ddraw: Get rid of ICOM_VFIELD_MULTI.
[wine] / dlls / d3d9 /
2009-01-20  Stefan Dösingerwined3d: Get rid of last_was_foggy_shader & friends.
2009-01-20  Henri Verbeetd3d9: Remove some superfluous pointer casts.
2009-01-16  Henri Verbeetd3d9: Properly test for dynamic usage in device_parent_...
2009-01-16  Henri Verbeetwined3d: Add an IWineD3DDeviceParent interface.
2009-01-13  Stefan Dösingerd3d9: Use D3DFOG_* constants instead of plain integers.
2009-01-13  Stefan Dösingerd3d9: Properly set AutoRestoreDisplayMode.
2009-01-09  Stefan Dösingerddrawex: Add a test for the permanent DC function.
2009-01-06  Henri Verbeetd3d: Explicitly translate texture stage states.
2009-01-06  Henri Verbeetd3d9: Don't test invalid texture stages.
2009-01-03  Stefan Dösingerddraw: Add a test for IDirectDrawSurface::GetDC.
2009-01-02  Roderick Colenbranderd3d9: Relax color matching in bumpmap test.
2008-12-30  Henri Verbeetd3d: Correct some debug levels.
2008-12-30  Henri Verbeetd3d9: Use separate codepaths for failure and NULL retur...
2008-12-29  Henri Verbeetd3d9: Use a HAL device for the stateblock tests.
2008-12-29  Henri Verbeetwined3d: The initial value for D3DRS_POINTSIZE_MAX...
2008-12-29  Henri Verbeetd3d: Make sure the device is properly released when...
2008-12-29  Henri Verbeetd3d9: Release the vertex declaration once we're done...
2008-12-29  Chris Robinsond3d9: Use the correct size for D3DFVF_XYZW.
2008-12-24  Henri Verbeetd3d9: Don't crash in GetFVF() if a NULL vertex declarat...
2008-12-23  Vincent Pelletierd3d9: Set IDirect3DDevice9Impl_GetVertexShader return...
2008-12-22  Rico Schüllerd3d9/tests: Don't create a Null-shader in d3d9, it...
2008-12-18  Henri Verbeetd3d9: Add a test for shader constant application throug...
2008-12-18  Henri Verbeetd3d9: Fix a trace.
2008-12-17  Henri Verbeetd3d9: Fix the shader constant test.
2008-12-17  Henri Verbeetwined3d: Remove GetFVF() and SetFVF() from IWineD3DDevice.
2008-12-16  Henri Verbeetwined3d: Refuse to create shaders with a NULL function.
2008-12-12  Francois Gougetd3d9/tests: Make some functions static.
2008-12-04  Huw Daviesd3d9/tests: Skip tests if we can't create the D3D9...
2008-12-04  Alexandre Julliardd3d9: Make some functions static.
2008-12-04  Stefan Dösingerwined3d: Fix D3DFMT_R32F, R16F, G16R16F, ... in the...
2008-11-25  Henri Verbeetwined3d: Use IDL to generate wined3d.h.
2008-11-24  Francois Gougetd3d9: Remove WINAPI on static functions where not needed.
2008-11-24  Francois Gougetd3d9: Remove IDirect3DDevice9Impl_GetFrontBuffer()...
2008-11-20  Stefan Dösingerd3d9: Test psize_min vs psize_max vs psize behavior.
2008-11-04  Stefan Dösingerd3d9: Add a test for GetTexture with no texture set.
2008-11-04  Stefan Dösingerwined3d: Fix the num blend values -> type match.
2008-11-04  Stefan Dösingerd3d9: WINED3DSURFACE_DESC::MultiSampleType is not a...
2008-11-04  Stefan Dösingerd3d9: Use the correct AddRef and Release macros.
2008-11-03  Michael StefaniucRemove the remaining casts of NULL.
2008-11-03  Stefan Dösingerd3d: Do not restore the display mode in ddraw.
2008-11-03  Stefan Dösingerd3d9: Test the effect of lighting on the result alpha.
2008-11-03  Henri Verbeetd3d9: Don't ignore the GetCursorInfo() return value...
2008-10-28  Henri Verbeetwined3d: Rename CreateAdditionalSwapChain to CreateSwap...
2008-10-24  Henri Verbeetwined3d: Remove the SDKVersion parameter to WineDirect3...
2008-10-18  Alexandre Julliardd3d9: Convert source files to utf-8.
2008-10-13  Detlef Riekenbergd3d9/tests: Fix test for old gfx-card.
2008-10-13  Detlef Riekenbergd3d9/tests: Fix test on win9x.
2008-10-10  Francois GougetAssorted spelling fixes.
2008-10-08  Michael Stefaniucd3d9/tests: Use FAILED instead of !SUCCEEDED.
2008-10-07  Henri Verbeetd3d9: Use more reasonable texture dimensions.
2008-10-06  Rob Shearmand3d8/9: Use WINED3D_OK instead of D3D_OK in vertexshader.c.
2008-09-30  Rob Shearmand3d9: Fix incorrect ordering of brackets in IDirect3DVe...
2008-09-15  Rob Shearmand3d9: Fix type used to store return value in IDirect3DD...
2008-09-11  Stefan Dösingerwined3d: Add a test for zenable=false, zwriteenable...
2008-09-10  Henri Verbeetd3d9: Add a test for auto depth stencil reset.
2008-09-10  Henri Verbeetd3d9: Only run the reset test once.
2008-09-10  Henri Verbeetd3d9: GetDepthStencilSurface returns D3DERR_NOTFOUND...
2008-09-04  Rico Schüllerwined3d/d3d9: Set the initial scissorrect to the dimesi...
2008-09-02  Stefan Dösingerddraw: Beware of the surface type when checking for...
2008-09-02  Stefan Dösingerwined3d: Report incorrect filtering settings in Validat...
2008-08-27  Stefan Dösingerwined3d: D3DTOP_DOTPRODUCT3 colorop overrides the alphaop.
2008-08-26  Stefan Dösingerwined3d: The final luminance factor is clamped.
2008-08-26  Stefan Dösingerwined3d: Implement D3DTA_ALPHAREPLICATE in arbfp and...
2008-08-26  Stefan Dösingerwined3d: Implement D3DTOP_BUMPENVMAPLUMINANCE.
2008-08-26  Stefan Dösingerwined3d: Fix the texcoord size mask.
2008-08-22  David Adamd3d8/d3d9: Remove unconsistent tests for SetMaterial.
2008-08-21  Stefan Dösingerwined3d: De-pickify the texbem test.
2008-08-21  Stefan Dösingerd3d9: Make the bumpmap test less picky.
2008-08-21  Stefan Dösingerd3d9: Test for fixed function value clamping.
2008-08-20  Stefan Dösingerwined3d: Support YUV formats with GL_APPLE_ycbcr_422.
2008-08-19  Stefan Dösingerwined3d: Use a swapchain for GDI surfaces.
2008-08-18  Rob Shearmand3d9: Remove unneeded local variable in IDirect3DDevice...
2008-08-18  Rob Shearmand3d9: Fix variable type in IDirect3DDevice9Impl_GetSoft...
2008-08-04  Stefan Dösingerd3d9: Skip gracefully if A16R16G16B16 is not supported.
2008-08-04  Francois Gougetd3d9: Add an API documentation stub to make winapi_chec...
2008-07-24  Stefan Dösingerd3d: D3DDECLTYPE_UNUSED is not valid in vertex declarat...
2008-07-24  H. Verbeetd3d9: Use color_match() in test_vshader_input().
2008-07-21  Gerald Pfeiferd3d9: Fix type of loop variable in stream_test() and...
2008-07-18  Stefan Dösingerd3d9: Unset the vertex shader in the compare_instructio...
2008-07-18  H. Verbeetd3d9: Correct some shader comments.
2008-07-18  H. Verbeetd3d9: Replace color_near() with color_match().
2008-07-17  H. Verbeetd3d9: Use color_match() in vshader_version_varying_test().
2008-07-08  Tobias Jakobid3d9: Remove faulty comment from CreateOffscreenPlainSu...
2008-07-08  Alexandre Julliardd3d9: Don't depend on the dxerr9 static library in...
2008-07-08  Alexandre Julliardtests: Don't depend on the static uuid libraries in...
2008-07-08  James Hawkinsd3d9: Fix a failing test for broken drivers.
2008-07-02  Stefan Dösingerwined3d: RENDERTARGET | AUTOGENMIPMAP are compatible.
2008-07-02  James Hawkinsd3d9: Fix a test that fails with broken drivers.
2008-06-25  H. Verbeetd3d9: Unset the pixel shader at the end of cnd_test().
2008-06-25  H. Verbeetd3d: Allow more imprecision in the texop test.
2008-06-25  H. Verbeetd3d9: Use color_match() in fog_with_shader_test().
2008-06-24  H. Verbeetd3d9: Use color_match() in alpha_test().
2008-06-24  Alexandre Julliardd3d9/tests: Test for Direct3DCreate9 failure.
2008-06-24  Alexandre Julliardd3d9: Make Direct3DCreate9 fail if we can't initialize...
2008-06-11  Paul Vriensd3d9/tests: Fix a few typos.
2008-06-06  Dmitry Timoshkovd3d9: Avoid a not needed address-of operator.
2008-06-03  Michael Karcherd3d9/tests: Keep swapchain while its backbuffer is...
2008-05-29  Maarten Lankhorstd3d9: Add a test to see whether offscreen surfaces...
2008-05-27  H. Verbeetd3d9: Test our texop implementation.
2008-05-27  H. Verbeetd3d: Use an alpha capable backbuffer format in the...
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