d3drm: Load all sub-objects when a frame is found.
[wine] / dlls / wined3d / surface.c
2011-09-02  Henri Verbeetwined3d: Print a FIXME for any flags passed to wined3d_...
2011-09-01  Henri Verbeetwined3d: Merge the wined3d_surface_flip() implementations.
2011-09-01  Henri Verbeetwined3d: Merge the wined3d_surface_set_mem() implementa...
2011-09-01  Austin Englishwined3d: Remove an unused variable.
2011-08-31  Henri Verbeetwined3d: Use the resource size for copying between...
2011-08-29  Matteo Bruniwined3d: Keep track of the current texture type for...
2011-08-26  Henri Verbeetwined3d: Add multisampling support.
2011-08-26  Henri Verbeetwined3d: Get rid of the location fixup in surface_blt_f...
2011-08-26  Henri Verbeetwined3d: Get rid of the location fixup for ORM_FBO...
2011-08-26  Henri Verbeetwined3d: Get rid of the location fixup for ORM_FBO...
2011-08-25  Matteo Bruniwined3d: Fetch currently active texture unit from the...
2011-08-25  Matteo Bruniwined3d: Store currently active texture in the wined3d...
2011-08-25  Matteo Bruniwined3d: Pass around the context instead of gl_info.
2011-08-25  Matteo Bruniwined3d: Make context_acquire() unconditional in a...
2011-08-25  Henri Verbeetwined3d: Use draw_binding in surface_unload().
2011-08-25  Henri Verbeetwined3d: Use draw_binding in surface_realize_palette().
2011-08-25  Henri Verbeetwined3d: Use draw_binding in surface_unmap().
2011-08-25  Henri Verbeetwined3d: Use draw_binding in IWineD3DSurfaceImpl_BltOve...
2011-08-24  Henri Verbeetwined3d: Use draw_binding in wined3d_surface_blt().
2011-08-24  Henri Verbeetwined3d: Keep track of a surface's "draw location".
2011-08-24  Henri Verbeetwined3d: Set the current location to SFLAG_INTEXTURE...
2011-08-24  Henri Verbeetwined3d: Don't get rid of the user memory unless we...
2011-08-23  Henri Verbeetwined3d: Reject color blits on sysmem surfaces in ffp_b...
2011-08-23  Henri Verbeetwined3d: Move arbfp based color blits from IWineD3DSurf...
2011-08-22  Henri Verbeetwined3d: Move FBO based color blits from IWineD3DSurfac...
2011-08-22  Henri Verbeetwined3d: Move surface_color_fill() based color fills...
2011-08-22  Henri Verbeetwined3d: Reject color fills on sysmem surfaces in ffp_b...
2011-08-22  Henri Verbeetwined3d: Directly call surface_cpu_blt() in cpu_blit_co...
2011-08-22  Henri Verbeetwined3d: Allow color fills on FBO attachable surfaces...
2011-08-22  Henri Verbeetwined3d: Don't allow blits with an invalid destination...
2011-08-22  Henri Verbeetwined3d: Reuse convert_a8r8g8b8_x8r8g8b8() for B8G8R8X8...
2011-08-22  Henri Verbeetwined3d: Add compressed surface support to surface_cpu_...
2011-08-05  Henri Verbeetwined3d: Implement wined3d_surface_bltfast() on top...
2011-08-04  Henri Verbeetwined3d: Move some flags handling from surface_cpu_blt...
2011-08-04  Henri Verbeetwined3d: Move rectangle validation from surface_cpu_blt...
2011-08-04  Henri Verbeetwined3d: Remove src_rect and dst_rect NULL checks from...
2011-08-04  Henri Verbeetwined3d: Remove the unused blit_op parameter to arbfp_b...
2011-08-03  Henri Verbeetwined3d: Merge wined3d_surface_blt(), surface_blt(...
2011-08-03  Henri Verbeetwined3d: Go to the fallbacks for cross-swapchain blits.
2011-08-03  Henri Verbeetwined3d: Add WINED3DFMT_P8_UINT support to wined3d_form...
2011-08-03  Henri Verbeetwined3d: Fix switching color keying on / off.
2011-08-03  Henri Verbeetwined3d: Set the read buffer to GL_NONE in surface_load...
2011-08-02  Henri Verbeetwined3d: Go to the fallbacks if D3D is not initialized...
2011-08-02  Henri Verbeetwined3d: Go straight to the fallbacks for complex blits...
2011-08-02  Henri Verbeetwined3d: Check for locked surfaces in wined3d_surface_b...
2011-08-02  Henri Verbeetwined3d: IWineD3DSurfaceImpl_BltOverride() is always...
2011-08-02  Henri Verbeetwined3d: Resolve source and destination rectangles...
2011-08-01  Henri Verbeetwined3d: Get rid of context_bind_fbo() calls outside...
2011-08-01  Henri Verbeetwined3d: Get rid of dst_fbo.
2011-08-01  Henri Verbeetwined3d: Just invalidate STATE_FRAMEBUFFER in surface_l...
2011-07-28  Henri Verbeetwined3d: Only invalidate state for the current context...
2011-07-27  Henri Verbeetwined3d: Only invalidate state for the current context...
2011-07-19  Henri Verbeetwined3d: Make the surface parameter to ffp_blit_p8_uplo...
2011-07-18  Henri Verbeetwined3d: Make the surface parameter to surface_depth_bl...
2011-07-18  Henri Verbeetwined3d: Make the surface parameter to surface_convert_...
2011-07-18  Henri Verbeetwined3d: Make the surface parameter to surface_convert_...
2011-07-18  Henri Verbeetwined3d: Make the surface parameter to surface_is_full_...
2011-07-18  Henri Verbeetwined3d: Make the surface parameter to surface_get_rect...
2011-07-11  Henri Verbeetwined3d: Make the surface parameter to d3dfmt_p8_init_p...
2011-07-11  Henri Verbeetwined3d: Make the device parameter to primary_render_ta...
2011-07-08  Henri Verbeetwined3d: Make the surface parameter to d3dfmt_get_conv...
2011-07-08  Henri Verbeetwined3d: Make the src_surface parameter to draw_texture...
2011-07-08  Henri Verbeetwined3d: Make the surface parameter to surface_upload_d...
2011-07-08  Henri Verbeetwined3d: Make the surface parameter to surface_translat...
2011-07-08  Henri Verbeetwined3d: Make the rt parameter to surface_set_compatibl...
2011-07-07  Henri Verbeetwined3d: Rename "flag" to "location" in surface_modify_...
2011-07-06  Henri Verbeetwined3d: Rename "flag" to "location" in surface_load_lo...
2011-07-05  Stefan Dösingerwined3d: Pass a struct wined3d_fb_state to device_clear...
2011-07-05  Stefan Dösingerwined3d: Track framebuffer changes.
2011-07-05  Henri Verbeetwined3d: Print an ERR for unknown / invalid surface...
2011-07-05  Henri Verbeetwined3d: Introduce a separate function for loading...
2011-07-05  Henri Verbeetwined3d: Introduce a separate function for loading...
2011-07-05  Henri Verbeetwined3d: Introduce a separate function for loading...
2011-07-04  Henri Verbeetwined3d: Get rid of some IWineD3D* references.
2011-06-24  Henri Verbeetwined3d: Request per-surface palettes in the client...
2011-06-24  Henri Verbeetwined3d: Make the surface parameter to surface_get_gl_b...
2011-06-24  Henri Verbeetwined3d: Make the surface parameter to surface_is_offsc...
2011-06-22  Henri Verbeetddraw: Implement surface private data handling on top...
2011-06-17  Henri Verbeetd3d9: Implement IDirect3DVertexBuffer9 private data...
2011-06-16  Henri Verbeetwined3d: Only invert viewport y for onscreen destinatio...
2011-06-15  Henri Verbeetwined3d: Don't clear the alloc flags in wined3d_surface...
2011-06-15  Henri Verbeetwined3d: Implement wined3d_device_update_surface()...
2011-06-10  Henri Verbeetwined3d: Move PBO handling mostly out of surface_upload...
2011-06-10  Henri Verbeetwined3d: Get rid of a NULL check for surface_upload_data().
2011-06-10  Henri Verbeetwined3d: Handle unpack row length inside surface_upload...
2011-06-07  Henri Verbeetwined3d: Use GL_DEPTH_COMPONENT as internal format...
2011-06-06  Henri Verbeetwined3d: Rename IWineD3DDeviceImpl_MarkStateDirty(...
2011-05-19  Henri Verbeetwined3d: Introduce a separate structure for framebuffer...
2011-05-17  Henri Verbeetwined3d: Get rid of the renderbuffer_entry_t typedef.
2011-05-17  Henri Verbeetwined3d: Get rid of the IWineD3DDevice typedefs.
2011-05-13  Stefan Dösingerwined3d: Fix a few MSVC data loss warnings.
2011-05-13  Stefan Dösingerwined3d: Fix a unsigned unary minus warning in MSVC.
2011-05-11  Henri Verbeetwined3d: Remove object creation methods from the IWineD...
2011-05-11  Henri Verbeetwined3d: Set SFLAG_DYNLOCK for lockable render targets.
2011-05-06  Henri Verbeetwined3d: Add some initial access checking for resources.
2011-05-03  Henri Verbeetwined3d: Cleanup surfaces only once.
2011-04-29  Henri Verbeetwined3d: Get rid of the IWineD3DSurface typedefs.
2011-04-29  Henri Verbeetwined3d: Remove COM from the surface implementation.
2011-04-29  Henri Verbeetwined3d: Merge the IWineD3DSurface::Blt() implementations.
2011-04-29  Henri Verbeetwined3d: Merge the IWineD3DSurface::BltFast() implement...
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