wined3d: Get rid of the WINED3DRESOURCETYPE typedef.
[wine] / dlls / wined3d /
2012-01-18  Henri Verbeetwined3d: Get rid of the WINED3DRESOURCETYPE typedef.
2012-01-18  Henri Verbeetwined3d: Reset the changed float shader constants in...
2012-01-18  Henri Verbeetwined3d: Don't print an ERR if the depth/stencil surfac...
2012-01-17  Austin Englishwined3d: Recognize Nvidia 540M.
2012-01-16  Francois Gougetwined3d: Add a trailing '\n' to a FIXME() message.
2012-01-13  Henri Verbeetwined3d: Get rid of the WINED3DTEXTUREFILTERTYPE typedef.
2012-01-13  Henri Verbeetwined3d: Get rid of wined3d_surface_set_format().
2012-01-13  Henri Verbeetddraw: Implement width and height changes in ddraw_surf...
2012-01-13  Matteo Bruniwined3d: Handle discarded depth-stencil surfaces with...
2012-01-13  Matteo Bruniwined3d: Modify depth-stencil location flags only after...
2012-01-13  Matteo Bruniwined3d: Set depth textures dirty after modifying the...
2012-01-12  Henri Verbeetwined3d: Get rid of the WINED3DBASISTYPE typedef.
2012-01-12  Henri Verbeetwined3d: Get rid of the WINED3DTRANSFORMSTATETYPE typedef.
2012-01-12  Henri Verbeetwined3d: Hold the wined3d mutex in device_process_messa...
2012-01-11  Diego Nieto Cidwined3d: Convert rtInternal and glGammaInternal.
2012-01-11  Henri Verbeetwined3d: Get rid of the WINED3DTEXTUREADDRESS typedef.
2012-01-11  Henri Verbeetwined3d: Get rid of the WINED3DTEXTUREOP typedef.
2012-01-11  Henri Verbeetwined3d: Set SFLAG_PIN_SYSMEM when the application...
2012-01-10  Matteo Bruniwined3d: Don't use separate location flags for depth...
2012-01-10  Matteo Bruniwined3d: Don't try to remove the location flag if it...
2012-01-10  Henri Verbeetwined3d: Get rid of the WINED3DTEXTURETRANSFORMFLAGS...
2012-01-10  Henri Verbeetwined3d: Get rid of the WINED3DTEXTURESTAGESTATETYPE...
2012-01-10  Henri Verbeetwined3d: Simplify transform flag handling in find_ps_co...
2012-01-09  Henri Verbeetwined3d: Get rid of the WINED3DMULTISAMPLE_TYPE typedef.
2012-01-09  Henri Verbeetwined3d: Get rid of the WINED3DSAMPLERSTATETYPE typedef.
2012-01-09  Henri Verbeetwined3d: Only flip SFLAG_DIBSECTION once in flip_surface().
2012-01-09  Henri Verbeetwined3d: Allow 10-bpc formats as render targets.
2012-01-06  Henri Verbeetwined3d: Get rid of the WINED3DSWAPEFFECT typedef.
2012-01-06  Henri Verbeetwined3d: Get rid of the WINED3DBACKBUFFER_TYPE typedef.
2012-01-05  Henri Verbeetwined3d: Get rid of the WINED3DPATCHEDGESTYLE typedef.
2012-01-05  Henri Verbeetwined3d: Get rid of the WINED3DMATERIALCOLORSOURCE...
2012-01-03  Henri Verbeetwined3d: Get rid of the WINED3DSTENCILOP typedef.
2012-01-03  Henri Verbeetwined3d: Get rid of the WINED3DCULL typedef.
2012-01-03  Henri Verbeetwined3d: Get rid of the WINED3DFILLMODE typedef.
2012-01-03  Henri Verbeetwined3d: Get rid of the WINED3DSHADEMODE typedef.
2012-01-03  Henri Verbeetwined3d: Recognize some more Intel GPUs.
2012-01-03  Henri Verbeetwined3d: Recognize i915g as Intel.
2011-12-28  Matteo Bruniwined3d: Improve projection TEXTURETRANSFORMFLAGS handl...
2011-12-28  Matteo Bruniwined3d: Improve invalid TEXTURETRANSFORMFLAGS handling.
2011-12-22  Henri Verbeetwined3d: Get rid of the WINED3DFOGMODE typedef.
2011-12-22  Henri Verbeetwined3d: Get rid of the WINED3DZBUFFERTYPE typedef.
2011-12-21  Henri Verbeetwined3d: Get rid of the WINED3DCMPFUNC typedef.
2011-12-21  Henri Verbeetwined3d: Get rid of the WINED3DVERTEXBLENDFLAGS typedef.
2011-12-21  Henri Verbeetwined3d: Handle client storage in surface_remove_pbo().
2011-12-21  Henri Verbeetwined3d: Handle client storage in surface_init_sysmem().
2011-12-21  Henri Verbeetwined3d: Don't call surface_init_sysmem() on surfaces...
2011-12-20  Henri Verbeetwined3d: Get rid of the WINED3DRENDERSTATETYPE typedef.
2011-12-20  Henri Verbeetwined3d: Get rid of the WINED3DDEGREETYPE typedef.
2011-12-19  Henri Verbeetwined3d: Get rid of the WINED3DBLENDOP typedef.
2011-12-19  Henri Verbeetwined3d: Get rid of the WINED3DBLEND typedef.
2011-12-13  Henri Verbeetwined3d: Get rid of the WINED3DDEVTYPE typedef.
2011-12-13  Henri Verbeetwined3d: Get rid of the WINEDDCAPS typedef.
2011-12-13  Henri Verbeetwined3d: Use the correct source pitch and byte_count...
2011-12-13  Henri Verbeetddraw: Move clipper handling to ddraw.
2011-12-13  Matteo Bruniwined3d: Ignore invalid texture transform flags.
2011-12-13  Matteo Bruniwined3d: Fix some flag checks.
2011-12-12  Henri Verbeetwined3d: Get rid of the WINED3DPRIMITIVETYPE typedef.
2011-12-12  Henri Verbeetwined3d: Get rid of the WINED3DLIGHTTYPE typedef.
2011-12-12  Henri Verbeetwined3d: Trace all swapchain_desc fields in wined3d_dev...
2011-12-09  Henri Verbeetwined3d: Get rid of the WINED3DPSHADERCAPS2_0 typedef.
2011-12-09  Henri Verbeetwined3d: Get rid of the WINED3DVSHADERCAPS2_0 typedef.
2011-12-09  Henri Verbeetwined3d: Introduce a helper function for checking color...
2011-12-09  Henri Verbeetwined3d: Print the GL_RENDERER string when no "card...
2011-12-09  Henri Verbeetwined3d: The VertexAttrib*h[v] calls in NV_half_float...
2011-12-08  Henri Verbeetwined3d: Get rid of the WINEDDCOLORKEY typedef.
2011-12-08  Henri Verbeetwined3d: Get rid of the WineDirect3DVertexStridedData...
2011-12-08  Henri Verbeetwined3d: Avoid clearing the current wined3d context...
2011-12-08  Henri Verbeetwined3d: Properly check if a surface has a DIB section...
2011-12-08  Henri Verbeetwined3d: Read the PBO back into the DIB section if...
2011-12-07  Henri Verbeetwined3d: Get rid of the WineDirect3DStridedData typedef.
2011-12-07  Henri Verbeetwined3d: Get rid of the WINED3DBOX typedef.
2011-12-07  Henri Verbeetwined3d: Unbind stateblock resources in wined3d_device_...
2011-12-06  Stefan Dösingerwined3d: Remove the Apple NV_texture_shader quirk.
2011-12-06  Stefan Dösingerwined3d: Remove fglrx GLSL constant quirks.
2011-12-06  Henri Verbeetwined3d: Get rid of the WINED3DLOCKED_BOX typedef.
2011-12-06  Henri Verbeetwined3d: Get rid of the WINED3DLOCKED_RECT typedef.
2011-12-06  Henri Verbeetwined3d: Disable client storage in upload_palette().
2011-12-06  Henri Verbeetwined3d: Don't declare more varyings than required...
2011-12-05  Henri Verbeetwined3d: Only unload the surface when we're using GL...
2011-12-05  Henri Verbeetwined3d: Only recreate GL contexts when we're using...
2011-12-05  Henri Verbeetwined3d: Create the device state block when the device...
2011-12-02  Henri Verbeetwined3d: Get rid of the WINED3DRASTER_STATUS typedef.
2011-12-02  Henri Verbeetwined3d: Get rid of the WINED3DPRESENT_PARAMETERS typedef.
2011-12-01  Henri Verbeetwined3d: Create a PBO in surface_load_location() even...
2011-12-01  Henri Verbeetwined3d: Introduce a separate function to determine...
2011-12-01  Henri Verbeetwined3d: Move the surface map counting code to wined3d_...
2011-11-30  Henri Verbeetddraw: Keep the primary surface mapped at the same...
2011-11-30  Henri Verbeetwined3d: Add a flags parameter to wined3d_surface_create().
2011-11-30  Henri Verbeetddraw: Resize the swapchain window on mode changes...
2011-11-29  Henri Verbeetwined3d: Use proper texcoord masks for GLSL texm3x3spec...
2011-11-28  Francois GougetAssorted spelling fixes and wording tweaks.
2011-11-28  Henri Verbeetwined3d: Store the device type only once.
2011-11-28  Henri Verbeetwined3d: Get rid of the WINED3DDEVICE_CREATION_PARAMETE...
2011-11-25  Henri Verbeetwined3d: Get rid of the WINED3DVERTEXELEMENT typedef.
2011-11-25  Henri Verbeetwined3d: Get rid of the WINED3DCLIPSTATUS typedef.
2011-11-25  Henri Verbeetwined3d: Handle changing the backbuffer format in wined...
2011-11-25  Henri Verbeetwined3d: Use the correct backbuffer format in wined3d_d...
2011-11-25  Henri Verbeetwined3d: Don't apply fixups to converted surfaces.
2011-11-24  Henri Verbeetwined3d: Get rid of the WINED3DADAPTER_IDENTIFIER typedef.
2011-11-24  Henri Verbeetwined3d: Get rid of the WINED3DTRIPATCH_INFO typedef.
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