winemac: Don't bring a window onto the screen in SetFocus().
[wine] / dlls / d3d10core / d3d10core_private.h
2013-01-02  Henri Verbeetd3d10core: Only create unique rasterizer state objects.
2013-01-02  Henri Verbeetd3d10core: Implement d3d10_rasterizer_state_GetDesc().
2012-12-14  Henri Verbeetd3d10core: Only create unique depthstencil state objects.
2012-12-14  Henri Verbeetd3d10core: Implement d3d10_depthstencil_state_GetDesc().
2012-12-13  Henri Verbeetd3d10core: Only create unique blend state objects.
2012-12-13  Henri Verbeetd3d10core: Implement d3d10_blend_state_GetDesc().
2012-12-12  Henri Verbeetd3d10core: Only create unique sampler state objects.
2012-12-12  Henri Verbeetd3d10core: Implement d3d10_sampler_state_GetDesc().
2012-12-06  Henri Verbeetd3d10core: Implement d3d10_device_VSSetSamplers().
2012-11-14  Henri Verbeetd3d10core: Implement d3d10_device_GSSetShader().
2012-10-04  Henri Verbeetd3d10core: Implement d3d10_device_OMSetBlendState().
2012-10-03  Henri Verbeetd3d10core: Implement d3d10_device_OMSetDepthStencilState().
2012-10-01  Henri Verbeetd3d10core: Implement d3d10_device_RSSetState().
2012-09-14  Henri Verbeetd3d10core: Implement d3d10_shader_resource_view_GetDesc().
2012-09-13  Henri Verbeetd3d10core: Implement d3d10_depthstencil_view_GetDesc().
2012-09-12  Henri Verbeetd3d10core: Implement d3d10_shader_resource_view_GetReso...
2012-09-11  Henri Verbeetd3d10core: Implement d3d10_depthstencil_view_GetResource().
2012-09-10  Henri Verbeetd3d10core: Store the resource in the d3d10core renderta...
2012-07-12  Henri Verbeetd3d10core: Always create a wined3d texture for d3d10cor...
2012-04-16  Henri Verbeetd3d10core: COM cleanup for the ID3D10Buffer interface.
2012-03-26  Michael Stefaniucd3d10core: Standardize COM aggregation for d3d10_device.
2011-07-12  Michael Stefaniucd3d10core: COM cleanup for the ID3D10InputLayout iface.
2011-07-12  Michael Stefaniucd3d10core: Use unsafe_impl_from_ID3D10InputLayout for...
2011-07-12  Michael Stefaniucd3d10core: COM cleanup for the ID3D10RenderTargetView...
2011-07-12  Michael Stefaniucd3d10core: Use unsafe_impl_from_ID3D10RenderTargetView...
2011-07-12  Michael Stefaniucd3d10core: COM cleanup for the ID3D10PixelShader iface.
2011-07-12  Michael Stefaniucd3d10core: Use unsafe_impl_from_ID3D10PixelShader for...
2011-07-12  Michael Stefaniucd3d10core: COM cleanup for the ID3D10VertexShader iface.
2011-07-12  Michael Stefaniucd3d10core: Use unsafe_impl_from_ID3D10VertexShader...
2011-07-11  Michael Stefaniucd3d10core: COM cleanup for the ID3D10Device iface.
2011-06-02  Michael Stefaniucd3d10core: COM cleanup for the ID3D10Query iface.
2011-06-02  Michael Stefaniucd3d10core: COM cleanup for the ID3D10SamplerState iface.
2011-06-02  Michael Stefaniucd3d10core: COM cleanup for the ID3D10RasterizerState...
2011-06-02  Michael Stefaniucd3d10core: COM cleanup for the ID3D10DepthStencilState...
2011-06-01  Michael Stefaniucd3d10core: COM cleanup for the ID3D10BlendState iface.
2011-06-01  Michael Stefaniucd3d10core: COM cleanup for the ID3D10GeometryShader...
2011-06-01  Michael Stefaniucd3d10core: COM cleanup for the ID3D10ShaderResourceView...
2011-06-01  Michael Stefaniucd3d10core: COM cleanup for the ID3D10DepthStencilView...
2011-06-01  Michael Stefaniucd3d10core: COM cleanup for the ID3D10Texture3D iface.
2011-06-01  Michael Stefaniucd3d10core: COM cleanup for the ID3D10Texture2D iface.
2011-05-19  Henri Verbeetwined3d: Get rid of the IWineD3DDeviceParent interface.
2011-05-17  Henri Verbeetwined3d: Remove COM from the device implementation.
2011-05-11  Henri Verbeetwined3d: Remove object creation methods from the IWineD...
2011-04-29  Henri Verbeetwined3d: Remove COM from the surface implementation.
2011-04-06  Henri Verbeetwined3d: Remove COM from the rendertarget view implemen...
2011-03-31  Henri Verbeetwined3d: Remove COM from the shader implementation.
2011-03-30  Henri Verbeetwined3d: Get rid of IWineD3DPixelShader.
2011-03-30  Henri Verbeetwined3d: Get rid of IWineD3DGeometryShader.
2011-03-30  Henri Verbeetwined3d: Get rid of IWineD3DVertexShader.
2011-03-28  Henri Verbeetwined3d: Remove COM from the texture implementation.
2011-03-16  Henri Verbeetwined3d: Get rid of IWineD3DVolumeTexture.
2011-03-04  Henri Verbeetwined3d: Remove COM from the buffer implementation.
2011-02-03  Henri Verbeetwined3d: Remove COM from the vertex declaration.
2010-10-14  Henri Verbeetd3d10core: Add a stub ID3D10Texture3D implementation.
2010-08-24  Henri Verbeetwined3d: Rename WINED3DFORMAT to wined3d_format_id.
2010-01-04  Henri Verbeetd3d10core: Add a wined3d geoemtry shader to struct...
2009-12-14  Henri Verbeetd3d10core: Add a stub ID3D10Query implementation.
2009-12-08  Henri Verbeetdxgi: The "unknown0" parameter to DXGID3D10CreateDevice...
2009-11-19  Henri Verbeetd3d10core: Add a separate function for device initializ...
2009-11-04  Henri Verbeetd3d10core: Add a stub ID3D10BlendState implementation.
2009-11-03  Henri Verbeetd3d10core: Add a stub ID3D10SamplerState implementation.
2009-11-03  Henri Verbeetd3d10core: Add a stub ID3D10RasterizerState implementation.
2009-11-03  Henri Verbeetd3d10core: Add a stub ID3D10DepthStencilState implement...
2009-11-03  Henri Verbeetd3d10core: Add a stub ID3D10ShaderResourceView implemen...
2009-11-03  Henri Verbeetd3d10core: Add a stub ID3D10DepthStencilView implementa...
2009-10-30  Henri Verbeetd3d10core: Add a separate function for d3d10_rendertarg...
2009-10-30  Henri Verbeetd3d10core: Add a separate function for d3d10_geometry_s...
2009-09-24  Henri Verbeetd3d10core: Add a separate function for d3d10_pixel_shad...
2009-09-24  Henri Verbeetd3d10core: Add a separate function for d3d10_vertex_sha...
2009-09-23  Henri Verbeetd3d10core: Add a separate function for d3d10_input_layo...
2009-09-22  Henri Verbeetd3d10core: Mark internal symbols hidden.
2009-09-18  Henri Verbeetd3d10core: Add a separate function for d3d10_buffer...
2009-09-15  Henri Verbeetd3d10core: Add a separate function for d3d10_texture2d...
2009-09-10  Henri Verbeetd3d10core: Use debugstr_a()/debugstr_an() to trace...
2009-05-26  Henri Verbeetd3d10core: Implement ID3D10Device::CreateVertexShader().
2009-05-11  Henri Verbeetd3d10core: Parse pixelshader output signatures and...
2009-05-11  Henri Verbeetd3d10core: Improve the shader input/output signature...
2009-04-27  Henri Verbeetwined3d: Add a wined3d pixel shader to struct d3d10_pix...
2009-03-30  Henri Verbeetd3d10core: Create a vertex declaration from the input...
2009-03-30  Henri Verbeetd3d10core: Add a DXBC parser.
2009-03-04  Henri Verbeetd3d10core: Add a stub ID3D10PixelShader implementation.
2009-03-04  Henri Verbeetd3d10core: Add a stub ID3D10GeometryShader implementation.
2009-03-04  Henri Verbeetd3d10core: Add a stub ID3D10VertexShader implementation.
2009-03-04  Henri Verbeetd3d10core: Add a stub ID3D10InputLayout implementation.
2009-02-24  Henri Verbeetd3d10core: Add a wined3d rendertarget view to the d3d10...
2009-02-23  Henri Verbeetwined3d: Add IWineD3DBuffer, use it in d3d10core.
2009-02-23  Henri Verbeetd3d10core: Keep a reference to the wined3d device in...
2009-02-20  Henri Verbeetd3d10core: Convert between DXGI_FORMAT and WINED3DFORMA...
2009-01-26  Henri Verbeetd3d10core: Handle a NULL view desc in CreateRenderTarge...
2009-01-26  Henri Verbeetd3d10core: Implement ID3D10Texture2D::GetDesc().
2009-01-23  Henri Verbeetd3d10core: Add a stub ID3D10Buffer implementation.
2009-01-23  Henri Verbeetd3d10core: Add a stub ID3D10RenderTargetView implementa...
2009-01-19  Henri Verbeetdxgi: Implement IDXGIDevice::CreateSurface().
2009-01-19  Henri Verbeetd3d10core: Implement device_parent_CreateSurface().
2009-01-16  Henri Verbeetwined3d: Add an IWineD3DDeviceParent interface.
2009-01-15  Henri Verbeetd3d10core: Add a stub ID3D10Texture2D implementation.
2008-11-17  Francois Gougetd3d10core: Fix spelling of 'unknown'.
2008-11-14  Henri Verbeetd3d10core: Implement D3D10CoreCreateDevice().
2008-11-13  Henri Verbeetd3d10core: Implement D3D10CoreRegisterLayers.
2008-11-13  Henri Verbeetd3d10core: Allow ID3D10Device to be aggregated.
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