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winemac: Don't bring a window onto the screen in SetFocus().
[wine]
/
dlls
/
d3d10core
/
d3d10core_private.h
2013-01-02
Henri Verbeet
d3d10core: Only create unique rasterizer state objects.
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2013-01-02
Henri Verbeet
d3d10core: Implement d3d10_rasterizer_state_GetDesc().
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2012-12-14
Henri Verbeet
d3d10core: Only create unique depthstencil state objects.
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2012-12-14
Henri Verbeet
d3d10core: Implement d3d10_depthstencil_state_GetDesc().
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2012-12-13
Henri Verbeet
d3d10core: Only create unique blend state objects.
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2012-12-13
Henri Verbeet
d3d10core: Implement d3d10_blend_state_GetDesc().
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2012-12-12
Henri Verbeet
d3d10core: Only create unique sampler state objects.
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2012-12-12
Henri Verbeet
d3d10core: Implement d3d10_sampler_state_GetDesc().
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2012-12-06
Henri Verbeet
d3d10core: Implement d3d10_device_VSSetSamplers().
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2012-11-14
Henri Verbeet
d3d10core: Implement d3d10_device_GSSetShader().
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2012-10-04
Henri Verbeet
d3d10core: Implement d3d10_device_OMSetBlendState().
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2012-10-03
Henri Verbeet
d3d10core: Implement d3d10_device_OMSetDepthStencilState().
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2012-10-01
Henri Verbeet
d3d10core: Implement d3d10_device_RSSetState().
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2012-09-14
Henri Verbeet
d3d10core: Implement d3d10_shader_resource_view_GetDesc().
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2012-09-13
Henri Verbeet
d3d10core: Implement d3d10_depthstencil_view_GetDesc().
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2012-09-12
Henri Verbeet
d3d10core: Implement d3d10_shader_resource_view_GetReso...
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2012-09-11
Henri Verbeet
d3d10core: Implement d3d10_depthstencil_view_GetResource().
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2012-09-10
Henri Verbeet
d3d10core: Store the resource in the d3d10core renderta...
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2012-07-12
Henri Verbeet
d3d10core: Always create a wined3d texture for d3d10cor...
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2012-04-16
Henri Verbeet
d3d10core: COM cleanup for the ID3D10Buffer interface.
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2012-03-26
Michael Stefaniuc
d3d10core: Standardize COM aggregation for d3d10_device.
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2011-07-12
Michael Stefaniuc
d3d10core: COM cleanup for the ID3D10InputLayout iface.
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2011-07-12
Michael Stefaniuc
d3d10core: Use unsafe_impl_from_ID3D10InputLayout for...
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2011-07-12
Michael Stefaniuc
d3d10core: COM cleanup for the ID3D10RenderTargetView...
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2011-07-12
Michael Stefaniuc
d3d10core: Use unsafe_impl_from_ID3D10RenderTargetView...
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2011-07-12
Michael Stefaniuc
d3d10core: COM cleanup for the ID3D10PixelShader iface.
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2011-07-12
Michael Stefaniuc
d3d10core: Use unsafe_impl_from_ID3D10PixelShader for...
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2011-07-12
Michael Stefaniuc
d3d10core: COM cleanup for the ID3D10VertexShader iface.
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2011-07-12
Michael Stefaniuc
d3d10core: Use unsafe_impl_from_ID3D10VertexShader...
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2011-07-11
Michael Stefaniuc
d3d10core: COM cleanup for the ID3D10Device iface.
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2011-06-02
Michael Stefaniuc
d3d10core: COM cleanup for the ID3D10Query iface.
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2011-06-02
Michael Stefaniuc
d3d10core: COM cleanup for the ID3D10SamplerState iface.
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2011-06-02
Michael Stefaniuc
d3d10core: COM cleanup for the ID3D10RasterizerState...
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2011-06-02
Michael Stefaniuc
d3d10core: COM cleanup for the ID3D10DepthStencilState...
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2011-06-01
Michael Stefaniuc
d3d10core: COM cleanup for the ID3D10BlendState iface.
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2011-06-01
Michael Stefaniuc
d3d10core: COM cleanup for the ID3D10GeometryShader...
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2011-06-01
Michael Stefaniuc
d3d10core: COM cleanup for the ID3D10ShaderResourceView...
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2011-06-01
Michael Stefaniuc
d3d10core: COM cleanup for the ID3D10DepthStencilView...
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2011-06-01
Michael Stefaniuc
d3d10core: COM cleanup for the ID3D10Texture3D iface.
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2011-06-01
Michael Stefaniuc
d3d10core: COM cleanup for the ID3D10Texture2D iface.
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2011-05-19
Henri Verbeet
wined3d: Get rid of the IWineD3DDeviceParent interface.
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2011-05-17
Henri Verbeet
wined3d: Remove COM from the device implementation.
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2011-05-11
Henri Verbeet
wined3d: Remove object creation methods from the IWineD...
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2011-04-29
Henri Verbeet
wined3d: Remove COM from the surface implementation.
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2011-04-06
Henri Verbeet
wined3d: Remove COM from the rendertarget view implemen...
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2011-03-31
Henri Verbeet
wined3d: Remove COM from the shader implementation.
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2011-03-30
Henri Verbeet
wined3d: Get rid of IWineD3DPixelShader.
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2011-03-30
Henri Verbeet
wined3d: Get rid of IWineD3DGeometryShader.
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2011-03-30
Henri Verbeet
wined3d: Get rid of IWineD3DVertexShader.
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2011-03-28
Henri Verbeet
wined3d: Remove COM from the texture implementation.
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2011-03-16
Henri Verbeet
wined3d: Get rid of IWineD3DVolumeTexture.
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2011-03-04
Henri Verbeet
wined3d: Remove COM from the buffer implementation.
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2011-02-03
Henri Verbeet
wined3d: Remove COM from the vertex declaration.
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2010-10-14
Henri Verbeet
d3d10core: Add a stub ID3D10Texture3D implementation.
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2010-08-24
Henri Verbeet
wined3d: Rename WINED3DFORMAT to wined3d_format_id.
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2010-01-04
Henri Verbeet
d3d10core: Add a wined3d geoemtry shader to struct...
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2009-12-14
Henri Verbeet
d3d10core: Add a stub ID3D10Query implementation.
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2009-12-08
Henri Verbeet
dxgi: The "unknown0" parameter to DXGID3D10CreateDevice...
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2009-11-19
Henri Verbeet
d3d10core: Add a separate function for device initializ...
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2009-11-04
Henri Verbeet
d3d10core: Add a stub ID3D10BlendState implementation.
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2009-11-03
Henri Verbeet
d3d10core: Add a stub ID3D10SamplerState implementation.
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2009-11-03
Henri Verbeet
d3d10core: Add a stub ID3D10RasterizerState implementation.
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2009-11-03
Henri Verbeet
d3d10core: Add a stub ID3D10DepthStencilState implement...
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2009-11-03
Henri Verbeet
d3d10core: Add a stub ID3D10ShaderResourceView implemen...
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2009-11-03
Henri Verbeet
d3d10core: Add a stub ID3D10DepthStencilView implementa...
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2009-10-30
Henri Verbeet
d3d10core: Add a separate function for d3d10_rendertarg...
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2009-10-30
Henri Verbeet
d3d10core: Add a separate function for d3d10_geometry_s...
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2009-09-24
Henri Verbeet
d3d10core: Add a separate function for d3d10_pixel_shad...
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2009-09-24
Henri Verbeet
d3d10core: Add a separate function for d3d10_vertex_sha...
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2009-09-23
Henri Verbeet
d3d10core: Add a separate function for d3d10_input_layo...
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2009-09-22
Henri Verbeet
d3d10core: Mark internal symbols hidden.
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2009-09-18
Henri Verbeet
d3d10core: Add a separate function for d3d10_buffer...
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2009-09-15
Henri Verbeet
d3d10core: Add a separate function for d3d10_texture2d...
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2009-09-10
Henri Verbeet
d3d10core: Use debugstr_a()/debugstr_an() to trace...
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2009-05-26
Henri Verbeet
d3d10core: Implement ID3D10Device::CreateVertexShader().
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2009-05-11
Henri Verbeet
d3d10core: Parse pixelshader output signatures and...
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2009-05-11
Henri Verbeet
d3d10core: Improve the shader input/output signature...
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2009-04-27
Henri Verbeet
wined3d: Add a wined3d pixel shader to struct d3d10_pix...
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2009-03-30
Henri Verbeet
d3d10core: Create a vertex declaration from the input...
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2009-03-30
Henri Verbeet
d3d10core: Add a DXBC parser.
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2009-03-04
Henri Verbeet
d3d10core: Add a stub ID3D10PixelShader implementation.
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2009-03-04
Henri Verbeet
d3d10core: Add a stub ID3D10GeometryShader implementation.
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2009-03-04
Henri Verbeet
d3d10core: Add a stub ID3D10VertexShader implementation.
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2009-03-04
Henri Verbeet
d3d10core: Add a stub ID3D10InputLayout implementation.
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2009-02-24
Henri Verbeet
d3d10core: Add a wined3d rendertarget view to the d3d10...
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2009-02-23
Henri Verbeet
wined3d: Add IWineD3DBuffer, use it in d3d10core.
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2009-02-23
Henri Verbeet
d3d10core: Keep a reference to the wined3d device in...
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2009-02-20
Henri Verbeet
d3d10core: Convert between DXGI_FORMAT and WINED3DFORMA...
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2009-01-26
Henri Verbeet
d3d10core: Handle a NULL view desc in CreateRenderTarge...
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2009-01-26
Henri Verbeet
d3d10core: Implement ID3D10Texture2D::GetDesc().
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2009-01-23
Henri Verbeet
d3d10core: Add a stub ID3D10Buffer implementation.
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2009-01-23
Henri Verbeet
d3d10core: Add a stub ID3D10RenderTargetView implementa...
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2009-01-19
Henri Verbeet
dxgi: Implement IDXGIDevice::CreateSurface().
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2009-01-19
Henri Verbeet
d3d10core: Implement device_parent_CreateSurface().
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2009-01-16
Henri Verbeet
wined3d: Add an IWineD3DDeviceParent interface.
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2009-01-15
Henri Verbeet
d3d10core: Add a stub ID3D10Texture2D implementation.
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2008-11-17
Francois Gouget
d3d10core: Fix spelling of 'unknown'.
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2008-11-14
Henri Verbeet
d3d10core: Implement D3D10CoreCreateDevice().
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2008-11-13
Henri Verbeet
d3d10core: Implement D3D10CoreRegisterLayers.
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2008-11-13
Henri Verbeet
d3d10core: Allow ID3D10Device to be aggregated.
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