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wined3d: Properly check for glBlitFramebuffer().
[wine]
/
dlls
/
wined3d
/
2009-12-28
Henri Verbeet
wined3d: Properly check for glBlitFramebuffer().
tree
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commitdiff
2009-12-23
Henri Verbeet
wined3d: Use proper enum elements for FOURCC formats.
tree
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commitdiff
2009-12-23
Henri Verbeet
wined3d: Focus the focus window.
tree
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commitdiff
2009-12-23
Henri Verbeet
wined3d: Filter messages for the device's focus window...
tree
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commitdiff
2009-12-22
Henri Verbeet
wined3d: Get rid of some redundant local variables.
tree
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commitdiff
2009-12-22
Henri Verbeet
wined3d: Cleanup IWineD3DBaseSwapChainImpl_QueryInterfa...
tree
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commitdiff
2009-12-22
Henri Verbeet
wined3d: Volumes are resources in wined3d.
tree
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commitdiff
2009-12-21
Henri Verbeet
wined3d: IWineD3DPaletteImpl implements IWineD3DBase.
tree
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commitdiff
2009-12-21
Henri Verbeet
wined3d: IWineD3DClipperImpl implements IWineD3DBase.
tree
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commitdiff
2009-12-21
Henri Verbeet
wined3d: Cleanup IWineD3DDeviceImpl_GetRasterStatus().
tree
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commitdiff
2009-12-21
Henri Verbeet
wined3d: NULL vertex declarations are captured, but...
tree
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commitdiff
2009-12-18
Henri Verbeet
wined3d: IWineD3DStateBlockImpl no longer implements...
tree
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commitdiff
2009-12-18
Henri Verbeet
wined3d: Add some error handling to create_primary_open...
tree
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commitdiff
2009-12-18
Henri Verbeet
wined3d: Add a function to destroy dummy textures.
tree
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commitdiff
2009-12-18
Henri Verbeet
wined3d: Don't touch "ppSurface" on failure in IWineD3D...
tree
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commitdiff
2009-12-17
Roderick Colenbrander
wined3d: Fix a bug in BtlFast which was uncovered by...
tree
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commitdiff
2009-12-17
Henri Verbeet
wined3d: Cleanup IWineD3DDeviceImpl_GetBackBuffer().
tree
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commitdiff
2009-12-17
Henri Verbeet
wined3d: Change an ERR to a WARN in IWineD3DVolumeImpl_...
tree
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commitdiff
2009-12-17
Henri Verbeet
wined3d: Change an ERR to a TRACE in IWineD3DEventQuery...
tree
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commitdiff
2009-12-16
Stefan Dösinger
wined3d: Fix VBO buffer usage.
tree
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commitdiff
2009-12-16
Stefan Dösinger
wined3d: Don't render single buffered swapchains to...
tree
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commitdiff
2009-12-16
Henri Verbeet
wined3d: Mark the draw buffer as dirty in context_create().
tree
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commitdiff
2009-12-16
Henri Verbeet
wined3d: Get rid of the "swapchain" parameter to surfac...
tree
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commitdiff
2009-12-16
Henri Verbeet
wined3d: Use surface_is_offscreen() in flush_to_framebu...
tree
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commitdiff
2009-12-16
Henri Verbeet
wined3d: Use surface_is_offscreen() in read_from_frameb...
tree
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commitdiff
2009-12-16
Henri Verbeet
wined3d: Use surface_is_offscreen() in fb_copy_to_textu...
tree
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commitdiff
2009-12-15
Stefan Dösinger
wined3d: Properly release client storage memory.
tree
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commitdiff
2009-12-15
Stefan Dösinger
wined3d: Frontbuffers are onscreen.
tree
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commitdiff
2009-12-15
Henri Verbeet
wined3d: Use surface_is_offscreen() in context_apply_dr...
tree
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commitdiff
2009-12-15
Henri Verbeet
wined3d: Filter window messages generated by switching...
tree
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commitdiff
2009-12-15
Henri Verbeet
wined3d: Send window messages through the swapchain...
tree
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commitdiff
2009-12-14
Henri Verbeet
wined3d: Let the context handle the draw buffer in...
tree
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commitdiff
2009-12-14
Henri Verbeet
wined3d: Let the context handle the draw buffer in...
tree
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commitdiff
2009-12-14
Henri Verbeet
wined3d: Let the context handle the draw buffer in...
tree
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commitdiff
2009-12-14
Henri Verbeet
wined3d: Let the context handle the draw buffer in...
tree
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commitdiff
2009-12-11
Henri Verbeet
wined3d: Move IWineD3DDeviceImpl_RestoreWindow() to...
tree
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commitdiff
2009-12-11
Henri Verbeet
wined3d: Move IWineD3DDeviceImpl_SetupFullscreenWindow...
tree
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commitdiff
2009-12-11
Henri Verbeet
wined3d: Add a separate function for swapchain initiali...
tree
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commitdiff
2009-12-11
Henri Verbeet
wined3d: Correctly calculate the extended style in...
tree
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commitdiff
2009-12-11
Henri Verbeet
wined3d: Properly invalidate the context's draw buffer...
tree
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commitdiff
2009-12-10
Henri Verbeet
wined3d: Support more formats for display mode enumeration.
tree
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commitdiff
2009-12-10
Henri Verbeet
wined3d: Rename "wineD3DDevice" to "device".
tree
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commitdiff
2009-12-10
Henri Verbeet
wined3d: Don't restore the draw buffer in color_fill_fbo().
tree
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commitdiff
2009-12-09
Henri Verbeet
wined3d: Only disable blending for offscreen targets.
tree
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commitdiff
2009-12-09
Henri Verbeet
wined3d: Remove unused GetDevice() implementations.
tree
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commitdiff
2009-12-09
Henri Verbeet
wined3d: Remove a few redundant assignments.
tree
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commitdiff
2009-12-08
Henri Verbeet
wined3d: Rename the "wineD3D" device field to "wined3d".
tree
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commitdiff
2009-12-08
Henri Verbeet
wined3d: Remove the redundant "adapterNo" field from...
tree
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commitdiff
2009-12-08
Henri Verbeet
wined3d: Rename the wined3d_adapter "num" field to...
tree
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commitdiff
2009-12-08
Henri Verbeet
wined3d: Pass the correct vertex count in DrawIndexedPr...
tree
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commitdiff
2009-12-07
Stefan Dösinger
Render to fbo when the size mismatches at creation...
tree
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commitdiff
2009-12-07
Stefan Dösinger
wined3d: Render to a FBO if the window size is changed.
tree
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commitdiff
2009-12-07
Stefan Dösinger
wined3d: Infrastructure to render swapchains to a FBO.
tree
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commitdiff
2009-12-07
Stefan Dösinger
wined3d: Use GL_COLOR_ATTACHMENT0 as offscreen buffer...
tree
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commitdiff
2009-12-07
Stefan Dösinger
wined3d: A function for checking if a surface is offscreen.
tree
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commitdiff
2009-12-07
Stefan Dösinger
wined3d: Add a function for initializing surface sysmem.
tree
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commitdiff
2009-12-07
Francois Gouget
wined3d: Don't define nameless structs or unions.
tree
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commitdiff
2009-12-04
Henri Verbeet
dxgi: Implement IDXGIAdapter::GetDesc().
tree
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commitdiff
2009-12-04
Henri Verbeet
wined3d: The stateblock doesn't really need a parent.
tree
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commitdiff
2009-12-03
Stefan Dösinger
wined3d: Remove needless NULL checks (coverity).
tree
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commitdiff
2009-12-02
Henri Verbeet
d3d9: Implement IDirect3D9Ex::GetAdapterLUID().
tree
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commitdiff
2009-12-02
Henri Verbeet
wined3d: Set appropriate error codes in IWineD3DDeviceI...
tree
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commitdiff
2009-11-24
Marcus Meissner
wined3d: Handle NULL ptrs (Coverity).
tree
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commitdiff
2009-11-18
Henri Verbeet
wined3d: Remove the effetively unused "state" field...
tree
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commitdiff
2009-11-18
Henri Verbeet
wined3d: Add a separate function for device initialization.
tree
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commitdiff
2009-11-18
Henri Verbeet
wined3d: Move the various backend selection utility...
tree
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commitdiff
2009-11-17
Henri Verbeet
wined3d: WINED3DFMT_FLAG_GETDC is a basic format flag.
tree
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commitdiff
2009-11-17
Henri Verbeet
wined3d: Add a format table for basic format flags...
tree
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commitdiff
2009-11-16
Anders Jonsson
wined3d: Fix typo.
tree
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commitdiff
2009-11-12
Stefan Dösinger
wined3d: Create clip coords only if they are used.
tree
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commitdiff
2009-11-12
Henri Verbeet
wined3d: Report a driver version appropriate for the...
tree
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commitdiff
2009-11-04
Henri Verbeet
wined3d: Initialize "context[0]" in IWineD3DDeviceImpl_...
tree
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commitdiff
2009-11-04
Austin English
wined3d: Add version resource.
tree
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commitdiff
2009-11-03
Marcus Meissner
wined3d: Check for NULL before context_release (Coverity).
tree
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commitdiff
2009-11-03
Stefan Dösinger
d3d: Handle the pointsize_min default difference in...
tree
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commitdiff
2009-11-03
Stefan Dösinger
wined3d: Add a usage flag for static buffer declarations.
tree
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commitdiff
2009-11-03
Stefan Dösinger
wined3d: Add a usage flag for vertex buffer optimization.
tree
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commitdiff
2009-11-03
Stefan Dösinger
wined3d: Add a parameter for SetRenderTarget viewport...
tree
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commitdiff
2009-10-30
Henri Verbeet
wined3d: Map D3DFMT_D24S8 to WINED3DFMT_D24_UNORM_S8_UINT.
tree
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commitdiff
2009-10-30
Henri Verbeet
wined3d: It's not an error to request multisampling.
tree
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commitdiff
2009-10-29
Henri Verbeet
wined3d: directly pass gl_info to stream_info_element_f...
tree
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commitdiff
2009-10-29
Henri Verbeet
wined3d: Get rid of the GL_SUPPORT macro.
tree
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commitdiff
2009-10-29
Henri Verbeet
wined3d: Introduce a separate structure for various...
tree
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commitdiff
2009-10-29
Henri Verbeet
wined3d: Remove some unused GLINFO_LOCATION definitions.
tree
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commitdiff
2009-10-28
Henri Verbeet
wined3d: Rename DestroyContext() to context_destroy().
tree
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commitdiff
2009-10-28
Henri Verbeet
wined3d: Restore the thread's GL context on context_rel...
tree
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commitdiff
2009-10-28
Henri Verbeet
wined3d: Call context_release() for wined3d contexts...
tree
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commitdiff
2009-10-28
Henri Verbeet
wined3d: Keep better track of where we're using wined3d...
tree
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commitdiff
2009-10-28
Henri Verbeet
wined3d: Restore the thread's previous GL context in...
tree
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commitdiff
2009-10-27
Henri Verbeet
wined3d: Restore the thread's previous GL context in...
tree
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commitdiff
2009-10-27
Henri Verbeet
wined3d: Restore the wglMakeCurrent() call in context_d...
tree
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commitdiff
2009-10-27
Henri Verbeet
wined3d: Set a driver name appropriate for the vendor...
tree
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commitdiff
2009-10-27
Henri Verbeet
wined3d: Apply PCI ID overrides in init_driver_info...
tree
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commitdiff
2009-10-27
Henri Verbeet
wined3d: Store PCI IDs in wined3d_driver_info instead...
tree
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commitdiff
2009-10-26
Stefan Dösinger
wined3d: Use the native constant limit for fitting...
tree
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commitdiff
2009-10-26
Stefan Dösinger
wined3d: Remove dead code.
tree
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commitdiff
2009-10-26
Stefan Dösinger
wined3d: Take native constants into account when report...
tree
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commitdiff
2009-10-26
Stefan Dösinger
wined3d: Use the ARB native constant limit in the GLSL...
tree
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commitdiff
2009-10-26
Stefan Dösinger
wined3d: Get rid of the general shader constant limit.
tree
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commitdiff
2009-10-26
Stefan Dösinger
wined3d: Use the shader backend reported constant limit...
tree
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commitdiff
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