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gdi32: Always use the DIB engine for DDB rendering.
[wine]
/
dlls
/
wined3d
/
2012-05-29
Kimmo Myllyvirta
wined3d: Add NVIDIA GeForce GTX 680.
tree
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commitdiff
2012-05-29
Henri Verbeet
wined3d: Properly preload index buffers.
tree
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commitdiff
2012-05-22
Karsten Elfenbein
wined3d: Add Nvidia GTX 670.
tree
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commitdiff
2012-05-22
Henri Verbeet
wined3d: Store user clip planes as 4-component float...
tree
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commitdiff
2012-05-22
Henri Verbeet
wined3d: Get rid of the conv_mat macro.
tree
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commitdiff
2012-05-22
Henri Verbeet
wined3d: Avoid moving buffers while they're mapped.
tree
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commitdiff
2012-05-21
Henri Verbeet
wined3d: Don't evict resources that are currently mappe...
tree
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commitdiff
2012-05-21
Henri Verbeet
wined3d: Get rid of SFLAG_LOCKED.
tree
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commitdiff
2012-05-21
Henri Verbeet
wined3d: Move the resource map count field up to wined3...
tree
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commitdiff
2012-05-15
Francois Gouget
Assorted typo, spelling, wording and case fixes.
tree
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commitdiff
2012-05-03
Henri Verbeet
wined3d: Properly check for transformed position in...
tree
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commitdiff
2012-05-03
Henri Verbeet
wined3d: Use the wined3d_matrix structure for the ident...
tree
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commitdiff
2012-05-03
Henri Verbeet
wined3d: Determine index buffer location based on verte...
tree
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commitdiff
2012-05-03
Henri Verbeet
wined3d: The wined3d object doesn't need a parent.
tree
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commitdiff
2012-05-02
Alexandre Julliard
wined3d: CreateDIBSection doesn't need a DC for the...
tree
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commitdiff
2012-05-02
Henri Verbeet
wined3d: Figure out the index data pointer inside drawP...
tree
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commitdiff
2012-05-02
Henri Verbeet
wined3d: Figure out the index size inside drawPrimitive().
tree
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commitdiff
2012-05-01
Henri Verbeet
wined3d: Keep track of "all_vbo" in the stream info...
tree
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commitdiff
2012-04-26
Henri Verbeet
wined3d: Move the resource bind_count field up to wined...
tree
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commitdiff
2012-04-16
Henri Verbeet
wined3d: device_clear_render_targets() never fails.
tree
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commitdiff
2012-04-16
Henri Verbeet
wined3d: Move the present() back buffer check to the...
tree
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commitdiff
2012-04-13
Henri Verbeet
wined3d: Unify the wined3d_mapped_rect and wined3d_mapp...
tree
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commitdiff
2012-04-09
Henri Verbeet
wined3d: Simplify the data.buffer_object assignment...
tree
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commitdiff
2012-04-05
Henri Verbeet
wined3d: Properly determine the viewport size for front...
tree
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commitdiff
2012-03-29
Henri Verbeet
wined3d: Fix the VBO check in device_stream_info_from_d...
tree
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commitdiff
2012-03-29
Henri Verbeet
wined3d: Drop a questionable FIXME in device_stream_inf...
tree
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commitdiff
2012-03-29
Henri Verbeet
wined3d: Drop the "vbo" check in wined3d_device_process...
tree
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commitdiff
2012-03-28
Matteo Bruni
wined3d: Support WINED3D_TTFF_COUNT3 texture projection...
tree
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commitdiff
2012-03-28
Matteo Bruni
wined3d: Update the correct draw buffers mask.
tree
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commitdiff
2012-03-28
Henri Verbeet
wined3d: Recognise AMD HD 6770M and HD 6750M with close...
tree
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commitdiff
2012-03-27
Henri Verbeet
wined3d: Drop the ORM_BACKBUFFER special case in surfac...
tree
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commitdiff
2012-03-27
Henri Verbeet
wined3d: Only update the drawable on surface unmap...
tree
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commitdiff
2012-03-27
Henri Verbeet
wined3d: Load the backbuffer in the correct location...
tree
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commitdiff
2012-03-27
Henri Verbeet
wined3d: Drop an Apple hack.
tree
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commitdiff
2012-03-16
Henri Verbeet
wined3d: Move the WGL extension detection code to the...
tree
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commitdiff
2012-03-16
Henri Verbeet
wined3d: Use the same code for parsing the WGL extensio...
tree
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commitdiff
2012-03-16
Henri Verbeet
wined3d: Introduce a separate function for parsing...
tree
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commitdiff
2012-03-16
Henri Verbeet
wined3d: The current WGL DC should never be NULL in...
tree
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commitdiff
2012-03-12
Henri Verbeet
wined3d: GL_MAX_TEXTURE_COORDS_ARB is not available...
tree
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commitdiff
2012-03-12
Henri Verbeet
wined3d: Also recognise the "classic" Mesa Nouveau...
tree
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commitdiff
2012-03-12
Henri Verbeet
wined3d: surface_cpu_blt() should always receive valid...
tree
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commitdiff
2012-03-12
Henri Verbeet
wined3d: Pass correctly offset pointers to surface_cpu_...
tree
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commitdiff
2012-03-09
Matteo Bruni
wined3d: Clamp fog coordinate in the ARB backend too.
tree
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commitdiff
2012-03-09
Matteo Bruni
wined3d: Clamp fog coordinate in the vertex shader.
tree
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commitdiff
2012-03-09
Henri Verbeet
wined3d: Remove a texture dimension check in state_alpha().
tree
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commitdiff
2012-03-09
Henri Verbeet
wined3d: Use ARB_texture_rg for WINED3DFMT_R16G16_UNORM...
tree
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commitdiff
2012-03-08
Henri Verbeet
wined3d: Remove an outdated comment from load_vertex_da...
tree
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commitdiff
2012-03-08
Henri Verbeet
wined3d: Remove an outdated comment in state_zwritenable().
tree
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commitdiff
2012-03-08
Henri Verbeet
wined3d: Don't use floating point for surface height...
tree
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commitdiff
2012-03-08
Henri Verbeet
wined3d: Remove a transformed vertex loading hack in...
tree
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commitdiff
2012-02-29
Henri Verbeet
wined3d: Implement resetting the device window in wined...
tree
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commitdiff
2012-02-29
Henri Verbeet
wined3d: Support color keyed WINED3DFMT_B8G8R8A8_UNORM...
tree
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commitdiff
2012-02-24
Henri Verbeet
wined3d: Disable z-clipping for transformed vertices...
tree
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commitdiff
2012-02-22
Gaurav Jain
wined3d: Recognize Nvidia GeForce 320M, 8600M GT &...
tree
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commitdiff
2012-02-22
Henri Verbeet
wined3d: Specify the depth range in surface_depth_blt().
tree
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commitdiff
2012-02-21
Henri Verbeet
wined3d: Don't take the wined3d mutex during WM_DISPLAY...
tree
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commitdiff
2012-02-13
Henri Verbeet
wined3d: Use a format flag instead of a floating point...
tree
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commitdiff
2012-02-06
Henri Verbeet
wined3d: Complain when the hardware may not be able...
tree
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commitdiff
2012-02-02
Matteo Bruni
wined3d: Use a separate flag for discarded surfaces.
tree
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commitdiff
2012-01-27
Henri Verbeet
wined3d: Make sure transparent hardware cursors are...
tree
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commitdiff
2012-01-26
Henri Verbeet
wined3d: Clear the device if we're not removing the...
tree
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commitdiff
2012-01-25
Henri Verbeet
wined3d: Only take the wined3d mutex during the WM_DISP...
tree
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commitdiff
2012-01-24
Matteo Bruni
wined3d: SM1 texture projection always divides by w...
tree
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commitdiff
2012-01-24
Henri Verbeet
wined3d: Get rid of the vertex buffer conversion hack...
tree
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commitdiff
2012-01-23
Stefan Dösinger
wined3d: Relax depth blit requirements.
tree
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commitdiff
2012-01-20
Henri Verbeet
wined3d: Rename WineD3DRectPatch to wined3d_rect_patch.
tree
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commitdiff
2012-01-20
Henri Verbeet
wined3d: Get rid of the WINED3DSURFTYPE typedef.
tree
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commitdiff
2012-01-20
Henri Verbeet
wined3d: Get rid of the CONVERT_TYPES typedef.
tree
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commitdiff
2012-01-20
Henri Verbeet
wined3d: Don't load the draw_binding location in surfac...
tree
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commitdiff
2012-01-20
Henri Verbeet
wined3d: Properly enable / disable register combiners.
tree
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commitdiff
2012-01-19
Matteo Bruni
wined3d: Dirtify STATE_FRAMEBUFFER after a FBO depth...
tree
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commitdiff
2012-01-19
Henri Verbeet
wined3d: Get rid of the WINED3DDECLUSAGE typedef.
tree
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commitdiff
2012-01-19
Henri Verbeet
wined3d: Get rid of the WINED3DDECLMETHOD typedef.
tree
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commitdiff
2012-01-19
Henri Verbeet
wined3d: Respect SFLAG_PIN_SYSMEM when creating a surfa...
tree
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commitdiff
2012-01-19
Henri Verbeet
wined3d: Get rid of the mostly unused blockType field...
tree
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commitdiff
2012-01-19
Akihiro Sagawa
wined3d: Let GetRasterStatus return D3D_OK, again.
tree
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commitdiff
2012-01-18
Henri Verbeet
wined3d: Get rid of the WINED3DSTATEBLOCKTYPE typedef.
tree
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commitdiff
2012-01-18
Henri Verbeet
wined3d: Get rid of the WINED3DQUERYTYPE typedef.
tree
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commitdiff
2012-01-18
Henri Verbeet
wined3d: Get rid of the WINED3DPOOL typedef.
tree
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commitdiff
2012-01-18
Henri Verbeet
wined3d: Get rid of the WINED3DRESOURCETYPE typedef.
tree
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commitdiff
2012-01-18
Henri Verbeet
wined3d: Reset the changed float shader constants in...
tree
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commitdiff
2012-01-18
Henri Verbeet
wined3d: Don't print an ERR if the depth/stencil surfac...
tree
|
commitdiff
2012-01-17
Austin English
wined3d: Recognize Nvidia 540M.
tree
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commitdiff
2012-01-16
Francois Gouget
wined3d: Add a trailing '\n' to a FIXME() message.
tree
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commitdiff
2012-01-13
Henri Verbeet
wined3d: Get rid of the WINED3DTEXTUREFILTERTYPE typedef.
tree
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commitdiff
2012-01-13
Henri Verbeet
wined3d: Get rid of wined3d_surface_set_format().
tree
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commitdiff
2012-01-13
Henri Verbeet
ddraw: Implement width and height changes in ddraw_surf...
tree
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commitdiff
2012-01-13
Matteo Bruni
wined3d: Handle discarded depth-stencil surfaces with...
tree
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commitdiff
2012-01-13
Matteo Bruni
wined3d: Modify depth-stencil location flags only after...
tree
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commitdiff
2012-01-13
Matteo Bruni
wined3d: Set depth textures dirty after modifying the...
tree
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commitdiff
2012-01-12
Henri Verbeet
wined3d: Get rid of the WINED3DBASISTYPE typedef.
tree
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commitdiff
2012-01-12
Henri Verbeet
wined3d: Get rid of the WINED3DTRANSFORMSTATETYPE typedef.
tree
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commitdiff
2012-01-12
Henri Verbeet
wined3d: Hold the wined3d mutex in device_process_messa...
tree
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commitdiff
2012-01-11
Diego Nieto Cid
wined3d: Convert rtInternal and glGammaInternal.
tree
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commitdiff
2012-01-11
Henri Verbeet
wined3d: Get rid of the WINED3DTEXTUREADDRESS typedef.
tree
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commitdiff
2012-01-11
Henri Verbeet
wined3d: Get rid of the WINED3DTEXTUREOP typedef.
tree
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commitdiff
2012-01-11
Henri Verbeet
wined3d: Set SFLAG_PIN_SYSMEM when the application...
tree
|
commitdiff
2012-01-10
Matteo Bruni
wined3d: Don't use separate location flags for depth...
tree
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commitdiff
2012-01-10
Matteo Bruni
wined3d: Don't try to remove the location flag if it...
tree
|
commitdiff
2012-01-10
Henri Verbeet
wined3d: Get rid of the WINED3DTEXTURETRANSFORMFLAGS...
tree
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commitdiff
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