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wined3d: Recognise the SM4 "primID" register type.
[wine]
/
dlls
/
wined3d
/
stateblock.c
2012-10-08
Henri Verbeet
wined3d: wined3d_stateblock_apply() never fails.
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2012-10-08
Henri Verbeet
wined3d: wined3d_stateblock_capture() never fails.
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2012-10-04
Henri Verbeet
wined3d: Just return the surface from wined3d_swapchain...
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2012-09-05
Henri Verbeet
wined3d: Just return the swapchain from wined3d_device_...
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2012-07-20
Henri Verbeet
wined3d: Convert some uppercase hex constants to lowercase.
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2012-06-01
Francois Gouget
wined3d: We must include Wine's port.h before using...
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2012-05-22
Henri Verbeet
wined3d: Store user clip planes as 4-component float...
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2012-05-03
Henri Verbeet
wined3d: Use the wined3d_matrix structure for the ident...
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2012-01-19
Henri Verbeet
wined3d: Get rid of the mostly unused blockType field...
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2012-01-18
Henri Verbeet
wined3d: Get rid of the WINED3DSTATEBLOCKTYPE typedef.
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2012-01-18
Henri Verbeet
wined3d: Reset the changed float shader constants in...
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2012-01-13
Henri Verbeet
wined3d: Get rid of the WINED3DTEXTUREFILTERTYPE typedef.
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2012-01-12
Henri Verbeet
wined3d: Get rid of the WINED3DTRANSFORMSTATETYPE typedef.
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2012-01-11
Henri Verbeet
wined3d: Get rid of the WINED3DTEXTUREADDRESS typedef.
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2012-01-11
Henri Verbeet
wined3d: Get rid of the WINED3DTEXTUREOP typedef.
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2012-01-10
Henri Verbeet
wined3d: Get rid of the WINED3DTEXTURETRANSFORMFLAGS...
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2012-01-10
Henri Verbeet
wined3d: Get rid of the WINED3DTEXTURESTAGESTATETYPE...
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2012-01-09
Henri Verbeet
wined3d: Get rid of the WINED3DSAMPLERSTATETYPE typedef.
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2012-01-06
Henri Verbeet
wined3d: Get rid of the WINED3DBACKBUFFER_TYPE typedef.
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2012-01-05
Henri Verbeet
wined3d: Get rid of the WINED3DPATCHEDGESTYLE typedef.
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2012-01-05
Henri Verbeet
wined3d: Get rid of the WINED3DMATERIALCOLORSOURCE...
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2012-01-03
Henri Verbeet
wined3d: Get rid of the WINED3DSTENCILOP typedef.
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2012-01-03
Henri Verbeet
wined3d: Get rid of the WINED3DCULL typedef.
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2012-01-03
Henri Verbeet
wined3d: Get rid of the WINED3DFILLMODE typedef.
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2012-01-03
Henri Verbeet
wined3d: Get rid of the WINED3DSHADEMODE typedef.
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2011-12-22
Henri Verbeet
wined3d: Get rid of the WINED3DFOGMODE typedef.
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2011-12-22
Henri Verbeet
wined3d: Get rid of the WINED3DZBUFFERTYPE typedef.
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2011-12-21
Henri Verbeet
wined3d: Get rid of the WINED3DCMPFUNC typedef.
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2011-12-21
Henri Verbeet
wined3d: Get rid of the WINED3DVERTEXBLENDFLAGS typedef.
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2011-12-20
Henri Verbeet
wined3d: Get rid of the WINED3DRENDERSTATETYPE typedef.
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2011-12-20
Henri Verbeet
wined3d: Get rid of the WINED3DDEGREETYPE typedef.
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2011-12-19
Henri Verbeet
wined3d: Get rid of the WINED3DBLENDOP typedef.
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2011-12-19
Henri Verbeet
wined3d: Get rid of the WINED3DBLEND typedef.
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2011-12-07
Henri Verbeet
wined3d: Unbind stateblock resources in wined3d_device_...
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2011-12-02
Henri Verbeet
wined3d: Get rid of the WINED3DPRESENT_PARAMETERS typedef.
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2011-11-23
Henri Verbeet
wined3d: Get rid of the WINED3DLINEPATTERN typedef.
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2011-11-22
Henri Verbeet
wined3d: Get rid of the WINED3DVIEWPORT typedef.
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2011-11-08
Henri Verbeet
wined3d: Get rid of the SAVEDSTATES typedef.
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2011-09-21
Rico Schüller
wined3d: Fix spelling.
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2011-07-14
Henri Verbeet
wined3d: Get rid of the clip status code.
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2011-07-14
Henri Verbeet
wined3d: Store a pointer to the framebuffer state in...
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2011-05-17
Henri Verbeet
wined3d: Get rid of the IWineD3DDevice typedefs.
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2011-05-17
Henri Verbeet
wined3d: Remove COM from the device implementation.
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2011-05-17
Henri Verbeet
wined3d: Remove state management methods from the IWine...
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2011-05-16
Stefan Dösinger
wined3d: Cast clipplane doubles to floats.
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2011-05-11
Henri Verbeet
wined3d: Remove object creation methods from the IWineD...
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2011-04-29
Henri Verbeet
wined3d: Get rid of the IWineD3DSurface typedefs.
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2011-04-29
Henri Verbeet
wined3d: Remove COM from the surface implementation.
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2011-04-22
Stefan Dösinger
d3d: Map D3DRS_ZBIAS to WINED3DRS_DEPTHBIAS.
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2011-04-20
Henri Verbeet
wined3d: Decrement the vertex declaration refcount...
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2011-04-19
Henri Verbeet
wined3d: Set resource bindings to NULL before releasing...
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2011-04-14
Henri Verbeet
wined3d: Get rid of the IWineD3DSwapChain typedefs.
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2011-04-14
Henri Verbeet
wined3d: Remove COM from the swapchain implementation.
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2011-03-31
Henri Verbeet
wined3d: Get rid of the IWineD3DBaseShader typedefs.
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2011-03-31
Henri Verbeet
wined3d: Remove COM from the shader implementation.
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2011-03-30
Henri Verbeet
wined3d: Get rid of IWineD3DPixelShader.
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2011-03-30
Henri Verbeet
wined3d: Get rid of IWineD3DVertexShader.
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2011-03-28
Henri Verbeet
wined3d: Get rid of the IWineD3DBaseTexture typedefs.
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2011-03-28
Henri Verbeet
wined3d: Remove COM from the texture implementation.
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2011-03-11
Henri Verbeet
wined3d: Get rid of IWineD3DSurface::GetDesc().
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2011-03-09
Henri Verbeet
wined3d: Merge the various resource desc structures.
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2011-03-04
Henri Verbeet
wined3d: Get rid of the IWineD3DBuffer typedef.
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2011-03-04
Henri Verbeet
wined3d: Remove COM from the buffer implementation.
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2011-02-03
Henri Verbeet
wined3d: Get rid of the IWineD3DVertexDeclaration typedefs.
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2011-02-03
Henri Verbeet
wined3d: Remove COM from the vertex declaration.
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2011-01-31
Henri Verbeet
wined3d: Get rid of the IWineD3DStateBlockImpl typedef.
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2011-01-31
Henri Verbeet
wined3d: Remove COM from the stateblock.
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2010-10-01
Henri Verbeet
wined3d: Also pass the destination state directly to...
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2010-09-28
Henri Verbeet
wined3d: Remove IWineD3DStateBlock::InitStartupStateBlo...
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2010-09-27
Henri Verbeet
wined3d: Set initial stateblock state directly on a...
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2010-09-27
Henri Verbeet
wined3d: Capture stateblock state from a wined3d_state...
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2010-09-27
Henri Verbeet
wined3d: Pass a wined3d_state structure to apply_lights().
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2010-09-27
Henri Verbeet
wined3d: Pass a wined3d_state structure to record_lights().
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2010-09-22
Henri Verbeet
wined3d: Move clip status to wined3d_state.
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2010-09-22
Henri Verbeet
wined3d: Move clip plane state to wined3d_state.
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2010-09-22
Henri Verbeet
wined3d: Move light state to wined3d_state.
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2010-09-22
Henri Verbeet
wined3d: Move the primitive type to wined3d_state.
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2010-09-21
Henri Verbeet
wined3d: Move base vertex state to wined3d_state.
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2010-09-21
Henri Verbeet
wined3d: Move index buffer state to wined3d_state.
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2010-09-21
Henri Verbeet
wined3d: Move stream state to wined3d_state.
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2010-09-20
Henri Verbeet
wined3d: Move pixel shader constants to wined3d_state.
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2010-09-20
Henri Verbeet
wined3d: Move the pixel shader to wined3d_state.
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2010-09-20
Henri Verbeet
wined3d: Move vertex shader constants to wined3d_state.
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2010-09-20
Henri Verbeet
wined3d: Move the vertex shader to wined3d_state.
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2010-09-18
Henri Verbeet
wined3d: Move the vertex declaration to wined3d_state.
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2010-09-18
Henri Verbeet
wined3d: Move texture bindings to wined3d_state.
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2010-09-16
Henri Verbeet
wined3d: Move sampler states to wined3d_state.
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2010-09-16
Henri Verbeet
wined3d: Move texture states to wined3d_state.
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2010-09-16
Henri Verbeet
wined3d: Move transforms to wined3d_state.
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2010-09-16
Henri Verbeet
wined3d: Move the material to wined3d_state.
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2010-09-15
Henri Verbeet
wined3d: Move the viewport to wined3d_state.
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2010-09-15
Henri Verbeet
wined3d: Move the scissor rect to wined3d_state.
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2010-09-15
Henri Verbeet
wined3d: Introduce a separate structure for stateblock...
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2010-09-14
Henri Verbeet
wined3d: Introduce a structure for stream state.
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2010-09-14
Henri Verbeet
wined3d: Get rid of redundant comparisons against NULL...
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2010-06-02
Henri Verbeet
wined3d: Sampler states are 1-based.
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2010-04-21
Henri Verbeet
wined3d: Fix some more misspellings of "device".
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2010-04-20
Henri Verbeet
wined3d: Store the auto depth/stencil surface as an...
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2010-04-06
Henri Verbeet
wined3d: Capture the correct scissor rectangle.
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2010-01-05
Henri Verbeet
wined3d: Handle stateblock capture for default lights...
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