advpack: Forward LaunchINFSectionExA to its Unicode counterpart.
[wine] / dlls / d3d8 / surface.c
2006-03-28  Stefan Dösingerwined3d: Add WINED3DPOOL to wined3d_types.h.
2006-03-27  Stefan Dösingerwined3d: Add WINED3DMULTISAMPLE_TYPE to wined3d_types.h.
2006-03-10  Stefan Dösingerwined3d: Consistently use WINED3DRESOURCETYPE.
2006-03-06  H. Verbeetwined3d: Fix the relation between surfaces and their...
2006-02-20  Roderick Colenbranderd3d8: Move texturing code over to wined3d (based on...
2006-02-14  Roderick Colenbranderd3d8: Move d3d8 surface over to wined3d (based on the...
2005-09-29  H. VerbeetFix DXT2 & DXT4 support for d3d8.
2005-08-03  Alexandre JulliardRemoved the broken mmap64 configure check, and moved the
2005-07-28  Mike McCormackFix sign warnings.
2005-05-27  Dmitry TimoshkovMake some of the OLE interface vtables const.
2005-03-24  Jakob ErikssonGet rid of HeapAlloc casts.
2005-01-24  Paul Vriens- use Interlocked* functions in AddRef and Release.
2005-01-09  Jason EdmeadesAdd render target support, and ensure there is a front...
2004-10-07  Francois GougetDon't define COBJMACROS in objbase.h.
2004-09-08  Alexandre JulliardRemoved some more uses of the non-standard ICOM_THIS...
2004-08-23  Alexandre JulliardGet rid of the no longer used ICOM_MSVTABLE_COMPAT_Dumm...
2004-08-12  Alexandre JulliardGet rid of the non-standard ICOM_VTABLE macro.
2004-05-21  Marcus MeissnerRevert broken strict aliasing fix.
2004-05-19  Raphael Junqueira- first draft of D3DCLIPSTATUS8 handling (not really...
2004-05-02  Alexandre JulliardAuthors: Christian Costa <titan.costa@wanadoo.fr>,...
2004-04-29  Raphael Junqueira- Fix compilation again using olders GL headers
2004-04-26  Christian CostaImplemented fast rendering to a texture using glCopyTex...
2004-04-26  Marcus MeissnerFixed some strict aliasing issues in dlls/d3d8.
2004-04-26  Raphael Junqueira- implement SetRenderState D3DRS_FOGENABLE/D3DRS_RANGEF...
2004-01-06  Francois GougetAssorted spelling fixes.
2003-11-04  Jason EdmeadesPass through floats correctly to the render states at
2003-10-31  Jason EdmeadesMake support for CopyRects to a small area of the back...
2003-10-30  Jason EdmeadesCorrect writing to back buffer in non-ortho mode, and...
2003-10-07  Jason EdmeadesDXTn stride is to the next block, which is the equivale...
2003-09-30  Jason EdmeadesMake unlock of the backbuffer correctly restore the...
2003-09-19  Jason EdmeadesGL doesn't like incorrect lengths passed into DXTN...
2003-09-05  Alexandre JulliardFixed header dependencies to be fully compatible with...
2003-07-08  Raphael Junqueira- some cosmetic fixes
2003-07-03  Jason EdmeadesImplement UpdateTexture for 2D textures only.
2003-06-18  Raphael Junqueira- dsound and d3d works better when x11drv locks/unlocks...
2003-06-16  Raphael JunqueiraFix AddDirtyRect uncorrect behavior (crash in some...
2003-06-13  Jason EdmeadesFix the texture operations to resolve glitches shown...
2003-06-13  Jason EdmeadesMake the fixed function pipeline support multiple strea...
2003-06-04  Raphael Junqueira- cleaning of volume.c/volumetexture.c as done previous...
2003-06-04  Raphael Junqueira- some cleanup and warning fixes
2003-06-04  Jason EdmeadesFix the glRead call when pRect != NULL, resolve the...
2003-06-04  Raphael Junqueira- fix another time the stupid locking bug (i had alread...
2003-06-04  Raphael Junqueira- some cleanups
2003-06-04  Raphael Junqueira- implemented render to surfaces (and render to new...
2003-05-17  Raphael Junqueira- mor usefull debug functions debug_d3dusage and debug_...
2003-05-12  Raphael Junqueira- surface pool init fixes
2003-05-11  Raphael Junqueira- minor COM fixes (fixes some crashes on stupid games)
2003-04-12  Alexandre JulliardHeader files must not include config.h.
2003-01-14  Raphael JunqueiraBeginning of more COM compliant behavior:
2003-01-08  Dan KegelChange RECT to use LONG to match win32 standard headers...
2002-12-17  Raphael Junqueira- some D3D8 fixes
2002-10-07  Jason EdmeadesVarious fixes, typos corrected and clarifying trace...
2002-09-27  Jason EdmeadesInitial D3D8 implementation.