gdi32: Always use the DIB engine for DDB rendering.
[wine] / dlls / wined3d /
2012-05-29  Kimmo Myllyvirtawined3d: Add NVIDIA GeForce GTX 680.
2012-05-29  Henri Verbeetwined3d: Properly preload index buffers.
2012-05-22  Karsten Elfenbeinwined3d: Add Nvidia GTX 670.
2012-05-22  Henri Verbeetwined3d: Store user clip planes as 4-component float...
2012-05-22  Henri Verbeetwined3d: Get rid of the conv_mat macro.
2012-05-22  Henri Verbeetwined3d: Avoid moving buffers while they're mapped.
2012-05-21  Henri Verbeetwined3d: Don't evict resources that are currently mappe...
2012-05-21  Henri Verbeetwined3d: Get rid of SFLAG_LOCKED.
2012-05-21  Henri Verbeetwined3d: Move the resource map count field up to wined3...
2012-05-15  Francois GougetAssorted typo, spelling, wording and case fixes.
2012-05-03  Henri Verbeetwined3d: Properly check for transformed position in...
2012-05-03  Henri Verbeetwined3d: Use the wined3d_matrix structure for the ident...
2012-05-03  Henri Verbeetwined3d: Determine index buffer location based on verte...
2012-05-03  Henri Verbeetwined3d: The wined3d object doesn't need a parent.
2012-05-02  Alexandre Julliardwined3d: CreateDIBSection doesn't need a DC for the...
2012-05-02  Henri Verbeetwined3d: Figure out the index data pointer inside drawP...
2012-05-02  Henri Verbeetwined3d: Figure out the index size inside drawPrimitive().
2012-05-01  Henri Verbeetwined3d: Keep track of "all_vbo" in the stream info...
2012-04-26  Henri Verbeetwined3d: Move the resource bind_count field up to wined...
2012-04-16  Henri Verbeetwined3d: device_clear_render_targets() never fails.
2012-04-16  Henri Verbeetwined3d: Move the present() back buffer check to the...
2012-04-13  Henri Verbeetwined3d: Unify the wined3d_mapped_rect and wined3d_mapp...
2012-04-09  Henri Verbeetwined3d: Simplify the data.buffer_object assignment...
2012-04-05  Henri Verbeetwined3d: Properly determine the viewport size for front...
2012-03-29  Henri Verbeetwined3d: Fix the VBO check in device_stream_info_from_d...
2012-03-29  Henri Verbeetwined3d: Drop a questionable FIXME in device_stream_inf...
2012-03-29  Henri Verbeetwined3d: Drop the "vbo" check in wined3d_device_process...
2012-03-28  Matteo Bruniwined3d: Support WINED3D_TTFF_COUNT3 texture projection...
2012-03-28  Matteo Bruniwined3d: Update the correct draw buffers mask.
2012-03-28  Henri Verbeetwined3d: Recognise AMD HD 6770M and HD 6750M with close...
2012-03-27  Henri Verbeetwined3d: Drop the ORM_BACKBUFFER special case in surfac...
2012-03-27  Henri Verbeetwined3d: Only update the drawable on surface unmap...
2012-03-27  Henri Verbeetwined3d: Load the backbuffer in the correct location...
2012-03-27  Henri Verbeetwined3d: Drop an Apple hack.
2012-03-16  Henri Verbeetwined3d: Move the WGL extension detection code to the...
2012-03-16  Henri Verbeetwined3d: Use the same code for parsing the WGL extensio...
2012-03-16  Henri Verbeetwined3d: Introduce a separate function for parsing...
2012-03-16  Henri Verbeetwined3d: The current WGL DC should never be NULL in...
2012-03-12  Henri Verbeetwined3d: GL_MAX_TEXTURE_COORDS_ARB is not available...
2012-03-12  Henri Verbeetwined3d: Also recognise the "classic" Mesa Nouveau...
2012-03-12  Henri Verbeetwined3d: surface_cpu_blt() should always receive valid...
2012-03-12  Henri Verbeetwined3d: Pass correctly offset pointers to surface_cpu_...
2012-03-09  Matteo Bruniwined3d: Clamp fog coordinate in the ARB backend too.
2012-03-09  Matteo Bruniwined3d: Clamp fog coordinate in the vertex shader.
2012-03-09  Henri Verbeetwined3d: Remove a texture dimension check in state_alpha().
2012-03-09  Henri Verbeetwined3d: Use ARB_texture_rg for WINED3DFMT_R16G16_UNORM...
2012-03-08  Henri Verbeetwined3d: Remove an outdated comment from load_vertex_da...
2012-03-08  Henri Verbeetwined3d: Remove an outdated comment in state_zwritenable().
2012-03-08  Henri Verbeetwined3d: Don't use floating point for surface height...
2012-03-08  Henri Verbeetwined3d: Remove a transformed vertex loading hack in...
2012-02-29  Henri Verbeetwined3d: Implement resetting the device window in wined...
2012-02-29  Henri Verbeetwined3d: Support color keyed WINED3DFMT_B8G8R8A8_UNORM...
2012-02-24  Henri Verbeetwined3d: Disable z-clipping for transformed vertices...
2012-02-22  Gaurav Jainwined3d: Recognize Nvidia GeForce 320M, 8600M GT &...
2012-02-22  Henri Verbeetwined3d: Specify the depth range in surface_depth_blt().
2012-02-21  Henri Verbeetwined3d: Don't take the wined3d mutex during WM_DISPLAY...
2012-02-13  Henri Verbeetwined3d: Use a format flag instead of a floating point...
2012-02-06  Henri Verbeetwined3d: Complain when the hardware may not be able...
2012-02-02  Matteo Bruniwined3d: Use a separate flag for discarded surfaces.
2012-01-27  Henri Verbeetwined3d: Make sure transparent hardware cursors are...
2012-01-26  Henri Verbeetwined3d: Clear the device if we're not removing the...
2012-01-25  Henri Verbeetwined3d: Only take the wined3d mutex during the WM_DISP...
2012-01-24  Matteo Bruniwined3d: SM1 texture projection always divides by w...
2012-01-24  Henri Verbeetwined3d: Get rid of the vertex buffer conversion hack...
2012-01-23  Stefan Dösingerwined3d: Relax depth blit requirements.
2012-01-20  Henri Verbeetwined3d: Rename WineD3DRectPatch to wined3d_rect_patch.
2012-01-20  Henri Verbeetwined3d: Get rid of the WINED3DSURFTYPE typedef.
2012-01-20  Henri Verbeetwined3d: Get rid of the CONVERT_TYPES typedef.
2012-01-20  Henri Verbeetwined3d: Don't load the draw_binding location in surfac...
2012-01-20  Henri Verbeetwined3d: Properly enable / disable register combiners.
2012-01-19  Matteo Bruniwined3d: Dirtify STATE_FRAMEBUFFER after a FBO depth...
2012-01-19  Henri Verbeetwined3d: Get rid of the WINED3DDECLUSAGE typedef.
2012-01-19  Henri Verbeetwined3d: Get rid of the WINED3DDECLMETHOD typedef.
2012-01-19  Henri Verbeetwined3d: Respect SFLAG_PIN_SYSMEM when creating a surfa...
2012-01-19  Henri Verbeetwined3d: Get rid of the mostly unused blockType field...
2012-01-19  Akihiro Sagawawined3d: Let GetRasterStatus return D3D_OK, again.
2012-01-18  Henri Verbeetwined3d: Get rid of the WINED3DSTATEBLOCKTYPE typedef.
2012-01-18  Henri Verbeetwined3d: Get rid of the WINED3DQUERYTYPE typedef.
2012-01-18  Henri Verbeetwined3d: Get rid of the WINED3DPOOL typedef.
2012-01-18  Henri Verbeetwined3d: Get rid of the WINED3DRESOURCETYPE typedef.
2012-01-18  Henri Verbeetwined3d: Reset the changed float shader constants in...
2012-01-18  Henri Verbeetwined3d: Don't print an ERR if the depth/stencil surfac...
2012-01-17  Austin Englishwined3d: Recognize Nvidia 540M.
2012-01-16  Francois Gougetwined3d: Add a trailing '\n' to a FIXME() message.
2012-01-13  Henri Verbeetwined3d: Get rid of the WINED3DTEXTUREFILTERTYPE typedef.
2012-01-13  Henri Verbeetwined3d: Get rid of wined3d_surface_set_format().
2012-01-13  Henri Verbeetddraw: Implement width and height changes in ddraw_surf...
2012-01-13  Matteo Bruniwined3d: Handle discarded depth-stencil surfaces with...
2012-01-13  Matteo Bruniwined3d: Modify depth-stencil location flags only after...
2012-01-13  Matteo Bruniwined3d: Set depth textures dirty after modifying the...
2012-01-12  Henri Verbeetwined3d: Get rid of the WINED3DBASISTYPE typedef.
2012-01-12  Henri Verbeetwined3d: Get rid of the WINED3DTRANSFORMSTATETYPE typedef.
2012-01-12  Henri Verbeetwined3d: Hold the wined3d mutex in device_process_messa...
2012-01-11  Diego Nieto Cidwined3d: Convert rtInternal and glGammaInternal.
2012-01-11  Henri Verbeetwined3d: Get rid of the WINED3DTEXTUREADDRESS typedef.
2012-01-11  Henri Verbeetwined3d: Get rid of the WINED3DTEXTUREOP typedef.
2012-01-11  Henri Verbeetwined3d: Set SFLAG_PIN_SYSMEM when the application...
2012-01-10  Matteo Bruniwined3d: Don't use separate location flags for depth...
2012-01-10  Matteo Bruniwined3d: Don't try to remove the location flag if it...
2012-01-10  Henri Verbeetwined3d: Get rid of the WINED3DTEXTURETRANSFORMFLAGS...
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