d3d8: Hold the lock in IDirect3DVertexBuffer methods.
[wine] / dlls / wined3d /
2007-06-12  Stefan Dösingerwined3d: Do not set the dynlock flag on all created...
2007-06-11  Stefan Dösingerwined3d: Some render target->texture blit context handling.
2007-06-11  Stefan Dösingerwined3d: Find possible fbconfis on dll load time, use...
2007-06-11  Stefan Dösingerwined3d: Store the adapter driver and description in...
2007-06-11  Stefan Dösingerwined3d: Store the gl information in a per adapter...
2007-06-08  Chris Robinsonwined3d: Add missing table entry value.
2007-06-08  H. Verbeetwined3d: For ps_2_0 and higher, call shader_get_registe...
2007-06-08  H. Verbeetwined3d: Pass NULL for the stateBlock parameter to...
2007-06-07  H. Verbeetwined3d: Turn off filtering for FBO attachments, update...
2007-06-07  Francois GougetAssorted spelling fixes.
2007-06-07  Francois Gougetwined3d: Fix spelling of the state_separateblend()...
2007-06-07  Phil Costinwined3d: Enable the loading and reloading of gamma...
2007-06-07  Phil Costinwined3d: Add support for loading gamma corrected textures.
2007-06-07  Phil Costinwined3d: Extend the D3DFMT table to include gamma corre...
2007-06-07  Phil Costinwined3d: Add GL_EXT_texture_sRGB constants and correspo...
2007-06-07  Andrew Talbotwined3d: Void functions should not return a value.
2007-06-07  H. Verbeetwined3d: Get rid of the pBaseVertexIndex parameter...
2007-06-07  H. Verbeetwined3d: Add IWineD3DDevice_GetBaseVertexIndex to retri...
2007-06-06  Lei Zhangwined3d: Various spelling fixes.
2007-06-06  H. Verbeetwined3d: Get rid of the BaseVertexIndex parameter to...
2007-06-06  H. Verbeetwined3d: Make sure the color buffer is not modified...
2007-06-05  Chris Robinsonwined3d: Add a few missing checkGLcall calls.
2007-06-05  H. Verbeetwined3d: Rename IWineD3DDeviceImpl_SetBasevertexIndex...
2007-06-05  H. Verbeetwined3d: TRACE the Color parameter in IWineD3DDeviceImp...
2007-06-04  H. Verbeetwined3d: Return WINED3DERR_INVALIDCALL in DrawIndexedPr...
2007-06-04  Stefan Dösingerwined3d: Do not enable GL_APPLE_client_storage for...
2007-05-31  Stefan Dösingerwined3d: Keep GL_TEXTURE_2D enabled when using dummy...
2007-05-31  Stefan Dösingerwined3d: Don't mess with nv texture shaders if its...
2007-05-22  Kolbjoern Fredheimwined3d: Implemented converting X1R5G5B5 format to...
2007-05-16  Andrew Riediwined3d: Add hardware cursor support.
2007-05-15  Francois GougetAssorted spelling fixes.
2007-05-14  Marcus Meissnerwined3d: Fixed swapchain context NULL ptr checks.
2007-05-11  H. Verbeetwined3d: WINED3DSIO_POW should use the absolute value...
2007-05-11  Stefan Dösingerwined3d: Prevent wrong bumpenvmap warnings.
2007-05-11  Stefan Dösingerwined3d: Only addref clippers if one exists.
2007-05-11  Stefan Dösingerwined3d: Implement DDBLT_DEPTHFILL on the active depth...
2007-05-11  Stefan Dösingerwined3d: Destroying the resource frees all private...
2007-05-11  Stefan Dösingerddraw: Use point filter for blit operations.
2007-05-11  Francois Gougetwined3d: Add a missing '\n' to a trace.
2007-05-10  H. Verbeetwined3d: Trace the VBO and stream number as well in...
2007-05-10  H. Verbeetwined3d: Load texture coordinates even if no texture...
2007-05-10  H. Verbeetwined3d: Split texture coordinate loading from loadVert...
2007-05-10  H. Verbeetwined3d: Calling glDisableClientState() from loadVertex...
2007-05-10  H. Verbeetwined3d: Unload vertex weight data in case of EXT_VERTE...
2007-05-10  Stefan Dösingerwined3d: Manage private data in a wine linked list.
2007-05-10  Stefan Dösingerwined3d: Support bump environment mapping using GL_NV_t...
2007-05-10  Stefan Dösingerwined3d: Unload vertex weight data in unloadVertexData.
2007-05-09  Stefan Dösingerwined3d: Some more ProcessVertices fixes.
2007-05-09  Stefan Dösingerwined3d: Implement environment bump mapping with GL_ATI...
2007-05-09  Stefan Dösingerwined3d: Report only D16, D24S8 and D24X8 depth stencil...
2007-05-08  Stefan Dösingerwined3d: Unset the StreamIsUP flag in ProcessVertices.
2007-05-08  Stefan Dösingerwined3d: Fix front buffer coords for gdi surfaces.
2007-05-08  Stefan Dösingerwined3d: Handle DDPCAPS_ALPHA.
2007-05-08  Stefan Dösingerwined3d: Make the blit -> flip work for windowed rendering.
2007-05-08  Stefan Dösingerd3d: Move clippers from DDraw to wined3d.
2007-05-07  Stefan Dösingerwined3d: Full surface DXTn copy.
2007-05-04  H. Verbeetwined3d: Handle the ps_3_0 vPos field.
2007-05-04  H. Verbeetwined3d: Remove some redundant fields from IWineD3DBase...
2007-05-04  H. Verbeetd3d: Fix the surface locking rectangle validation.
2007-05-04  H. Verbeetwined3d: Improve a few VBO traces.
2007-05-04  H. Verbeetwined3d: Bind GL_FRAMEBUFFER_EXT rather than GL_DRAW_FR...
2007-05-04  H. Verbeetwined3d: Make the IWineD3DDeviceImpl_ColorFill TRACE...
2007-05-04  H. Verbeetwined3d: Flip the coordinate system rather than the...
2007-05-03  Stefan Dösingerwined3d: Implement vertex blending using GL_ARB_vertex_...
2007-05-03  Stefan Dösingerd3d: Calculate the size of WINED3DFVF_XYZBx FVFs.
2007-05-01  Stefan Dösingerd3d: Pass the cube face to Create*Texture's surface...
2007-04-27  H. Verbeetwined3d: Fix the return value for IWineD3DDeviceImpl_Co...
2007-04-26  Jesse Allenwined3d: Remove fake nvidia card in GetAdapterIdentifier.
2007-04-26  Stefan Dösingerd3d: Fix ProcessVertices.
2007-04-26  Stefan Dösingerwined3d: Implement CreateVertexDeclarationFromFVF.
2007-04-26  Stefan Dösingerwined3d: Add a method to create a declaration from...
2007-04-26  Stefan Dösingerwined3d: Do not allocate surfaces unless needed.
2007-04-24  H. Verbeetwined3d: The second parameter to glTexImage3DEXT isn...
2007-04-24  H. Verbeetwined3d: Improve IWineD3DVolumeImpl_LoadTexture TRACE...
2007-04-24  H. Verbeetwined3d: Actually use the calculated mipmap surface...
2007-04-24  H. Verbeetwined3d: Output pretty GL errors in checkGLcall and...
2007-04-23  Fabian Bielerwined3d: Remove usesFog flag from IWineD3DVertexShaderImpl.
2007-04-20  Stefan Dösingerwined3d: The cursor texture doesn't have GL_APPLE_clien...
2007-04-20  Stefan Dösingerwined3d: Do not upload to the vbo if there's nothing...
2007-04-19  H. Verbeetwined3d: Remove GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATT...
2007-04-18  Bernd Buschinskiwined3d: Fix drawStridedSlow typo.
2007-04-17  H. Verbeetwined3d: Implement ColorFill using FBOs, if they're...
2007-04-17  H. Verbeetwined3d: Don't try to clear the depth stencil if there...
2007-04-17  H. Verbeetwined3d: Properly handle the difference between GL_BACK...
2007-04-17  H. Verbeetwined3d: Use surface_get_gl_buffer where appropriate.
2007-04-17  H. Verbeetwined3d: Add a function to determine if a surface is...
2007-04-17  H. Verbeetwined3d: Set the FBO drawbuffer using glDrawBuffer...
2007-04-17  H. Verbeetwined3d: Ignore SetTextureStageState on unsupported...
2007-04-17  H. Verbeetwined3d: Use GL_UNSIGNED_BYTE as data type for WINED3DF...
2007-04-17  H. Verbeetwined3d: Dump the FBO's attachments when its status...
2007-04-17  H. Verbeetwined3d: Add a function for dumping FBO status codes.
2007-04-16  Jan Zerebeckiwined3d: Remove resourceStoreCriticalSection.
2007-04-16  Stefan Dösingerd3d: Remove dependency on ddraw.h header.
2007-04-16  Stefan Dösingerd3d: Enumerate palettized formats for ddraw.
2007-04-13  Fabian Bielerwined3d: Mark vertex shader 3.0 as foggy shaders if...
2007-04-13  H. Verbeetwined3d: Fix some swizzles on scalars.
2007-04-12  Stefan Dösingerwined3d: Dirtify the shader and declaration states...
2007-04-10  H. Verbeetwined3d: Dirtify the sampler used by IWineD3DSurface_Pr...
2007-04-10  H. Verbeetwined3d: Disable the scissor test for depth blits.
2007-04-10  H. Verbeetwined3d: Disable the scissor test in stretch_rect_fbo.
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