneeded casts.
2007-12-03  Stefan Dösingerwined3d: Enabling too many lights is silently ignored.
2007-11-20  Stefan Dösingerd3d8: Destroy the window after the visual test.
2007-11-20  Stefan Dösingerd3d8: Release the vertex declarations array when destro...
2007-11-05  Stefan Dösingerd3d8: Initialize the vertex decl when allocating it.
2007-08-31  Stefan Dösingerd3d: Add a test for double surface locking.
2007-08-27  Stefan Dösingerwined3d: BaseVertexIndex can be negative.
2007-08-15  Stefan Dösingerwined3d: Add a wined3d private WINED3DSBT_RECORDED.
2007-08-14  Paul Vriensd3d8/tests: Make tests run again on win95.
2007-08-10  Francois Gougetd3d8/tests: DXGetErrorString8() prints 'Unknown' for...
2007-08-08  Stefan Dösingerd3d: Add a simple offscreen rendering test.
2007-08-06  Stefan Dösingerd3d8: Skip tests if d3d is not supported.
2007-08-03  Francois Gougetd3d8: Better match the PSDK types and fix the winapi_ch...
2007-07-30  Stefan Dösingerd3d8: Only test pixel shaders if they are supported.
2007-07-30  Stefan Dösingerd3d8: Use a less demanding format for the depth stencil...
2007-07-30  Stefan Dösingerd3d8: Only test volume textures if they are supported.
2007-07-30  Stefan Dösingerd3d8: Only test cube textures if they are supported.
2007-07-30  Stefan Dösingerd3d8: Only test pixel shaders for refcounting if they...
2007-07-30  Stefan Dösingerd3d8: Skip volume test if volume textures are not suppo...
2007-07-03  Stefan Dösingerwined3d: rsq and rcp use the .w component if no swizzle...
2007-06-21  Stefan Dösingerd3d8: Convert fvfs to vertex declarations.
2007-06-14  Stefan Dösingerwined3d: Present does not clear the depth stencil.
2007-06-13  Stefan Dösingerd3d8: Hold the lock in IDirect3Dtexture8 methods.
2007-06-13  Stefan Dösingerd3d8: Hold the lock in IDirect3DVolumeTexture8 methods.
2007-06-13  Stefan Dösingerd3d8: Hold the lock in volume methods.
2007-06-13  Stefan Dösingerd3d8: Hold the lock in IDirect3DVertexBuffer methods.
2007-06-13  Stefan Dösingerd3d8: Hold the lock in swapchain methods.
2007-06-12  Stefan Dösingerd3d8: Hold the lock in IDirect3DSurface8 methods.
2007-06-12  Stefan Dösingerd3d8: Hold the lock in IDirect3DIndexBuffer8 methods.
2007-06-12  Stefan Dösingerd3d8: Hold the lock in cubetexture methods.
2007-06-11  Stefan Dösingerd3d8: Hold the lock in IDirect3DDevice8 methods.
2007-06-07  H. Verbeetwined3d: Get rid of the pBaseVertexIndex parameter...
2007-06-06  Stefan Dösingerd3d8: Hold the DLL lock in IDirect3D8 methods.
2007-06-06  Stefan Dösingerd3d8: Add a dll global critical section.
2007-06-06  H. Verbeetwined3d: Get rid of the BaseVertexIndex parameter to...
2007-05-29  Francois Gougetd3d8/tests: Fix the Visual C++ double to float conversi...
2007-05-21  Francois Gougetdirect3d: Remove misspelled constants as they exist...
2007-05-11  Stefan Dösingerwined3d: Destroying the resource frees all private...
2007-05-04  H. Verbeetd3d8: Add a surface locking test.
2007-05-04  H. Verbeetd3d: Fix the surface locking rectangle validation.
2007-05-01  Stefan Dösingerd3d: Pass the cube face to Create*Texture's surface...
2007-04-16  Stefan Dösingerd3d: Remove dependency on ddraw.h header.
2007-04-09  Andrew Talbotd3d8: Void functions should not return a value.
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