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wmiutils: Implement IWbemPath::RemoveAllNamespaces.
[wine]
/
dlls
/
d3d10
/
effect.c
2012-10-09
Henri Verbeet
d3d10: Implement d3d10_effect_sampler_variable_GetSampl...
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2012-10-09
Henri Verbeet
d3d10: Handle blend state in d3d10_effect_object_apply().
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2012-10-08
Henri Verbeet
d3d10: Handle depth stencil state in d3d10_effect_objec...
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2012-10-08
Henri Verbeet
d3d10: Handle rasterizer state in d3d10_effect_object_a...
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2012-10-01
Henri Verbeet
d3d10: Implement d3d10_effect_rasterizer_variable_GetRa...
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2012-10-01
Henri Verbeet
d3d10: Implement d3d10_effect_depth_stencil_variable_Ge...
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2012-09-27
Henri Verbeet
d3d10: Implement d3d10_effect_blend_variable_GetBlendSt...
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2012-09-27
Henri Verbeet
d3d10: Use a union to store effect variable data instea...
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2012-09-26
Henri Verbeet
d3d10: Introduce a state object variable structure.
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2012-09-26
Henri Verbeet
d3d10: Properly handle arrays of state objects.
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2012-09-25
Henri Verbeet
d3d10: Store shader variables in d3d10_effect_pass...
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2012-09-25
Henri Verbeet
d3d10: Store shaders directly in d3d10_effect_object.
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2012-09-24
Henri Verbeet
d3d10: Implement d3d10_effect_shader_variable_GetPixelS...
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2012-09-24
Henri Verbeet
d3d10: Implement d3d10_effect_shader_variable_GetGeomet...
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2012-09-21
Henri Verbeet
d3d10: Implement d3d10_effect_shader_variable_GetVertex...
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2012-09-21
Henri Verbeet
d3d10: Properly cleanup shader variables.
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2012-09-19
Henri Verbeet
d3d10: Use debugstr_a() on variable names in parse_fx10...
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2012-09-04
Henri Verbeet
d3d10: Improve a couple of debug messages.
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2012-09-04
Henri Verbeet
d3d10: Handle D3D10_SVT_UINT in read_int32_value()...
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2012-07-25
Henri Verbeet
d3d10: Implement d3d10_effect_sampler_variable_GetBacki...
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2012-07-25
Henri Verbeet
d3d10: Add support for parsing sampler states.
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2012-07-25
Henri Verbeet
d3d10: Implement d3d10_effect_blend_variable_GetBacking...
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2012-07-25
Henri Verbeet
d3d10: Add support for parsing blend states.
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2012-07-23
Francois Gouget
d3d10: Make get_property_info() static.
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2012-07-23
Henri Verbeet
d3d10: Implement d3d10_effect_depth_stencil_variable_Ge...
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2012-07-23
Henri Verbeet
d3d10: Add support for parsing depth/stencil states.
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2012-07-20
Henri Verbeet
d3d10: Implement d3d10_effect_rasterizer_variable_GetBa...
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2012-07-20
Henri Verbeet
d3d10: Add support for parsing rasterizer states.
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2012-07-18
Henri Verbeet
d3d10: Add support for parsing stencil reference values...
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2012-07-18
Henri Verbeet
d3d10: Add support for parsing sample masks to parse_fx...
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2012-07-18
Henri Verbeet
d3d10: Add support for parsing blend factors to parse_f...
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2012-04-16
Henri Verbeet
d3d10: COM cleanup for the ID3D10EffectVariable interface.
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2012-01-03
Henri Verbeet
d3d10: Handle D3D10_SVT_BUFFER.
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2012-01-03
Henri Verbeet
d3d10: Return D3D10_SVT_VOID instead of 0 from d3d10_va...
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2011-12-12
Henri Verbeet
d3d10: Add a short description to skip_dword_unknown().
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2011-08-01
Frédéric Delanoy
dlls: Assorted spelling fixes.
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2011-06-03
Michael Stefaniuc
d3d10: COM cleanup for the ID3D10Effect iface.
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2011-06-03
Michael Stefaniuc
d3d10: COM cleanup for the ID3D10EffectTechnique iface.
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2011-06-03
Michael Stefaniuc
d3d10: COM cleanup for the ID3D10EffectPass iface.
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2011-06-02
Michael Stefaniuc
d3d10: COM cleanup for the ID3D10EffectType iface.
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2011-01-26
Henri Verbeet
d3d10: Remove a redundant assignment in parse_fx10_obje...
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2010-07-21
Rico Schüller
d3d10: Move some helper funcs to utils.
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2010-05-17
Rico Schüller
d3d10: Add argument check to ID3D10Effect::GetTechnique...
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2010-05-06
Rico Schüller
d3d10: Add argument check in ID3D10Effect::GetVariableB...
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2010-05-06
Rico Schüller
d3d10: Implement ID3D10Effect::GetVariableBySemantic().
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2010-05-06
Rico Schüller
d3d10: Parse semantic in parse_fx10_local_variable().
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2010-04-08
Rico Schüller
d3d10: Implement ID3DEffectVariable::GetOutputSignature...
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2010-04-08
Rico Schüller
d3d10: Implement ID3DEffectVariable::GetInputSignatureE...
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2010-04-08
Rico Schüller
d3d10: Move the effect shader input signature into...
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2010-04-08
Rico Schüller
d3d10: Fix an ERR message in parse_fx10_body().
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2010-03-29
Mikhail Maroukhine
d3d10: Fix compiler warnings with flag -Wcast-qual.
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2010-02-16
Rico Schüller
d3d10: Fix a HeapFree() in d3d10_effect_Release().
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2010-01-25
Rico Schüller
d3d10: Add D3D10_EOO_PARSED_OBJECT_INDEX in parse_fx10_...
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2010-01-25
Rico Schüller
d3d10: Add D3D10_EOO_PARSED_OBJECT in parse_fx10_object().
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2010-01-25
Rico Schüller
d3d10: Implement ID3D10EffectType::IsValid().
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2010-01-25
Rico Schüller
d3d10: Implement ID3D10EffectPass::GetPixelShaderDesc().
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2010-01-25
Rico Schüller
d3d10: Implement ID3D10EffectPass::GetGeometryShaderDesc().
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2010-01-25
Rico Schüller
d3d10: Implement ID3D10EffectPass::GetVertexShaderDesc().
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2010-01-25
Rico Schüller
d3d10: Parse shaders in parse_fx10_local_variable().
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2010-01-25
Rico Schüller
d3d10: Add anonymous shaders.
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2010-01-18
Michael Stefaniuc
d3d10: Remove break after return (Smatch).
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2010-01-18
Michael Stefaniuc
d3d10: Remove superfluous NULL check before HeapFree...
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2010-01-11
Rico Schüller
d3d10: Parse effect shaders as anonymous shaders.
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2010-01-11
Rico Schüller
d3d10: Reorder struct d3d10_effect_variable to make...
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2009-11-03
Rico Schüller
d3d10: Initialize *->buffer for all effect variables.
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2009-11-03
Rico Schüller
d3d10: Improve constant buffer stride and size_unpacked...
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2009-10-28
Rico Schüller
d3d10: Mark annotation variable as annotation.
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2009-10-28
Rico Schüller
d3d10: Implement ID3D10EffectVariable::AsShader().
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2009-10-28
Rico Schüller
d3d10: Implement ID3D10EffectVariable::AsSampler().
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2009-10-28
Rico Schüller
d3d10: Implement ID3D10EffectVariable::AsRasterizer().
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2009-10-28
Rico Schüller
d3d10: Implement ID3D10EffectVariable::AsDepthStencil().
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2009-10-28
Rico Schüller
d3d10: Implement ID3D10EffectVariable::AsBlend().
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2009-10-28
Rico Schüller
d3d10: Implement ID3D10EffectVariable::AsConstantBuffer().
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2009-10-28
Rico Schüller
d3d10: Implement ID3D10EffectVariable::AsDepthStencilVi...
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2009-10-28
Rico Schüller
d3d10: Implement ID3D10EffectVariable::AsRenderTargetVi...
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2009-10-28
Rico Schüller
d3d10: Implement ID3D10EffectVariable::AsShaderResource().
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2009-10-28
Rico Schüller
d3d10: Implement ID3D10EffectVariable::AsString().
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2009-10-28
Rico Schüller
d3d10: Fix a HeapFree() in d3d10_effect_Release().
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2009-10-27
Rico Schüller
d3d10: Improve set_variable_vtbl().
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2009-10-27
Rico Schüller
d3d10: Add ID3D10EffectShaderVariableVtbl.
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2009-10-27
Rico Schüller
d3d10: Add ID3D10EffectDepthStencilViewVariableVtbl.
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2009-10-27
Rico Schüller
d3d10: Add ID3D10EffectRenderTargetViewVariableVtbl.
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2009-10-27
Rico Schüller
d3d10: Add ID3D10EffectShaderResourceVariableVtbl.
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2009-10-27
Rico Schüller
d3d10: Add ID3D10EffectStringVariableVtbl.
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2009-10-27
Rico Schüller
d3d10: Add ID3D10EffectSamplerVariableVtbl.
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2009-10-27
Rico Schüller
d3d10: Add ID3D10EffectRasterizerVariableVtbl.
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2009-10-27
Rico Schüller
d3d10: Add ID3D10EffectDepthStencilVariableVtbl.
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2009-10-27
Rico Schüller
d3d10: Add ID3D10EffectBlendVariableVtbl.
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2009-10-27
Rico Schüller
d3d10: Improve ID3D10Effect::GetVariableByName().
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2009-10-27
Rico Schüller
d3d10: Implement ID3D10Effect::GetVariableByIndex().
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2009-10-26
Rico Schüller
d3d10: Parse local_variables.
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2009-10-26
Rico Schüller
d3d10: Improve parse_fx10_type().
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2009-10-26
Rico Schüller
d3d10: Add matrix column major parsing.
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2009-10-26
Rico Schüller
d3d10: Improve d3d10_variable_type().
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2009-10-22
Rico Schüller
d3d10: Implement ID3D10EffectConstantBuffer::GetParentC...
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2009-10-22
Rico Schüller
d3d10: Implement ID3D10EffectVariable::GetElement().
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2009-10-12
Henri Verbeet
d3d10: Explicitly handle D3D10_SVC_STRUCT in set_variab...
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2009-10-01
Rico Schüller
d3d10: Remove double declared variable in parse_fx10_va...
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2009-10-01
Rico Schüller
d3d10: Implement ID3D10EffectVariable::GetMemberBySeman...
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2009-10-01
Rico Schüller
d3d10: Implement ID3D10EffectVariable::GetMemberByName().
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