Avoid crashes in ddraw.dll when loading it without x11drv, for
[wine] / dlls / ddraw / d3ddevice /
2004-12-06  Dmitry TimoshkovAvoid crashes in ddraw.dll when loading it without...
2004-11-30  Eric PouechConst correctness fixes.
2004-10-22  Francois GougetAssorted spelling fixes.
2004-09-08  Alexandre JulliardRemoved some more uses of the non-standard ICOM_THIS...
2004-09-08  Hans LeidekkerFix signed/unsigned comparison warnings.
2004-08-23  Alexandre JulliardGet rid of the no longer used ICOM_MSVTABLE_COMPAT_Dumm...
2004-08-12  Alexandre JulliardGet rid of the non-standard ICOM_VTABLE macro.
2004-08-06  Christian CostaImplemented IDirect3DDevice{2,3}::GetLightState.
2004-07-30  Christian CostaAdded native and emulated S3TC support.
2004-07-12  Lionel UlmerBetter handle the frame-buffer locking case.
2004-06-04  Lionel UlmerMove the FPS computation from the D3D code to the commo...
2004-03-23  Christian CostaDo not return an error when setting a material to NULL.
2004-03-20  Christian CostaImprove D3D7 compatibility.
2004-01-30  Lionel UlmerFix the Z transform in the XYRZHW case.
2003-12-30  Lionel UlmerAlso remove in the D3D code the pedantic check on the...
2003-12-08  Lionel UlmerLimit usage of vertex arrays to correct states.
2003-11-25  Lionel UlmerUse vertex arrays when possible.
2003-11-18  Lionel UlmerFix some other multi-texturing problems.
2003-11-17  Lionel UlmerFix graphical corruption on surface lock when multi...
2003-11-11  Lionel UlmerFix parsing of GL version string in X.Y cases.
2003-11-11  Lionel UlmerBetter color-keying support.
2003-11-09  Lionel UlmerFix some stupid bug with missing braces.
2003-10-16  Christian CostaAdd support for all Z buffer depths that are lower...
2003-10-14  Christian CostaAdd necessary AddRef/Release stuff to {Set/Get}CurrentV...
2003-10-06  Daniel MarmierFixed warnings with gcc option "-Wwrite-strings".
2003-09-30  Christian CostaSmall lighting fix.
2003-09-15  Lionel Ulmer- add ZBuffer write support
2003-09-05  Alexandre JulliardFixed header dependencies to be fully compatible with...
2003-08-18  Lionel UlmerAdded support for multi-texturing.
2003-08-05  Lionel UlmerSupport the mimap lod bias extension.
2003-08-05  Lionel UlmerProper MIRROR texture address support.
2003-08-02  Lionel UlmerReport some news caps that were added in DX6.
2003-07-30  Lionel UlmerFixed the TEXCOORDINDEX code.
2003-07-28  Lionel UlmerBetter caps support (ie more in line with what GL reports).
2003-07-26  Lionel Ulmer- added a ddraw_fps debug channel
2003-07-16  Lionel Ulmer- do not forget to set the 'initial_upload_done' flag...
2003-07-15  Francois GougetSpelling fixes (s/occured/occurred/ and variants).
2003-07-11  Lionel Ulmer- added fast-path for color-keyed Blts
2003-07-08  Lionel Ulmer- fix FPS computation
2003-06-23  Lionel Ulmer- some TRACEing fixes
2003-06-16  Lionel Ulmer- rewrote the buffer to buffer fast path using Texture...
2003-06-16  Lionel Ulmer- fix some regressions
2003-06-16  Lionel Ulmer- GL state change optimizations
2003-06-13  Lionel Ulmer- fixes the COLORFILL case for front-buffer
2003-06-13  Lionel UlmerFix the BLT COLOR_FILL case.
2003-06-04  Lionel Ulmer- fix the texture upload code when RECT is actually...
2003-06-04  Lionel Ulmer- Viewport hack to get some old D3D1 games to work
2003-06-04  Lionel Ulmer- small TRACEing fix
2003-06-04  Lionel Ulmer- fix (stupid) regressions introduced by last series...
2003-06-04  Lionel Ulmer- some GL critical section fixes
2003-06-04  Lionel Ulmer- proper (tested on Win2K) reference counting for Direc...
2003-06-04  Lionel Ulmer- added RECT support to the texture upload code
2003-06-04  Lionel Ulmer- some clean-ups (extension code to be added soon)
2003-06-04  Lionel UlmerFix texture parameters handling on texture change.
2003-06-04  Lionel Ulmer- remove some extraneous saving of the read buffer...
2003-06-04  Lionel Ulmer- protect viewport setting with GL lock
2003-06-04  Lionel UlmerSome threading fixes (prevents some dead-locks).
2003-06-04  Lionel Ulmer- implement FB => Texture blits
2003-06-04  Lionel Ulmer- do not search for attached surfaces if the texture...
2003-05-22  Lionel Ulmer- remove fogging too when doing the flush of the frame...
2003-05-20  Christian CostaRemove all openGL calls in execute buffers and use...
2003-05-20  Lionel Ulmer- some tracing fixes
2003-05-20  Lionel UlmerNo need to flush the surface back if last lock was...
2003-05-20  Lionel Ulmer- fix bug in 'Blt DEPTH_FILL' override
2003-05-20  Lionel UlmerHave Lights and Clipplanes transformed properly.
2003-05-20  Lionel Ulmer- implement the TFACTOR texture stage state
2003-05-19  Lionel UlmerAdded support for non-full screen viewports and clearing.
2003-05-19  Lionel UlmerAdded RGB 32 surface locking (seems to work fine withou...
2003-05-17  Lionel UlmerSupport for device surface locking.
2003-05-17  Lionel UlmerSilence some TRACEs to better spot real errors.
2003-05-13  Francois GougetFix miscellaneous spelling errors and typos.
2003-05-12  Lionel Ulmer- separate geometry tracing in a new debug channel...
2003-05-11  Lionel Ulmer- added mipmapping support
2003-05-11  Christian CostaPut the device name string on the stack during devices...
2003-05-08  Lionel Ulmer- only enumerate 32 bpp ARGB texture format and remove...
2003-05-04  Lionel UlmerActually set the GL context before doing any GL calls.
2003-04-22  Alexandre JulliardMoved x11drv.h to dlls/x11drv.
2003-04-12  Alexandre JulliardHeader files must not include config.h.
2003-03-15  Tony LambregtsReplace DPRINTF with TRACE.
2003-03-07  Lionel Ulmer- some Caps clean-up when no OpenGL compiled in
2003-02-12  Lionel UlmerUse the dwStartVertex argument in the Draw*PrimitiveVB...
2003-02-12  Lionel UlmerChange algorithm to detect lighted / unlighted vertices.
2003-02-12  Lionel UlmerHandle the COLORVERTEX render state.
2003-02-12  Lionel UlmerTrace after the matrix has been copied, not before.
2003-02-12  Lionel Ulmer- fixed GetTransform
2003-02-12  Lionel UlmerAdded fogging for transformed vertices.
2003-02-12  Christian CostaFix comment in ZfromZproj.
2003-02-12  Christian CostaImplemented IDirect3DDevice7_Load.
2003-01-23  Christian CostaImplement vertex and pixel fog.
2003-01-20  Christian CostaHandle more light states.
2003-01-07  Lionel Ulmer - rewrote a little bit the state magagement to remove...
2003-01-07  Dimitrie O. PaunDefine NONAMELESS{STRUCT,UNION} explicitly in the files...
2003-01-07  Christoph FrickImplementation of (Get|Set)ClipPlane for d3d7.
2003-01-05  Lionel UlmerFactorize the 'ortho' code (will be needed later on).
2003-01-05  Lionel Ulmer- fix in the GetHandle method
2003-01-03  Lionel UlmerEnable Z buffer by default.
2003-01-03  Lionel Ulmer- some fixes / optimisations in the color keying code
2003-01-03  Lionel Ulmer- re-activate the color-keying code
2003-01-03  Christian CostaReenable device's default render states initialization.
2003-01-03  Lionel UlmerFix order of texture enumeration to fix yet another...
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