wininet/tests: Prefer winehq.org over winehq.com.
[wine] / dlls / d3d9 /
2009-04-27  Stefan Dösingerd3d: Limit d3d8 and d3d9 vshader constants to 256.
2009-04-27  David Adamd3d9: Fix a copy/paste error in test.
2009-04-24  David Adamwined3d: SetDepthStencilSurface is always called when...
2009-04-23  Henri Verbeetwined3d: Get rid of the shared_handle parameter.
2009-04-22  David Adamd3d9: Add tests for IDirect3D9Device_Reset.
2009-04-09  Stefan Dösingerd3d: Remove the format from index buffers.
2009-04-09  Stefan Dösingerwined3d: Remove the buffer fvf.
2009-04-09  Stefan Dösingerd3d9: Store the FVF in the d3d9 vertex buffer.
2009-04-08  Stefan Dösingerwined3d: Merge IWineD3DIndexBuffer and IWineD3DBuffer.
2009-04-08  Stefan Dösingerwined3d: Use Map and Unmap for index buffers.
2009-04-08  Stefan Dösingerd3d: Unify WINED3DVERTEXBUFFER_DESC and WINED3DINDEXBUF...
2009-04-08  Stefan Dösingerd3d8, d3d9: Don't rely on the wined3d buffer type.
2009-03-27  Henri Verbeetwined3d: Unify vertex and texture formats.
2009-03-27  Henri Verbeetwined3d: Don't create an END element for wined3d vertex...
2009-03-26  Henri Verbeetd3d9: Don't depend on specific display modes in test_re...
2009-03-26  Henri Verbeetd3d9: Properly initialize the viewport dimensions.
2009-03-26  Henri Verbeetd3d9: Fix some indentation.
2009-03-23  Henri Verbeetd3d9: Fix locking.
2009-03-23  Henri Verbeetd3d9: Get rid of resource.c.
2009-03-23  Henri Verbeetd3d9: Get rid of basetexture.c.
2009-03-23  Michael Stefaniucd3d9/tests: Use LONG instead of long.
2009-03-12  Michael Stefaniucd3d9/tests: Fix some ok() strings in the fog test.
2009-03-12  Michael Stefaniucd3d9/tests: Limit the back buffer to 800x600 in the...
2009-03-11  Henri Verbeetd3d9: Present parameters are an array when D3DCREATE_AD...
2009-03-09  Henri Verbeetd3d9: Fix some sign compare warnings.
2009-03-06  Henri Verbeetd3d9: Improve IDirect3DDevice9::SetFVF() code flow.
2009-03-06  Henri Verbeetwined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer.
2009-03-05  Henri Verbeetwined3d: Add separate methods for setting the primitive...
2009-03-05  Henri Verbeetwined3d: Pass the vertex count rather than the primitiv...
2009-03-04  Jörg Höhled3d9/tests: Fix typos in text.
2009-02-25  Francois Gougetd3d9/tests: Use win_skip() to skip over unimplemented...
2009-02-24  Stefan Dösingerd3d9: Add an alpha blending test.
2009-02-23  Henri Verbeetd3d10core: Keep a reference to the wined3d device in...
2009-02-20  Henri Verbeetwined3d: Add DXGI formats to WINED3DFORMAT.
2009-02-20  Henri Verbeetd3d9: Explicitly convert between D3DFORMAT and WINED3DF...
2009-02-19  Henri Verbeetd3d9: Also copy the AutoDepthStencilFormat field in...
2009-02-11  Stefan Dösingerd3d9: Test table fog and exp fog in the shader fog...
2009-02-11  Stefan Dösingerwined3d: Properly set the fog frag coord according...
2009-01-29  Michael Stefaniucd3d9: Remove superfluous pointer casts.
2009-01-28  Marcus Meissnerd3d9: Remove useless NULL check in stateblock test...
2009-01-28  Alasdair Sinclaird3d9/tests: Fix missing void in empty parameter list.
2009-01-28  Marcus Meissnerd3d9: Initialize hr (Coverity).
2009-01-20  Stefan Dösingerwined3d: Get rid of last_was_foggy_shader & friends.
2009-01-20  Henri Verbeetd3d9: Remove some superfluous pointer casts.
2009-01-16  Henri Verbeetd3d9: Properly test for dynamic usage in device_parent_...
2009-01-16  Henri Verbeetwined3d: Add an IWineD3DDeviceParent interface.
2009-01-13  Stefan Dösingerd3d9: Use D3DFOG_* constants instead of plain integers.
2009-01-13  Stefan Dösingerd3d9: Properly set AutoRestoreDisplayMode.
2009-01-09  Stefan Dösingerddrawex: Add a test for the permanent DC function.
2009-01-06  Henri Verbeetd3d: Explicitly translate texture stage states.
2009-01-06  Henri Verbeetd3d9: Don't test invalid texture stages.
2009-01-03  Stefan Dösingerddraw: Add a test for IDirectDrawSurface::GetDC.
2009-01-02  Roderick Colenbranderd3d9: Relax color matching in bumpmap test.
2008-12-30  Henri Verbeetd3d: Correct some debug levels.
2008-12-30  Henri Verbeetd3d9: Use separate codepaths for failure and NULL retur...
2008-12-29  Henri Verbeetd3d9: Use a HAL device for the stateblock tests.
2008-12-29  Henri Verbeetwined3d: The initial value for D3DRS_POINTSIZE_MAX...
2008-12-29  Henri Verbeetd3d: Make sure the device is properly released when...
2008-12-29  Henri Verbeetd3d9: Release the vertex declaration once we're done...
2008-12-29  Chris Robinsond3d9: Use the correct size for D3DFVF_XYZW.
2008-12-24  Henri Verbeetd3d9: Don't crash in GetFVF() if a NULL vertex declarat...
2008-12-23  Vincent Pelletierd3d9: Set IDirect3DDevice9Impl_GetVertexShader return...
2008-12-22  Rico Schüllerd3d9/tests: Don't create a Null-shader in d3d9, it...
2008-12-18  Henri Verbeetd3d9: Add a test for shader constant application throug...
2008-12-18  Henri Verbeetd3d9: Fix a trace.
2008-12-17  Henri Verbeetd3d9: Fix the shader constant test.
2008-12-17  Henri Verbeetwined3d: Remove GetFVF() and SetFVF() from IWineD3DDevice.
2008-12-16  Henri Verbeetwined3d: Refuse to create shaders with a NULL function.
2008-12-12  Francois Gougetd3d9/tests: Make some functions static.
2008-12-04  Huw Daviesd3d9/tests: Skip tests if we can't create the D3D9...
2008-12-04  Alexandre Julliardd3d9: Make some functions static.
2008-12-04  Stefan Dösingerwined3d: Fix D3DFMT_R32F, R16F, G16R16F, ... in the...
2008-11-25  Henri Verbeetwined3d: Use IDL to generate wined3d.h.
2008-11-24  Francois Gougetd3d9: Remove WINAPI on static functions where not needed.
2008-11-24  Francois Gougetd3d9: Remove IDirect3DDevice9Impl_GetFrontBuffer()...
2008-11-20  Stefan Dösingerd3d9: Test psize_min vs psize_max vs psize behavior.
2008-11-04  Stefan Dösingerd3d9: Add a test for GetTexture with no texture set.
2008-11-04  Stefan Dösingerwined3d: Fix the num blend values -> type match.
2008-11-04  Stefan Dösingerd3d9: WINED3DSURFACE_DESC::MultiSampleType is not a...
2008-11-04  Stefan Dösingerd3d9: Use the correct AddRef and Release macros.
2008-11-03  Michael StefaniucRemove the remaining casts of NULL.
2008-11-03  Stefan Dösingerd3d: Do not restore the display mode in ddraw.
2008-11-03  Stefan Dösingerd3d9: Test the effect of lighting on the result alpha.
2008-11-03  Henri Verbeetd3d9: Don't ignore the GetCursorInfo() return value...
2008-10-28  Henri Verbeetwined3d: Rename CreateAdditionalSwapChain to CreateSwap...
2008-10-24  Henri Verbeetwined3d: Remove the SDKVersion parameter to WineDirect3...
2008-10-18  Alexandre Julliardd3d9: Convert source files to utf-8.
2008-10-13  Detlef Riekenbergd3d9/tests: Fix test for old gfx-card.
2008-10-13  Detlef Riekenbergd3d9/tests: Fix test on win9x.
2008-10-10  Francois GougetAssorted spelling fixes.
2008-10-08  Michael Stefaniucd3d9/tests: Use FAILED instead of !SUCCEEDED.
2008-10-07  Henri Verbeetd3d9: Use more reasonable texture dimensions.
2008-10-06  Rob Shearmand3d8/9: Use WINED3D_OK instead of D3D_OK in vertexshader.c.
2008-09-30  Rob Shearmand3d9: Fix incorrect ordering of brackets in IDirect3DVe...
2008-09-15  Rob Shearmand3d9: Fix type used to store return value in IDirect3DD...
2008-09-11  Stefan Dösingerwined3d: Add a test for zenable=false, zwriteenable...
2008-09-10  Henri Verbeetd3d9: Add a test for auto depth stencil reset.
2008-09-10  Henri Verbeetd3d9: Only run the reset test once.
2008-09-10  Henri Verbeetd3d9: GetDepthStencilSurface returns D3DERR_NOTFOUND...
2008-09-04  Rico Schüllerwined3d/d3d9: Set the initial scissorrect to the dimesi...
next