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jscript: Initialize VARIANT before passing it to disp_propget.
[wine]
/
dlls
/
d3d8
/
2011-12-12
Eric Pouech
d3d: Fixed a couple of warnings for 64bit targets.
tree
|
commitdiff
2011-12-07
Henri Verbeet
wined3d: Get rid of the WINED3DBOX typedef.
tree
|
commitdiff
2011-12-06
Henri Verbeet
wined3d: Get rid of the WINED3DLOCKED_BOX typedef.
tree
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commitdiff
2011-12-06
Henri Verbeet
wined3d: Get rid of the WINED3DLOCKED_RECT typedef.
tree
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commitdiff
2011-12-02
Henri Verbeet
wined3d: Get rid of the WINED3DRASTER_STATUS typedef.
tree
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commitdiff
2011-12-02
Henri Verbeet
wined3d: Get rid of the WINED3DPRESENT_PARAMETERS typedef.
tree
|
commitdiff
2011-11-30
Henri Verbeet
wined3d: Add a flags parameter to wined3d_surface_create().
tree
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commitdiff
2011-11-30
Henri Verbeet
ddraw: Resize the swapchain window on mode changes...
tree
|
commitdiff
2011-11-28
Henri Verbeet
wined3d: Get rid of the WINED3DDEVICE_CREATION_PARAMETE...
tree
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commitdiff
2011-11-28
Henri Verbeet
d3d8/tests: Test the window and backbuffer dimensions...
tree
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commitdiff
2011-11-25
Henri Verbeet
wined3d: Get rid of the WINED3DVERTEXELEMENT typedef.
tree
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commitdiff
2011-11-25
Henri Verbeet
wined3d: Get rid of the WINED3DCLIPSTATUS typedef.
tree
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commitdiff
2011-11-24
Henri Verbeet
wined3d: Get rid of the WINED3DADAPTER_IDENTIFIER typedef.
tree
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commitdiff
2011-11-24
Henri Verbeet
wined3d: Get rid of the WINED3DTRIPATCH_INFO typedef.
tree
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commitdiff
2011-11-23
Henri Verbeet
wined3d: Get rid of the WINED3DRECTPATCH_INFO typedef.
tree
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commitdiff
2011-11-22
Henri Verbeet
wined3d: Get rid of the WINED3DGAMMARAMP typedef.
tree
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commitdiff
2011-11-22
Henri Verbeet
wined3d: Get rid of the WINED3DVIEWPORT typedef.
tree
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commitdiff
2011-11-21
Henri Verbeet
wined3d: Get rid of the WINED3DMATERIAL typedef.
tree
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commitdiff
2011-11-21
Henri Verbeet
wined3d: Get rid of the WINED3DLIGHT typedef.
tree
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commitdiff
2011-11-18
Henri Verbeet
wined3d: Get rid of the WINED3DMATRIX typedef.
tree
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commitdiff
2011-11-17
Henri Verbeet
wined3d: Get rid of the WINED3DDISPLAYMODE typedef.
tree
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commitdiff
2011-11-16
Henri Verbeet
wined3d: Pass a wined3d_color struct to wined3d_device_...
tree
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commitdiff
2011-11-15
Matteo Bruni
d3d8: Remove D3DFMT_R8G8B8 special handling.
tree
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commitdiff
2011-11-08
Stefan Dösinger
d3d8/tests: Port the block lock test to d3d8.
tree
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commitdiff
2011-11-08
Stefan Dösinger
d3d8/tests: Port the double unlock test to d3d8.
tree
|
commitdiff
2011-10-31
Henri Verbeet
d3d8: Implement CopyRects() on top of wined3d_surface_b...
tree
|
commitdiff
2011-10-26
Matteo Bruni
wined3d: Return only the shader major version.
tree
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commitdiff
2011-10-21
Henri Verbeet
d3d8/tests: Add a small test for IDirect3DDevice8:...
tree
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commitdiff
2011-10-20
Henri Verbeet
d3d8/tests: Add a small test for multisampled CopyRects().
tree
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commitdiff
2011-10-19
Henri Verbeet
wined3d: Make the present_parameters parameter to wined...
tree
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commitdiff
2011-10-11
Stefan Dösinger
d3d8: Remove the palette implementation methods.
tree
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commitdiff
2011-09-26
Stefan Dösinger
d3d8: Implement FPUSETUP for msvc.
tree
|
commitdiff
2011-09-26
Matteo Bruni
d3d8/tests: Test creating shaders with wrong type or...
tree
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commitdiff
2011-09-26
Matteo Bruni
wined3d: When creating a new shader, check shader type...
tree
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commitdiff
2011-09-16
Stefan Dösinger
d3d8/tests: State getters don't work with PUREDEVICEs.
tree
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commitdiff
2011-09-16
Stefan Dösinger
d3d8/test: Add slop to some fog tests.
tree
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commitdiff
2011-09-15
Michael Stefaniuc
d3d8: Remove pointless casts to the type of the casted...
tree
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commitdiff
2011-08-22
Austin English
d3d8/tests: Make sure to use return values (LLVM/Clang).
tree
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commitdiff
2011-08-04
Frédéric Delanoy
tests: Assorted spelling fixes.
tree
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commitdiff
2011-08-01
Frédéric Delanoy
dlls: Assorted spelling fixes.
tree
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commitdiff
2011-07-29
Henri Verbeet
wined3d: wined3d_device_evict_managed_resources() doesn...
tree
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commitdiff
2011-07-25
Matteo Bruni
d3d8/tests: Add a couple of fog tests.
tree
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commitdiff
2011-07-25
Matteo Bruni
d3d8/tests: Fix some error messages.
tree
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commitdiff
2011-07-25
Matteo Bruni
d3d8/tests: Rename a variable.
tree
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commitdiff
2011-07-25
Henri Verbeet
wined3d: Unbind resources inside wined3d_device_reset().
tree
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commitdiff
2011-07-25
Henri Verbeet
wined3d: Pass "reset_enum_callback" directly to wined3d...
tree
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commitdiff
2011-07-08
Michael Stefaniuc
d3d8: COM cleanup for the IDirect3DVertexBuffer8 iface.
tree
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commitdiff
2011-07-08
Michael Stefaniuc
d3d8: Use unsafe_impl_from_IDirect3DVertexBuffer8 for...
tree
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commitdiff
2011-07-05
Michael Stefaniuc
d3d8: COM cleanup for the IDirect3DIndexBuffer8 iface.
tree
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commitdiff
2011-07-05
Michael Stefaniuc
d3d8: Use unsafe_impl_from_IDirect3DIndexBuffer8 for...
tree
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commitdiff
2011-07-05
Michael Stefaniuc
d3d8: COM cleanup for the IDirect3DSurface8 iface.
tree
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commitdiff
2011-07-05
Michael Stefaniuc
d3d8: Use unsafe_impl_from_IDirect3DSurface8 for app...
tree
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commitdiff
2011-07-05
Michael Stefaniuc
d3d8: Avoid an unsafe IDirect3DSurface8 to object cast.
tree
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commitdiff
2011-07-05
Henri Verbeet
wined3d: Make D3DRS_ZBIAS work.
tree
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commitdiff
2011-06-24
Henri Verbeet
wined3d: Request per-surface palettes in the client...
tree
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commitdiff
2011-06-24
Henri Verbeet
wined3d: Explicitly set surface alignment in the client...
tree
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commitdiff
2011-06-23
Henri Verbeet
d3d8: Implement IDirect3DVolume8 private data handling...
tree
|
commitdiff
2011-06-22
Henri Verbeet
d3d8: Implement IDirect3DSurface8 private data handling...
tree
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commitdiff
2011-06-20
Henri Verbeet
d3d8: Implement IDirect3DVolumeTexture8 private data...
tree
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commitdiff
2011-06-20
Henri Verbeet
d3d8: Implement IDirect3DTexture8 private data handling...
tree
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commitdiff
2011-06-20
Henri Verbeet
d3d8: Implement IDirect3DCubeTexture8 private data...
tree
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commitdiff
2011-06-17
Stefan Dösinger
d3d8: Don't print the ResourceManagerDiscardBytes fixme...
tree
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commitdiff
2011-06-17
Henri Verbeet
d3d8: Implement IDirect3DIndexBuffer8 private data...
tree
|
commitdiff
2011-06-17
Henri Verbeet
d3d8: Implement IDirect3DVertexBuffer8 private data...
tree
|
commitdiff
2011-06-06
Andrew Nguyen
d3d8: Increment the reference count of the IDirect3D8...
tree
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commitdiff
2011-06-06
Henri Verbeet
d3d8: Just return the resource type in IDirect3DResourc...
tree
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commitdiff
2011-06-06
Henri Verbeet
wined3d: Don't clamp vertex depth values.
tree
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commitdiff
2011-05-31
Andrew Nguyen
d3d8/tests: Avoid a shift overflow in render_state_test...
tree
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commitdiff
2011-05-25
Stefan Dösinger
d3d: Make the INTZ test more reliable.
tree
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commitdiff
2011-05-24
Henri Verbeet
d3d8/tests: Fix the depth clamping test.
tree
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commitdiff
2011-05-19
Stefan Dösinger
d3d8/tests: Use float literals.
tree
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commitdiff
2011-05-19
Henri Verbeet
wined3d: Get rid of the IWineD3DDeviceParent interface.
tree
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commitdiff
2011-05-18
Stefan Dösinger
d3d8: Stream indices are WORDs.
tree
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commitdiff
2011-05-18
Stefan Dösinger
d3d8: Add a float to DWORD cast.
tree
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commitdiff
2011-05-17
Henri Verbeet
wined3d: Remove COM from the device implementation.
tree
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commitdiff
2011-05-17
Henri Verbeet
wined3d: Remove state management methods from the IWine...
tree
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commitdiff
2011-05-11
Henri Verbeet
wined3d: Remove object creation methods from the IWineD...
tree
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commitdiff
2011-05-10
Stefan Dösinger
d3d8: Map ZBIAS values to a smaller depth range.
tree
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commitdiff
2011-05-05
Henri Verbeet
d3d8/tests: Add a volume texture test to test_reset().
tree
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commitdiff
2011-05-04
Henri Verbeet
d3d8: Check for D3DPOOL_DEFAULT resources before doing...
tree
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commitdiff
2011-05-04
Henri Verbeet
d3d8/tests: Add a Reset test.
tree
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commitdiff
2011-05-04
Henri Verbeet
d3d8/tests: Fix some failure messages in test_depth_ste...
tree
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commitdiff
2011-05-03
Henri Verbeet
d3d8/tests: Add a test for window styles on device...
tree
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commitdiff
2011-04-29
Henri Verbeet
wined3d: Remove COM from the surface implementation.
tree
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commitdiff
2011-04-26
Stefan Dösinger
d3d8: Add more tests for NULL render targets.
tree
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commitdiff
2011-04-26
Stefan Dösinger
d3d8: Don't reapply the old DS if SetDepthStencilSurfac...
tree
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commitdiff
2011-04-22
Stefan Dösinger
d3d: Map D3DRS_ZBIAS to WINED3DRS_DEPTHBIAS.
tree
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commitdiff
2011-04-15
Henri Verbeet
wined3d: Remove COM from the volume implementation.
tree
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commitdiff
2011-04-14
Henri Verbeet
wined3d: Remove COM from the swapchain implementation.
tree
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commitdiff
2011-04-13
Henri Verbeet
wined3d: Get rid of the swapchain destroy callback.
tree
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commitdiff
2011-04-11
Henri Verbeet
d3d8: Get rid of the implicit swapchain refcounting...
tree
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commitdiff
2011-04-08
Henri Verbeet
wined3d: Don't free D3D swapchains until the wined3d...
tree
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commitdiff
2011-04-05
Henri Verbeet
d3d8/tests: Add a test for partial depth buffer copies.
tree
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commitdiff
2011-03-31
Henri Verbeet
wined3d: Remove COM from the shader implementation.
tree
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commitdiff
2011-03-30
Henri Verbeet
wined3d: Get rid of IWineD3DPixelShader.
tree
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commitdiff
2011-03-30
Henri Verbeet
wined3d: Get rid of IWineD3DVertexShader.
tree
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commitdiff
2011-03-28
Henri Verbeet
wined3d: Remove COM from the texture implementation.
tree
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commitdiff
2011-03-18
Henri Verbeet
wined3d: Get rid of IWineD3DCubeTexture.
tree
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commitdiff
2011-03-17
Michael Stefaniuc
d3d8: COM cleanup for the IDirect3DVolumeTexture8 iface.
tree
|
commitdiff
2011-03-17
Henri Verbeet
wined3d: Get rid of IWineD3DTexture.
tree
|
commitdiff
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