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Revert "d3d: Remove AddRef from IWineD3DDevice_GetTexture.".
[wine]
/
dlls
/
wined3d
/
Makefile.in
2006-10-02
Ivan Gyurdiev
wined3d: Win64 printf fixes.
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2006-09-29
Michael Stefaniuc
Add a WINE_NO_LONG_INT define to many makefiles to...
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2006-09-14
Alexandre Julliard
makefiles: Generate the dependencies line to avoid...
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2006-06-19
Jason Green
wined3d: Move constant loading into target-specific...
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2006-06-09
Jason Green
wined3d: Add the bulk of the GLSL string generation...
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2006-05-15
Stefan Dösinger
wined3d: Implement IWineGDISurface.
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2006-05-09
Ivan Gyurdiev
wined3d: Addline cleanup.
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2006-04-18
Stefan Dösinger
wined3d: Add IWineD3DPalette.
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2005-08-25
Oliver Stieber
Implemented stubbed out pixel shaders and their states...
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2005-08-08
Oliver Stieber
Remove dxguid dependency.
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2005-06-23
Oliver Stieber
Implement swapchains.
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2005-05-09
Alexandre Julliard
Added rules for building import libraries in the indivi...
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2005-03-03
Oliver Stieber
Added a stubbed out version of query to d3d9 and wined3d.
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2005-01-19
Raphael Junqueira
Begin support of VertexDeclaration on wined3d using...
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2005-01-17
Jason Edmeades
- Add texture support for all the texture types for...
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2005-01-09
Jason Edmeades
Add render target support, and ensure there is a front...
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2004-12-09
Jason Edmeades
Add {G,S}etIndices, {G,S}Viewport and enable the basic...
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2004-12-07
Jason Edmeades
Add BaseTexture class support, call from d3d9.
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2004-11-24
Jason Edmeades
Add indexbuffer support into wined3d.
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2004-10-21
Jason Edmeades
Implement the beginnings of the stateblock class, and...
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2004-10-14
Jason Edmeades
- Add support (as far as was previously) for the Vertex...
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2004-10-07
Jason Edmeades
Add a IWineD3DDevice object type (empty for now), and...
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2004-09-28
Jason Edmeades
- Make d3d8 know about the wined3d device and start...
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2004-09-23
Jason Edmeades
Create a wined3d interface, and generate a wined3d...
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2004-01-27
Alexandre Julliard
Only link against libdxguid where necessary.
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2003-11-14
Raphael Junqueira
Add the wined3d dll for beginning a cleaner d3d archite...
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