gdiplus: Fill path gradients with a solid color.
[wine] / dlls / d3d9 /
2012-03-13  Henri Verbeetd3d9/tests: Fix a couple of return value checks.
2012-03-13  Henri Verbeetd3d9: Cleanup IDirect3D9Impl_QueryInterface().
2012-03-09  Matteo Brunid3d9/tests: Add shader model 2 fog tests.
2012-03-09  Matteo Brunid3d9/tests: Reenable a VS fog test.
2012-02-29  Henri Verbeetd3d9/tests: Add some tests for resetting the device...
2012-02-24  Henri Verbeetd3d9/tests: Add tests for z-clipping with D3DRS_ZENABLE...
2012-01-24  Matteo Bruniwined3d: SM1 texture projection always divides by w...
2012-01-23  Stefan Dösingerwined3d: Relax depth blit requirements.
2012-01-20  Henri Verbeetwined3d: Get rid of the WINED3DSURFTYPE typedef.
2012-01-19  Matteo Brunid3d9/tests: Add some RESZ tests.
2012-01-19  Matteo Brunid3d9/tests: Add a multisampled -> not multisampled...
2012-01-18  Henri Verbeetwined3d: Get rid of the WINED3DSTATEBLOCKTYPE typedef.
2012-01-18  Henri Verbeetwined3d: Get rid of the WINED3DPOOL typedef.
2012-01-18  Henri Verbeetwined3d: Get rid of the WINED3DRESOURCETYPE typedef.
2012-01-13  Henri Verbeetwined3d: Get rid of the WINED3DTEXTUREFILTERTYPE typedef.
2012-01-13  Henri Verbeetwined3d: Get rid of the WINED3DCUBEMAP_FACES typedef.
2012-01-11  Henri Verbeetd3d9: Don't expose wined3d internal flags to the applic...
2012-01-10  Matteo Brunid3d9/tests: Multisampled depth buffer tests.
2012-01-10  Matteo Brunid3d9/tests: Fix NP2 check.
2012-01-10  Matteo Brunid3d9/tests: Add more INTZ tests.
2012-01-10  Henri Verbeetwined3d: Get rid of the WINED3DTEXTURESTAGESTATETYPE...
2012-01-09  Henri Verbeetwined3d: Get rid of the WINED3DMULTISAMPLE_TYPE typedef.
2012-01-06  Henri Verbeetwined3d: Get rid of the WINED3DBACKBUFFER_TYPE typedef.
2012-01-03  Alexandre Julliardd3d9/tests: Convert a file to utf-8.
2011-12-28  Matteo Brunid3d9/tests: More D3DTSS_TEXTURETRANSFORMFLAGS projectio...
2011-12-12  Eric Pouechd3d: Fixed a couple of warnings for 64bit targets.
2011-12-09  Henri Verbeetwined3d: Get rid of the WINED3DPSHADERCAPS2_0 typedef.
2011-12-09  Henri Verbeetwined3d: Get rid of the WINED3DVSHADERCAPS2_0 typedef.
2011-12-07  Henri Verbeetwined3d: Get rid of the WINED3DBOX typedef.
2011-12-06  Stefan Dösingerd3d9/tests: Clarify a comment.
2011-12-06  Stefan Dösingerd3d9/tests: Test StrechRect between depth stencils...
2011-12-06  Henri Verbeetwined3d: Get rid of the WINED3DLOCKED_BOX typedef.
2011-12-06  Henri Verbeetwined3d: Get rid of the WINED3DLOCKED_RECT typedef.
2011-12-02  Henri Verbeetwined3d: Get rid of the WINED3DRASTER_STATUS typedef.
2011-12-02  Henri Verbeetwined3d: Get rid of the WINED3DPRESENT_PARAMETERS typedef.
2011-12-02  Henri Verbeetd3d9/tests: Add a test for texture creation from system...
2011-12-02  Henri Verbeetd3d9: Implement texture creation from system memory.
2011-12-02  Henri Verbeetd3d9: Add some FIXMEs for d3d9ex resource sharing.
2011-11-30  Henri Verbeetwined3d: Add a flags parameter to wined3d_surface_create().
2011-11-30  Henri Verbeetddraw: Resize the swapchain window on mode changes...
2011-11-28  Henri Verbeetwined3d: Get rid of the WINED3DDEVICE_CREATION_PARAMETE...
2011-11-28  Henri Verbeetd3d9/tests: Test the window and backbuffer dimensions...
2011-11-25  Marcus Meissnerd3d9: Check that surface is allocated (Coverity).
2011-11-25  Henri Verbeetwined3d: Get rid of the WINED3DVERTEXELEMENT typedef.
2011-11-25  Henri Verbeetwined3d: Get rid of the WINED3DCLIPSTATUS typedef.
2011-11-24  Henri Verbeetwined3d: Get rid of the WINED3DADAPTER_IDENTIFIER typedef.
2011-11-24  Henri Verbeetwined3d: Get rid of the WINED3DTRIPATCH_INFO typedef.
2011-11-23  Henri Verbeetwined3d: Get rid of the WINED3DRECTPATCH_INFO typedef.
2011-11-22  Henri Verbeetwined3d: Get rid of the WINED3DGAMMARAMP typedef.
2011-11-22  Henri Verbeetwined3d: Get rid of the WINED3DVIEWPORT typedef.
2011-11-21  Henri Verbeetwined3d: Get rid of the WINED3DMATERIAL typedef.
2011-11-21  Henri Verbeetwined3d: Get rid of the WINED3DLIGHT typedef.
2011-11-18  Henri Verbeetwined3d: Get rid of the WINED3DMATRIX typedef.
2011-11-17  Henri Verbeetwined3d: Get rid of the WINED3DDISPLAYMODE typedef.
2011-11-16  Henri Verbeetwined3d: Pass a wined3d_color struct to wined3d_device_...
2011-11-16  Henri Verbeetwined3d: Get rid of the WINED3DCOLORVALUE typedef.
2011-11-15  Matteo Brunid3d9: Remove D3DFMT_R8G8B8 special handling.
2011-11-07  Stefan Dösingerwined3d: YUY2 and UYVY are block based.
2011-11-07  Stefan Dösingerd3d9/tests: Test partial block locks.
2011-11-03  Stefan Dösingerd3d9/tests: Move the double unlock test into a separate...
2011-10-26  Matteo Bruniwined3d: Refuse to create a shader unsupported by the...
2011-10-26  Matteo Bruniwined3d: Return only the shader major version.
2011-10-26  Matteo Brunid3d9: Limit VS/PS reported version.
2011-10-24  Henri Verbeetwined3d: Reject multisampled readbacks in wined3d_surfa...
2011-10-21  Henri Verbeetd3d9/tests: Add a small test for IDirect3DDevice9:...
2011-10-20  Henri Verbeetd3d9/tests: Add a small test for multisampled GetRender...
2011-10-19  Henri Verbeetwined3d: Make the present_parameters parameter to wined...
2011-10-18  Austin Englishd3d9/tests: Only skip the visual tests if d3d cannot...
2011-10-11  Stefan Dösingerd3d9: Remove the palette implementation methods.
2011-10-10  Henri Verbeetd3d9/tests: Add a test for IDirect3DDevice9::GetRenderT...
2011-10-10  Henri Verbeetwined3d: Return WINED3DERR_NOTFOUND if the render targe...
2011-09-26  André Hentscheld3d9/tests: Don't test function directly when reporting...
2011-09-26  Stefan Dösingerd3d9: Implement FPUSETUP for msvc.
2011-09-26  Matteo Brunid3d9/tests: Test creating shaders with wrong type or...
2011-09-26  Matteo Bruniwined3d: When creating a new shader, check shader type...
2011-09-16  Stefan Dösingerd3d9/Tests: State getters don't work with PUREDEVICEs.
2011-09-16  Stefan Dösingerd3d9/tests: Add a slop to the fog tests for X1600 GPUs.
2011-09-16  Stefan Dösingerd3d9/tests: Fix the depth stencil size tests on AMD.
2011-09-15  Stefan Dösingerd3d9/tests: Range fog is not used with table fog.
2011-09-12  Stefan Dösingerd3d9: Add a LIT 0.0^0.0 test.
2011-08-29  Matteo Brunid3d9/tests: Add unbound cube/volume texture tests.
2011-08-04  Frédéric Delanoytests: Assorted spelling fixes.
2011-08-04  Henri Verbeetwined3d: Move rectangle validation from surface_cpu_blt...
2011-07-29  Henri Verbeetwined3d: wined3d_device_evict_managed_resources() doesn...
2011-07-28  Matteo Brunid3d9/tests: Add a couple of fog tests.
2011-07-27  Matteo Brunid3d9/tests: Fix some messages.
2011-07-27  Matteo Brunid3d9/tests: Rename a variable.
2011-07-25  Henri Verbeetwined3d: Unbind resources inside wined3d_device_reset().
2011-07-25  Henri Verbeetwined3d: Pass "reset_enum_callback" directly to wined3d...
2011-07-07  Michael Stefaniucd3d9: COM cleanup for the IDirect3DSurface9 iface.
2011-07-07  Michael Stefaniucd3d9: Use unsafe_impl_from_IDirect3DSurface9 for app...
2011-07-06  Matteo Bruniwined3d: Make dummy textures black.
2011-07-06  Matteo Brunid3d9/tests: Fix alpha component in the unbound sampler...
2011-07-06  Michael Stefaniucd3d9: COM cleanup for the IDirect3DVertexBuffer9 iface.
2011-07-06  Michael Stefaniucd3d9: Use unsafe_impl_from_IDirect3DVertexBuffer9 for...
2011-07-06  Michael Stefaniucd3d9: COM cleanup for the IDirect3DVertexShader9 iface.
2011-07-06  Michael Stefaniucd3d9: Use unsafe_impl_from_IDirect3DVertexShader9 for...
2011-07-05  Michael Stefaniucd3d9: COM cleanup for the IDirect3DPixelShader9 iface.
2011-07-05  Michael Stefaniucd3d9: Use unsafe_impl_from_IDirect3DPixelShader9 for...
2011-07-05  Michael Stefaniucd3d9: COM cleanup for the IDirect3DIndexBuffer9 iface.
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