advapi32: Implement and test SystemFunction030.
[wine] / dlls / wined3d /
2006-06-01  Stefan Dösingerwined3d: Adjust the video mem when dropping the pow2...
2006-05-30  Vitaliy Margolenwined3d: Properly destroy texture object if we failed...
2006-05-30  Stefan Dösingerwined3d: Do not disable GL_BLEND when alpha blending...
2006-05-30  Stefan Dösingerwined3d: Release the memory in IWineGDISurface::Private...
2006-05-27  Jason Greenwined3d: Add ability to generate GLSL shader objects...
2006-05-27  Jason Greenwined3d: Final move of the GLSL registry check (hopefully).
2006-05-26  Stefan Dösingerwined3d: Implement IWineD3DSurface::BltFast.
2006-05-26  Stefan Dösingerwined3d: Fix IWineGDISurface::SaveSnapshot.
2006-05-26  Stefan Dösingerwined3d: Disable the depth test in UnlockRect
2006-05-26  Jason Greenwined3d: Fix regression introduced by recent multitextu...
2006-05-26  Jason Greenwined3d: Move the GLSL registry check again.
2006-05-25  Phil Costinwined3d: Shader caps fix - code relocation.
2006-05-25  Roderick Colenbranderwined3d: Dynamicly load GL_ARB_multitexture functions.
2006-05-25  Stefan Dösingerwined3d: Small rhw vertex fix.
2006-05-25  Alexandre Julliardwined3d: Fixed a compiler warning.
2006-05-25  Stefan Dösingerwined3d: Fog fixes.
2006-05-25  Stefan Dösingerwined3d: Turn around the image in LockRect.
2006-05-25  Stefan Dösingerwined3d: Silence the offscreen surface creation fixme.
2006-05-25  Stefan Dösingerwined3d: Color keying emulation.
2006-05-24  Stefan Dösingerwined3d: Swapchain and back buffer corrections + tests.
2006-05-24  Roderick Colenbranderwined3d: Fix ARB_imaging abuse.
2006-05-24  Alexandre Julliardwined3d: Fixed a couple of boolean comparisons against...
2006-05-24  Jason Greenwined3d: Replaced USING_GLSL define with a new wined3d_...
2006-05-24  Jason Greenwined3d: Add function to print the infolog of a GLSL...
2006-05-24  Stefan Dösingerwined3d: Remove a double cap flag.
2006-05-24  Stefan Dösingerwined3d: Remove an unnecessary NULL check.
2006-05-23  Stefan Dösingerwined3d: Do not addref a NULL backbuffer in IWineD3DSwa...
2006-05-23  Jonathan ErnstUpdate the address of the Free Software Foundation.
2006-05-23  Stefan Dösingerwined3d: OpengGL accelerated blits.
2006-05-23  Stefan Dösingerwined3d: Surface pixel format conversion code.
2006-05-22  Ivan Gyurdievwined3d: Simplify input/output modifier line handling.
2006-05-22  Ivan Gyurdievwined3d: Clean up register use maps.
2006-05-22  Ivan Gyurdievwined3d: Allow use of pixel shaders with drawStridedSlow.
2006-05-22  Ivan Gyurdievwined3d: Only run parse_decl_usage on vshader INPUT...
2006-05-20  Jason Greenwined3d: Simplify generate_base_shader() when checking...
2006-05-20  Jason Greenwined3d: Move PARAM C[] program.env[] into baseshader...
2006-05-20  Stefan Dösingerwined3d: Sort of oversized surface support.
2006-05-20  Stefan Dösingerwined3d: Add more device caps.
2006-05-20  Stefan Dösingerwined3d: Allow SYSTEMMEM textures and surfaces.
2006-05-20  Stefan Dösingerwined3d: Implement IWineD3DDevice::SetDisplayMode.
2006-05-20  Phil Costinwined3d: Trace output corrections and cleanups.
2006-05-18  Phil Costinwined3d: Check registry for UseGLSL enabled.
2006-05-18  Ivan Gyurdievwined3d: Take predication tokens into account.
2006-05-18  Ivan Gyurdievwined3d: Parameter trace corrections.
2006-05-18  Ivan Gyurdievwined3d: SETP takes 3 parameters.
2006-05-17  Ivan Gyurdievwined3d: Use COLOROUT/DEPTHOUT for pixel shaders 2.0+.
2006-05-17  Ivan Gyurdievwined3d: LRP is not a valid ARBvp code.
2006-05-17  Ivan Gyurdievwined3d: Remove detailed traces from map2gl/input_modif...
2006-05-17  Ivan Gyurdievwined3d: Write "unrecognized_register" in fallback...
2006-05-17  Ivan Gyurdievwined3d: Modify shader_dump_param() to take into accoun...
2006-05-17  Ivan Gyurdievwined3d: Use shader_get_param() in trace pass, reg...
2006-05-17  Ivan Gyurdievwined3d: Add shader_get_param() fn, which processes...
2006-05-17  Ivan Gyurdievwined3d: Do not rely on num_params to skip unhandled...
2006-05-17  Ivan Gyurdievwined3d: Allow multiple output modifiers.
2006-05-17  Ivan Gyurdievwined3d: Fix SINCOS parameters.
2006-05-17  Ivan Gyurdievwined3d: DEFI takes 5 parameters.
2006-05-16  Paul Vrienswined3d: Correctly define the number of possible parame...
2006-05-16  Stefan Dösingerwined3d: Unset the ddraw primary when it is released.
2006-05-16  Stefan Dösingerwined3d: Add missing render states to the dumping function.
2006-05-16  Stefan Dösingerwined3d: Implement IWineD3DDevice::SetFrontBackBuffers.
2006-05-15  Ivan Gyurdievwined3d: Shaders: share dump_param function, version...
2006-05-15  Ivan Gyurdievwined3d: Fix incorrect sizeof.
2006-05-15  Francois GougetVarious trace fixes.
2006-05-15  Francois GougetAssorted spelling fixes.
2006-05-15  Stefan Dösingerwined3d: Avoid a NULL dereference in RealizePalette.
2006-05-15  Stefan Dösingerwined3d: Render state additions and fixes.
2006-05-15  Stefan Dösingerwined3d: Nonpow2 repacking support for GetDC.
2006-05-15  Stefan Dösingerwined3d: Support for single buffering.
2006-05-15  Stefan Dösingerwined3d: Implement IWineGDISurface.
2006-05-15  Stefan Dösingerwined3d: Implement IWineD3DDevice::ProcessVertices.
2006-05-11  Ivan Gyurdievwined3d: Set pIndexData to 0 in DrawIndexedPrimitiveUP.
2006-05-11  Ivan Gyurdievwined3d: Initialize volume format.
2006-05-11  Ivan Gyurdievwined3d: Share shader_dump_ins_modifiers().
2006-05-10  Jason Greenwined3d: Further split GLSL & ARB_v/f_program generatio...
2006-05-10  Jason Greenwined3d: Modified the opcode tables (and struct) to...
2006-05-10  Jason Greenwined3d: Use GenerateShader in pixel shaders and remove...
2006-05-10  Jason Greenwined3d: Add GenerateShader function to pixel shaders.
2006-05-10  Jason Greenwined3d: Use new GenerateShader function for vertex...
2006-05-10  Jason Greenwined3d: Added new GenerateShader function for Vertex...
2006-05-10  Jason Greenwined3d: Created generate_base_shader which will be...
2006-05-10  Jason Greenwined3d: Rename the TEMP variables in vertexshader...
2006-05-10  Jason Greenwined3d: Place # of textures, addresses, & temps used...
2006-05-10  Jason Greenwined3d: Further split up GenerateProgramArbHW for...
2006-05-10  Jason Greenwined3d: Move D3DSIO_M#x# vertex shader opcodes to...
2006-05-10  Jason Greenwined3d: Move DCL, DEF operations out of Generate loop...
2006-05-10  Jason Greenwined3d: Move program_dump_decl_usage into baseshader.
2006-05-10  Michael Stefaniucjanitorial: Remove redundant NULL pointer checks before...
2006-05-10  Ivan Gyurdievwined3d: Clean up some dead code.
2006-05-10  Ivan Gyurdievwined3d: Break out texture instruction processing.
2006-05-10  Ivan Gyurdievwined3d: Break out arithmetic instruction processing.
2006-05-10  Ivan Gyurdievwined3d: Merge register counting pass.
2006-05-10  Ivan Gyurdievwined3d: Make register counting pass the same.
2006-05-10  Stefan Dösingerwined3d: Update the DIB section's palette on GetDC.
2006-05-10  Stefan Dösingerwined3d: Update the device palette if the primary palet...
2006-05-10  Stefan Dösingerwined3d: Implement WineD3DSurface palette methods.
2006-05-10  Stefan Dösingerwined3d: Implement GetFlipStatus and GetBltStatus.
2006-05-10  Stefan Dösingerwined3d: Implement IWineD3DSurface::Flip.
2006-05-09  Stefan Dösingerwined3d: Implement IWineD3DSurface::SetColorKey.
2006-05-09  Stefan Dösingerwined3d: Implement IWineD3DSurface::IsLost and Restore.
2006-05-09  Stefan Dösingerwined3d: rhw vertex fixup.
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