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wined3d: Fix ARB_0001 with pixel shaders in arb_get_helper_value().
[wine]
/
dlls
/
wined3d
/
state.c
2011-03-31
Henri Verbeet
wined3d: Fix the EXT_blend_subtract extension definitions.
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2011-03-31
Henri Verbeet
wined3d: Fix the EXT_blend_color extension definitions.
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2011-03-31
Henri Verbeet
wined3d: Fix the EXT_blend_minmax extension definitions.
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2011-03-31
Henri Verbeet
wined3d: Get rid of the IWineD3DBaseShader typedefs.
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2011-03-31
Henri Verbeet
wined3d: Get rid of IWineD3DBaseShaderClass.
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2011-03-30
Henri Verbeet
wined3d: Get rid of IWineD3DPixelShaderImpl.
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2011-03-29
Henri Verbeet
wined3d: Replace "pow2_matrix_identity" in wined3d_text...
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2011-03-29
Henri Verbeet
wined3d: Get rid of IWineD3DBaseTextureClass.
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2011-03-28
Henri Verbeet
wined3d: Get rid of the IWineD3DBaseTexture typedefs.
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2011-03-28
Henri Verbeet
wined3d: Remove COM from the texture implementation.
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2011-03-09
Henri Verbeet
wined3d: Store all the resource desc information in...
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2011-03-03
Henri Verbeet
wined3d: Pass gl_info to basetexture_bind().
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2011-03-01
Henri Verbeet
wined3d: Make IWineD3DResourceImpl an independent struc...
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2011-02-15
Matteo Bruni
wined3d: Make clip planes independent from offscreen...
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2011-01-31
Henri Verbeet
wined3d: Get rid of the IWineD3DStateBlockImpl typedef.
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2011-01-07
Matteo Bruni
wined3d: Don't call glPointParameter with a random...
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2011-01-05
Henri Verbeet
wined3d: Remove IWineD3DBaseTexture::BindTexture()...
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2011-01-04
Henri Verbeet
wined3d: Pass an IWineD3DBaseTextureImpl pointer to...
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2010-12-02
Henri Verbeet
wined3d: Pass an IWineD3DDeviceImpl pointer to free_pri...
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2010-12-02
Henri Verbeet
wined3d: Pass an IWineD3DDeviceImpl pointer to alloc_pr...
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2010-12-02
Henri Verbeet
wined3d: Remove a redundant parameter to enable_extensi...
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2010-11-12
Henri Verbeet
wined3d: Rename the wined3d_format "Flags" field to...
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2010-11-05
Michael Stefaniuc
wined3d: Fix some checkGLcall() messages.
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2010-11-01
Stefan Dösinger
wined3d: Don't reapply lighting when vertex shaders...
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2010-11-01
Stefan Dösinger
wined3d: Don't pass the texture stages to basetexture_a...
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2010-10-26
Henri Verbeet
wined3d: Get rid of the posFixup field from the device.
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2010-10-25
Henri Verbeet
wined3d: Explicitly pass parameters to shader_load_np2f...
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2010-09-28
Henri Verbeet
wined3d: Pass a wined3d_state structure to use_ps().
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2010-09-28
Henri Verbeet
wined3d: Pass a wined3d_state structure to use_vs().
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2010-09-24
Henri Verbeet
wined3d: Consistently use the same stateblock in state_...
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2010-09-24
Henri Verbeet
wined3d: Directly pass the texture to texture_activate_...
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2010-09-24
Henri Verbeet
wined3d: Pass a wined3d_state structure to set_tex_op().
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2010-09-23
Henri Verbeet
wined3d: Pass a wined3d_state structure to set_tex_op_n...
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2010-09-23
Henri Verbeet
wined3d: Pass a wined3d_state structure to is_invalid_op().
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2010-09-22
Henri Verbeet
wined3d: Move clip status to wined3d_state.
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2010-09-22
Henri Verbeet
wined3d: Move clip plane state to wined3d_state.
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2010-09-22
Henri Verbeet
wined3d: Move light state to wined3d_state.
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2010-09-21
Henri Verbeet
wined3d: Move base vertex state to wined3d_state.
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2010-09-21
Henri Verbeet
wined3d: Move index buffer state to wined3d_state.
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2010-09-21
Henri Verbeet
wined3d: Move stream state to wined3d_state.
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2010-09-20
Henri Verbeet
wined3d: Move the pixel shader to wined3d_state.
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2010-09-18
Henri Verbeet
wined3d: Move texture bindings to wined3d_state.
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2010-09-18
Henri Verbeet
wined3d: Remove IWineD3DBaseTexture::GetTextureDimensio...
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2010-09-16
Ričardas Barkauskas
wined3d: Add NVDB support.
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2010-09-16
Henri Verbeet
wined3d: Move sampler states to wined3d_state.
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2010-09-16
Henri Verbeet
wined3d: Move texture states to wined3d_state.
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2010-09-16
Henri Verbeet
wined3d: Move transforms to wined3d_state.
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2010-09-16
Henri Verbeet
wined3d: Move the material to wined3d_state.
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2010-09-15
Henri Verbeet
wined3d: Move the viewport to wined3d_state.
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2010-09-15
Henri Verbeet
wined3d: Move the scissor rect to wined3d_state.
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2010-09-15
Henri Verbeet
wined3d: Introduce a separate structure for stateblock...
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2010-09-14
Henri Verbeet
wined3d: Introduce a structure for stream state.
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2010-09-14
Henri Verbeet
wined3d: Get rid of redundant comparisons against NULL...
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2010-09-09
Joris Huizer
wined3d: Fix typo in checkGLcall.
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2010-09-06
Henri Verbeet
wined3d: Translate before scaling for rhw as well in...
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2010-08-31
Henri Verbeet
wined3d: Rename wined3d_format_desc to wined3d_format.
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2010-08-26
Henri Verbeet
wined3d: Rename the "format" field in wined3d_format_de...
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2010-08-02
Stefan Dösinger
wined3d: MSVC fixes in state.c.
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2010-07-21
Henri Verbeet
wined3d: Use a more consistent name for the normalized...
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2010-05-25
Henri Verbeet
wined3d: Get rid of GLINFO_LOCATION.
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2010-05-25
Henri Verbeet
wined3d: Set the state.c GLINFO_LOCATION to *gl_info.
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2010-05-21
Michael Stefaniuc
wined3d: Avoid using the long type.
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2010-05-21
Henri Verbeet
wined3d: Explicitly pass GL info to buffer_get_sysmem().
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2010-05-03
Henri Verbeet
wined3d: Make sure all fields of the fragment pipe...
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2010-04-25
Henri Verbeet
wined3d: Store texture sub-resources in IWineD3DBaseTex...
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2010-04-20
Henri Verbeet
wined3d: Store the depth/stencil surface as an IWineD3D...
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2010-04-20
Henri Verbeet
wined3d: Store render targets as IWineD3DSurfaceImpl...
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2010-04-13
Henri Verbeet
wined3d: Prune unsupported world matrix transform states.
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2010-04-08
Henri Verbeet
wined3d: Validate some more states.
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2010-04-08
Henri Verbeet
wined3d: Update shader constants on viewport changes.
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2010-04-08
Henri Verbeet
wined3d: Get rid of state_nogl().
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2010-04-08
Henri Verbeet
wined3d: Add an extensionless STATE_INDEXBUFFER handler.
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2010-04-02
Henri Verbeet
wined3d: Verify all render states have a handler.
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2010-04-02
Henri Verbeet
wined3d: Move handling of the unimplemented WINED3DRS_B...
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2010-04-02
Henri Verbeet
wined3d: Add a state handler for WINED3DRS_ZVISIBLE.
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2010-04-02
Henri Verbeet
wined3d: Verify state representatives represent themselves.
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2010-04-01
Henri Verbeet
wined3d: Add a state table entry for WINED3DRS_INDEXEDV...
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2010-04-01
Henri Verbeet
wined3d: Verify each state table entry has either a...
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2010-04-01
Henri Verbeet
wined3d: Explicitly set the state handler to NULL for...
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2010-04-01
Henri Verbeet
wined3d: Use the rep instead of the apply function...
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2010-04-01
Henri Verbeet
wined3d: Don't call directly into the state table.
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2010-03-31
Henri Verbeet
wined3d: Add a state table entry for WINED3DRS_TWEENFACTOR.
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2010-03-31
Henri Verbeet
wined3d: Print a FIXME/WARN for all unsupported vertex...
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2010-03-26
Henri Verbeet
wined3d: Don't warn about independent color write masks...
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2010-03-26
Henri Verbeet
wined3d: Implement independent color write masks.
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2010-03-18
Henri Verbeet
wined3d: Replace some VTRACEs with proper TRACEs.
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2010-02-05
Henri Verbeet
wined3d: Set the texture stage limit based on the fragm...
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2010-02-04
Henri Verbeet
wined3d: Remove the unused device type parameter from...
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2010-02-03
Henri Verbeet
wined3d: Update the stream info before applying states.
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2010-02-03
Henri Verbeet
wined3d: Preload textures before applying states.
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2010-01-29
Henri Verbeet
wined3d: Prune invalid states from the state table.
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2010-01-29
Henri Verbeet
wined3d: Add some basic state table validation.
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2010-01-28
Henri Verbeet
wined3d: Use correct texture stage limits in a couple...
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2010-01-27
Henri Verbeet
wined3d: Get rid of the depth range hack.
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2010-01-27
Henri Verbeet
wined3d: Add a FIXME for missing ARB_depth_clamp support.
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2010-01-26
Henri Verbeet
wined3d: Add support for ARB_vertex_array_bgra.
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2010-01-05
Henri Verbeet
wined3d: Remove a few redundant context dereferences.
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2010-01-04
Henri Verbeet
wined3d: Move "wrap_lookup" to struct wined3d_gl_info.
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2009-12-31
Henri Verbeet
wined3d: Fix WINED3DRS_DEPTHBIAS handling.
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2009-12-30
Henri Verbeet
wined3d: Remove some redundant returns.
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