riched20: Add newlines to ERR macro output.
[wine] / dlls / d3d8 / device.c
2005-11-10  Francois GougetRemove spaces before '\n' in traces.
2005-11-03  Raphael Junqueira- defined D3DCOLOR_B macros to access byte values of...
2005-10-27  Oliver StieberRelease the OpenGL context when the device is released.
2005-10-27  Oliver StieberChanged index and vertex buffer so that internal refere...
2005-10-13  Oliver StieberAllow cube textures to be updated.
2005-07-28  Mike McCormackFix sign warnings.
2005-07-14  Stefan HuehnerFix some missing-declarations warnings.
2005-07-11  Francois GougetAssorted spelling fixes.
2005-05-27  Dmitry TimoshkovMake some of the OLE interface vtables const.
2005-03-23  Francois GougetAssorted spelling fixes.
2005-02-08  Carlos LozanoCheck that pstream is not null.
2005-01-24  Paul Vriens- use Interlocked* functions in AddRef and Release.
2004-12-23  Michael StefaniucDo not check for non NULL pointer before HeapFree'ing...
2004-12-09  Alexandre JulliardJanitorial: C booleans must not be compared against...
2004-11-30  Eric PouechConst correctness fixes.
2004-11-28  Jason EdmeadesAdd Get/Set Transform support, plus BeginScene (does...
2004-10-08  Jason EdmeadesCopy and tidy up the code from dx8 create device into...
2004-09-08  Alexandre JulliardRemoved some more uses of the non-standard ICOM_THIS...
2004-09-08  Hans LeidekkerFix signed/unsigned comparison warnings.
2004-08-23  Alexandre JulliardGet rid of the no longer used ICOM_MSVTABLE_COMPAT_Dumm...
2004-08-12  Alexandre JulliardGet rid of the non-standard ICOM_VTABLE macro.
2004-06-14  Raphael Junqueira- fix version string
2004-05-19  Raphael Junqueira- first draft of D3DCLIPSTATUS8 handling (not really...
2004-05-10  Christian CostaFixed W buffer handling.
2004-05-10  Christian CostaImplemented pixel shaders using ARB_fragment_program...
2004-05-05  Francois GougetAssorted spelling fixes.
2004-05-02  Alexandre JulliardAuthors: Christian Costa <titan.costa@wanadoo.fr>,...
2004-04-29  Raphael Junqueira- Fix compilation again using olders GL headers
2004-04-26  Christian CostaImplemented fast rendering to a texture using glCopyTex...
2004-04-26  Marcus MeissnerFixed some strict aliasing issues in dlls/d3d8.
2004-04-26  Raphael Junqueira- implement SetRenderState D3DRS_FOGENABLE/D3DRS_RANGEF...
2004-04-19  Raphael Junqueira- fix the SetTextureStageState for D3DTADDRESS_MIRROR...
2004-04-15  Alexandre JulliardAuthors: Jason Edmeades <us@the-edmeades.demon.co.uk...
2004-03-30  Raphael Junqueira- more Extensions work (begin to detect ATI extensions)
2004-03-27  Raphael Junqueira- support of D3DTSS_MAXMIPLEVEL
2004-03-23  Ofir PetruskaKeep the checkGLcall glActiveTexture/glActiveTextureARB...
2004-03-23  Ofir PetruskaDefine EXTRA_TRACES instead of #if 0.
2004-03-20  Christian CostaAddRef texture only if there is one for the requested...
2004-02-09  Francois GougetAssorted spelling and case fixes.
2004-01-06  Francois GougetAssorted spelling fixes.
2003-11-17  Jason EdmeadesIf swap mode is discard, clear the backbuffer before...
2003-11-11  Raphael Junqueira- stupid typos fixes on software vertex shader operands
2003-11-04  Carlos LozanoCheck that we don't write out of the defined range...
2003-10-31  Jason EdmeadesMake support for CopyRects to a small area of the back...
2003-10-31  Jason EdmeadesClear should not be affected by write masks.
2003-10-31  Jason EdmeadesColorWriteEnable should not impact clearing the screen.
2003-10-30  Jason EdmeadesCopyRects (per rect) copied one too many lines, trashin...
2003-10-30  Jason EdmeadesCulling to different viewports failed as clearing the...
2003-10-30  Jason EdmeadesCorrect writing to back buffer in non-ortho mode, and...
2003-10-03  Jason EdmeadesMinor fixes - Remove light debug statements, handle...
2003-09-30  Jason EdmeadesMaxActiveLights means number of concurrent lights,...
2003-09-19  Jason EdmeadesDXTn format has odd mipmap levels in that the space...
2003-09-19  Jason EdmeadesGL doesn't like incorrect lengths passed into DXTN...
2003-09-05  Alexandre JulliardFixed header dependencies to be fully compatible with...
2003-08-15  Jason EdmeadesDXT1/3/5 support was broken, but unnoticeable since...
2003-08-05  Jason EdmeadesOnly reapply the texture states necessary when a differ...
2003-08-05  Jason EdmeadesglColorMaterial enable/disable setup is only done when...
2003-07-19  Jason EdmeadesAdd fps debug channel, so we can see how the d3d code...
2003-07-15  Alexandre JulliardWarning fix.
2003-07-03  Jason EdmeadesImplement UpdateTexture for 2D textures only.
2003-06-18  Raphael Junqueira- dsound and d3d works better when x11drv locks/unlocks...
2003-06-13  Jason EdmeadesFix the texture operations to resolve glitches shown...
2003-06-13  Jason EdmeadesMake the fixed function pipeline support multiple strea...
2003-06-06  Raphael JunqueiraFixed compilation problems.
2003-06-04  Raphael Junqueira- cleaning of volume.c/volumetexture.c as done previous...
2003-06-04  Raphael Junqueira- add a new private header d3dcore_gl.h that declares...
2003-06-04  Raphael Junqueira- some cleanup and warning fixes
2003-06-04  Raphael Junqueira- pixel shader program dump code
2003-06-04  Jason EdmeadesAdd support for a lot of the remaining texture ops...
2003-06-04  Raphael Junqueira- some cleanups
2003-06-04  Jason EdmeadesCorrect specular enable renderstate.
2003-06-04  Jason EdmeadesAvoid the use of glGet when we know the information...
2003-06-04  Raphael Junqueira- implemented render to surfaces (and render to new...
2003-06-04  Jason EdmeadesFill in lots of unimplemented render states.
2003-05-22  Jason EdmeadesAvoid setting and resetting the same values when there...
2003-05-17  Raphael Junqueira- mor usefull debug functions debug_d3dusage and debug_...
2003-05-16  Jason EdmeadesImplement texture transform flags the best we can for...
2003-05-16  Jason EdmeadesFixed range checking on the number of lights.
2003-05-15  Jason EdmeadesSupply the correct box on the screen to be processed...
2003-05-15  Jason EdmeadesSolved the transparency problem seen in the ClipMirror...
2003-05-14  Raphael Junqueira- declare a new debug chanel for vertex shaders
2003-05-14  Jason EdmeadesMake sure the viewport is from the GL (bottom left...
2003-05-13  Jason EdmeadesProperly support texture coordinate indexes.
2003-05-13  Jason EdmeadesCopyRects needs to lock the area it is copying to ...
2003-05-12  Raphael Junqueira- surface pool init fixes
2003-05-11  Raphael Junqueira- minor COM fixes (fixes some crashes on stupid games)
2003-05-08  Raphael Junqueira- Disable some 'classic' debug traces (avoid useless...
2003-05-08  Jason Edmeades- Move texture loading into PreLoad for 2D textures...
2003-05-06  Jason EdmeadesAdd support for MultiplyTransform (helps make the Skimm...
2003-05-06  Jason EdmeadesAdd the beginnings of support for texture coordinates.
2003-04-21  Jason EdmeadesOnly reapply the world, view or projection transform...
2003-04-21  Jason EdmeadesMIRROR_ARB support is not dependent on OpenGL 1.3 as...
2003-04-21  Jason EdmeadesDon't reapply all the texture states if the texture...
2003-04-21  Jason EdmeadesDOT3 isn't there on earlier opengl versions.
2003-04-19  Jason EdmeadesAdd DotProduct3 support if supported by opengl.
2003-04-19  Jason EdmeadesMake codesampler texture addressing mode sample work...
2003-04-17  Christian CostaHandle creation of a depth/stencil buffer when creating...
2003-01-30  Raphael Junqueira- Defer of IDirect3DVertexShader_SetConstant, waiting for
2003-01-28  Raphael JunqueiraSome needed cleanups for future dx9 and d3d common...
2003-01-24  Jason EdmeadesAdd support for color material sources, with help from...
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