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wined3d: Handle WINED3DSPR_PRIMID in the GLSL shader backend.
[wine]
/
dlls
/
wined3d
/
device.c
2012-10-04
Henri Verbeet
wined3d: Just return the surface from wined3d_swapchain...
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2012-10-03
Henri Verbeet
wined3d: Just return the surface from wined3d_device_ge...
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2012-10-01
Henri Verbeet
wined3d: wined3d_device_get_creation_parameters() never...
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2012-10-01
Henri Verbeet
wined3d: wined3d_device_set_depth_stencil() never fails.
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2012-10-01
Marcus Meissner
wined3d: Move texture reference decrement to end of...
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2012-10-01
Henri Verbeet
wined3d: Just return the surface from wined3d_device_ge...
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2012-10-01
Henri Verbeet
wined3d: Just return the surface from wined3d_device_ge...
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2012-09-27
Henri Verbeet
wined3d: wined3d_device_set_software_vertex_processing...
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2012-09-27
Henri Verbeet
wined3d: Just return the texture from wined3d_device_ge...
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2012-09-26
Henri Verbeet
wined3d: wined3d_device_get_texture_stage_state() never...
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2012-09-26
Henri Verbeet
wined3d: wined3d_device_set_texture_stage_state() never...
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2012-09-25
Henri Verbeet
wined3d: Just return the shader from wined3d_device_get...
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2012-09-25
Henri Verbeet
wined3d: wined3d_device_set_pixel_shader() never fails.
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2012-09-24
Henri Verbeet
wined3d: Just return the shader from wined3d_device_get...
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2012-09-24
Henri Verbeet
wined3d: wined3d_device_set_vertex_shader() never fails.
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2012-09-21
Henri Verbeet
wined3d: Just return the declaration from wined3d_devic...
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2012-09-21
Henri Verbeet
wined3d: wined3d_device_set_vertex_declaration() never...
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2012-09-19
Henri Verbeet
wined3d: wined3d_device_get_scissor_rect() never fails.
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2012-09-19
Henri Verbeet
wined3d: wined3d_device_set_scissor_rect() never fails.
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2012-09-19
Henri Verbeet
wined3d: Implement version checks for geometry shaders.
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2012-09-19
Henri Verbeet
wined3d: wined3d_device_get_sampler_state() never fails.
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2012-09-19
Henri Verbeet
wined3d: wined3d_device_set_sampler_state() never fails.
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2012-09-18
Henri Verbeet
wined3d: wined3d_device_get_material() never fails.
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2012-09-18
Henri Verbeet
wined3d: wined3d_device_set_material() never fails.
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2012-09-14
Henri Verbeet
wined3d: wined3d_device_multiply_transform() never...
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2012-09-13
Henri Verbeet
wined3d: wined3d_device_set_base_vertex_index() never...
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2012-09-12
Henri Verbeet
wined3d: wined3d_device_get_transform() never fails.
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2012-09-12
Henri Verbeet
wined3d: wined3d_device_set_transform() never fails.
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2012-09-11
Henri Verbeet
wined3d: wined3d_device_get_render_state() never fails.
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2012-09-11
Henri Verbeet
wined3d: wined3d_device_set_render_state() never fails.
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2012-09-10
Henri Verbeet
wined3d: wined3d_device_get_viewport() never fails.
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2012-09-10
Henri Verbeet
wined3d: wined3d_device_set_viewport() never fails.
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2012-09-06
Henri Verbeet
wined3d: Just return the buffer from wined3d_device_get...
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2012-09-06
Henri Verbeet
wined3d: wined3d_device_set_index_buffer() never fails.
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2012-09-05
Henri Verbeet
wined3d: Just return the swapchain from wined3d_device_...
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2012-09-04
Henri Verbeet
wined3d: Get rid of wined3d_device_get_wined3d().
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2012-08-29
Jonas Wielicki
wined3d: Fix crash in wined3d_device_reset with gdi...
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2012-07-25
Henri Verbeet
wined3d: Call core GL functions through gl_info.gl_ops...
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2012-07-20
Henri Verbeet
wined3d: Convert some uppercase hex constants to lowercase.
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2012-07-20
Alexandre Julliard
wined3d: Fetch GL functions from the WGL driver table...
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2012-07-11
Henri Verbeet
wined3d: Merge the device parent create_rendertarget...
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2012-07-10
Henri Verbeet
wined3d: Get rid of the "discard" parameter to device_p...
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2012-07-09
Henri Verbeet
d3d9: Implement d3d9_device_ResetEx().
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2012-06-29
Henri Verbeet
d3d9: Implement d3d9_device_PresentEx().
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2012-06-27
Henri Verbeet
d3d9: Implement d3d9_device_GetDisplayModeEx().
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2012-06-27
Henri Verbeet
d3d9: Implement d3d9_GetAdapterDisplayModeEx().
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2012-06-27
Henri Verbeet
wined3d: Take scanline ordering into account in the...
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2012-06-27
Henri Verbeet
wined3d: Get rid of is_display_mode_supported().
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2012-06-26
Henri Verbeet
wined3d: Release the stateblock only after mode setting...
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2012-06-26
Henri Verbeet
wined3d: Only unset the onscreen depth / stencil buffer...
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2012-06-25
Józef Kucia
wined3d: Use the system memory pool for the logo surface.
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2012-06-22
Henri Verbeet
wined3d: Only store a different screen format if it...
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2012-06-22
Henri Verbeet
wined3d: Properly retrieve the display mode in wined3d_...
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2012-06-22
Henri Verbeet
wined3d: Just forward wined3d_device_get_display_mode...
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2012-06-22
Henri Verbeet
wined3d: Implement mode setting in the adapter instead...
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2012-06-20
Henri Verbeet
wined3d: Only filter redundant mode changes in wined3d.
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2012-06-18
Henri Verbeet
wined3d: Rename WINED3DLOCK_* to WINED3D_MAP_*.
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2012-06-18
Henri Verbeet
wined3d: Reset render target bindings in wined3d_device...
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2012-06-18
Henri Verbeet
wined3d: Unset the depth/stencil surface before checkin...
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2012-06-01
Francois Gouget
wined3d: We must include Wine's port.h before using...
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2012-05-29
Henri Verbeet
wined3d: Properly preload index buffers.
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2012-05-22
Henri Verbeet
wined3d: Store user clip planes as 4-component float...
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2012-05-22
Henri Verbeet
wined3d: Get rid of the conv_mat macro.
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2012-05-21
Henri Verbeet
wined3d: Don't evict resources that are currently mappe...
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2012-05-15
Francois Gouget
Assorted typo, spelling, wording and case fixes.
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2012-05-03
Henri Verbeet
wined3d: Use the wined3d_matrix structure for the ident...
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2012-05-03
Henri Verbeet
wined3d: Determine index buffer location based on verte...
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2012-05-02
Henri Verbeet
wined3d: Figure out the index data pointer inside drawP...
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2012-05-02
Henri Verbeet
wined3d: Figure out the index size inside drawPrimitive().
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2012-05-01
Henri Verbeet
wined3d: Keep track of "all_vbo" in the stream info...
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2012-04-26
Henri Verbeet
wined3d: Move the resource bind_count field up to wined...
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2012-04-16
Henri Verbeet
wined3d: device_clear_render_targets() never fails.
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2012-04-13
Henri Verbeet
wined3d: Unify the wined3d_mapped_rect and wined3d_mapp...
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2012-03-29
Henri Verbeet
wined3d: Fix the VBO check in device_stream_info_from_d...
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2012-03-29
Henri Verbeet
wined3d: Drop a questionable FIXME in device_stream_inf...
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2012-03-29
Henri Verbeet
wined3d: Drop the "vbo" check in wined3d_device_process...
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2012-02-29
Henri Verbeet
wined3d: Implement resetting the device window in wined...
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2012-02-21
Henri Verbeet
wined3d: Don't take the wined3d mutex during WM_DISPLAY...
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2012-02-02
Matteo Bruni
wined3d: Use a separate flag for discarded surfaces.
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2012-01-27
Henri Verbeet
wined3d: Make sure transparent hardware cursors are...
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2012-01-25
Henri Verbeet
wined3d: Only take the wined3d mutex during the WM_DISP...
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2012-01-24
Henri Verbeet
wined3d: Get rid of the vertex buffer conversion hack...
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2012-01-20
Henri Verbeet
wined3d: Rename WineD3DRectPatch to wined3d_rect_patch.
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2012-01-20
Henri Verbeet
wined3d: Get rid of the WINED3DSURFTYPE typedef.
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2012-01-19
Henri Verbeet
wined3d: Get rid of the WINED3DDECLUSAGE typedef.
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2012-01-18
Henri Verbeet
wined3d: Get rid of the WINED3DSTATEBLOCKTYPE typedef.
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2012-01-18
Henri Verbeet
wined3d: Get rid of the WINED3DPOOL typedef.
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2012-01-18
Henri Verbeet
wined3d: Get rid of the WINED3DRESOURCETYPE typedef.
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2012-01-18
Henri Verbeet
wined3d: Don't print an ERR if the depth/stencil surfac...
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2012-01-13
Henri Verbeet
wined3d: Get rid of the WINED3DTEXTUREFILTERTYPE typedef.
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2012-01-13
Henri Verbeet
ddraw: Implement width and height changes in ddraw_surf...
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2012-01-13
Matteo Bruni
wined3d: Handle discarded depth-stencil surfaces with...
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2012-01-13
Matteo Bruni
wined3d: Modify depth-stencil location flags only after...
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2012-01-12
Henri Verbeet
wined3d: Get rid of the WINED3DTRANSFORMSTATETYPE typedef.
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2012-01-12
Henri Verbeet
wined3d: Hold the wined3d mutex in device_process_messa...
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2012-01-11
Henri Verbeet
wined3d: Get rid of the WINED3DTEXTUREOP typedef.
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2012-01-10
Matteo Bruni
wined3d: Don't use separate location flags for depth...
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2012-01-10
Henri Verbeet
wined3d: Get rid of the WINED3DTEXTURESTAGESTATETYPE...
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2012-01-09
Henri Verbeet
wined3d: Get rid of the WINED3DMULTISAMPLE_TYPE typedef.
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2012-01-09
Henri Verbeet
wined3d: Get rid of the WINED3DSAMPLERSTATETYPE typedef.
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