wined3d: Get rid of vcheckGLcall.
[wine] / dlls / wined3d /
2008-12-04  Henri Verbeetwined3d: Get rid of vcheckGLcall.
2008-12-04  Stefan Dösingerwined3d: Fix D3DFMT_R32F, R16F, G16R16F, ... in the...
2008-12-04  Henri Verbeetwined3d: Make shader texture format fixups more generic.
2008-12-04  Henri Verbeetwined3d: Remove sampled_format from IWineD3DBaseShaderC...
2008-12-04  Henri Verbeetwined3d: Move GlPixelFormatDesc to wined3d_private...
2008-12-03  Chris Robinsonwined3d: Make sure a context is set for query object...
2008-12-03  Alexandre Julliardwined3d: Fix some macros definitions to make them prope...
2008-12-03  Henri Verbeetwined3d: Disable checkGLcall when WINE_NO_DEBUG_MSGS...
2008-12-03  Henri Verbeetwined3d: Use a bitmask to store which bool and int...
2008-12-03  Henri Verbeetwined3d: Make functions static where possible.
2008-12-03  Henri Verbeetwined3d: Rename resource functions to reflect that...
2008-12-03  Henri Verbeetwined3d: Rename basetexture functions to reflect that...
2008-12-02  Alexandre Julliardwined3d: Make some functions and variables static.
2008-12-02  Andrew Talbotwined3d: Sign-compare warnings fix.
2008-12-02  Henri Verbeetwined3d: Remove some unused code.
2008-12-02  Henri Verbeetwined3d: IWineD3DBaseTexture and IWineD3DResource don...
2008-12-02  Henri Verbeetwined3d: Const correctness fixes.
2008-12-02  Henri Verbeetwined3d: Const correctness fixes for state.c.
2008-12-02  Henri Verbeetwined3d: Handle a few "silent" FIXMEs more consistent...
2008-12-01  Andrew Talbotwined3d: Sign-compare warnings fix.
2008-12-01  Marcus Meissnerwined3d: Output the rectangles in the debug message.
2008-12-01  Henri Verbeetwined3d: Const correctness fixes for drawprim.c.
2008-12-01  Henri Verbeetwined3d: Make the lpData member of WineDirect3DStridedD...
2008-12-01  Henri Verbeetwined3d: Fix the glWeightPointerARB prototype.
2008-12-01  Henri Verbeetwined3d: Const correctness fixes for directx.c.
2008-12-01  Henri Verbeetwined3d: Remove some superfluous casts.
2008-11-28  Andrew Talbotwined3d: Sign-compare warnings fix.
2008-11-28  Henri Verbeetwined3d: Const correctness fixes for surface_base.c.
2008-11-28  Henri Verbeetwined3d: Make minMipLookup_noFilter and magLookup_noFil...
2008-11-28  Henri Verbeetwined3d: Const correctness fixes for device.c.
2008-11-28  Henri Verbeetwined3d: Remove some unnecessary casts in process_verti...
2008-11-28  Henri Verbeetwined3d: Const correctness fixes for ati_fragment_shader.c.
2008-11-26  Henri Verbeetwined3d: Const correctness fixes for surface.c.
2008-11-26  Henri Verbeetwined3d: Const correctness fixes for glsl_shader.c.
2008-11-26  Henri Verbeetwined3d: Const correctness fixes for arb_program_shader.c.
2008-11-26  Henri Verbeetwined3d: Make the SHADER_OPCODE_ARG parameter to shader...
2008-11-26  Henri Verbeetwined3d: Const correctness fixes for utils.c.
2008-11-25  Henri Verbeetwined3d: Make some functions static.
2008-11-25  Henri Verbeetwined3d: Slightly reduce the scope of fragment_palette_...
2008-11-25  Henri Verbeetwined3d: Don't call IWineD3DSurfaceImpl_GetData() from...
2008-11-25  Henri Verbeetwined3d: Const correctness fixes.
2008-11-25  Henri Verbeetwined3d: Use IDL to generate wined3d.h.
2008-11-25  Stefan Dösingerwined3d: Put the ps compile parameters into the glsl...
2008-11-25  Stefan Dösingerwined3d: Enable blue = 1.0 fixup for D3DFMT_V8U8.
2008-11-25  Stefan Dösingerwined3d: Add the ability to duplicate GL pixel shaders.
2008-11-25  Stefan Dösingerwined3d: Store shader IDs in the vs and ps impl structures.
2008-11-25  Stefan Dösingerwined3d: Pass some stateblock values around directly.
2008-11-25  Stefan Dösingerwined3d: Make the shader backend call CompileShader.
2008-11-25  Francois Gougetwined3d: Remove WINAPI on static functions where not...
2008-11-24  Roderick Colenbranderwined3d: Add registry key for overriding the pci vendor id.
2008-11-24  Roderick Colenbranderwined3d: Add registry key for overriding pci device id.
2008-11-24  Vincent Pelletierwined3d: Add detection for NVIDIA's GTX 280.
2008-11-24  Christian Costawined3d: Implement CONVERT_CK_RGB24 in d3dfmt_convert_s...
2008-11-21  Andrew Talbotwined3d: Sign-compare warnings fix.
2008-11-20  Henri Verbeetwined3d: Remove some unused code.
2008-11-20  Henri Verbeetwined3d: wined3d_gl.h should be internal to wined3d.
2008-11-20  Stefan Dösingerwined3d: Rename the fragment ffp desc structures.
2008-11-20  Stefan Dösingerd3d9: Test psize_min vs psize_max vs psize behavior.
2008-11-20  Stefan Dösingerwined3d: Make sure the arbfp pipeline replacement const...
2008-11-19  Henri Verbeetwined3d: Avoid using a stack buffer in a few places...
2008-11-19  Henri Verbeetwined3d: Give mov & mova their own handler.
2008-11-19  Henri Verbeetwined3d: Make it more obvious the pshader path in shade...
2008-11-19  Henri Verbeetwined3d: Fix the cube map coordinates in surface_blt_to...
2008-11-10  Roderick Colenbranderwined3d: Add two missing D3D8/D3D9 capabilities.
2008-11-04  Stefan Dösingerwined3d: Kill the GL_ATI_envmap_bumpmap code.
2008-11-04  Stefan Dösingerwined3d: Fix the num blend values -> type match.
2008-11-04  Michael Stefaniucwined3d: Use the integer variant of zero instead of...
2008-11-03  Stefan Dösingerd3d: Do not restore the display mode in ddraw.
2008-11-03  Stefan Dösingerwined3d: Restore the fragment replacement prog after...
2008-11-03  Henri Verbeetwined3d: Remove another redundant NULL check (LLVM...
2008-11-03  Henri Verbeetwined3d: vertexshader should never be NULL in generate_...
2008-11-03  Henri Verbeetwined3d: Remove a FIXME that doesn't apply anymore.
2008-10-31  Henri Verbeetwined3d: Print an error when drawStridedSlowVs() is...
2008-10-31  Henri Verbeetwined3d: Properly break in get_argreg() (LLVM/Clang).
2008-10-29  Henri Verbeetwined3d: Handle projected cube textures.
2008-10-29  Henri Verbeetwined3d: Handle lack of NPOT support for depth blts.
2008-10-29  Henri Verbeetwined3d: Support some more depth blt texture types...
2008-10-29  Henri Verbeetwined3d: Support some more depth blt texture types...
2008-10-28  Tobias Jakobiwined3d: Fix typo in baseshader.c.
2008-10-28  Henri Verbeetwined3d: Fix some indentation.
2008-10-28  Henri Verbeetwined3d: Rename CreateAdditionalSwapChain to CreateSwap...
2008-10-28  Henri Verbeetwined3d: Support some more texture types for GLSL depth...
2008-10-28  Henri Verbeetwined3d: Pass explicit texcoords to depth blt.
2008-10-28  Henri Verbeetwined3d: Pass the texture type to the shader depth...
2008-10-28  Henri Verbeetwined3d: Move depth_blt to surface.c.
2008-10-27  Francois Gougetwined3d: Fix the WineDirect3DCreate() export.
2008-10-24  Henri Verbeetwined3d: Remove the SDKVersion parameter to WineDirect3...
2008-10-21  Tobias Jakobiwined3d: Fix some typos.
2008-10-20  Henri Verbeetwined3d: Set the sampler only once in shader_glsl_selec...
2008-10-20  Henri Verbeetwined3d: Add support for EXT_framebuffer_multisample.
2008-10-20  Roderick Colenbranderwined3d: Remove ENTER_GL/LEAVE_GL from VolumeTexture_Pr...
2008-10-20  Roderick Colenbranderwined3d: Protect gl calls in Volume_LoadTexture with...
2008-10-20  Roderick Colenbranderwined3d: Fix recursive ENTER_GL in UpdateSurface.
2008-10-20  Roderick Colenbranderwined3d: ActivateContext caused a lot of recursive...
2008-10-20  Roderick Colenbranderwined3d: Fix recursive ENTER_GL in LoadLocation.
2008-10-20  Roderick Colenbranderwined3d: Fix a recursive ENTER_GL in read_from_framebuffer.
2008-10-20  Roderick Colenbranderwined3d: Prevent a recursive ENTER_GL before calling...
2008-10-20  Roderick Colenbranderwined3d: Add ENTER_GL/LEAVE_GL to gen_yuv_shader.
2008-10-20  Roderick Colenbranderwined3d: arbfp_blit_unset should call ENTER_GL/LEAVE_GL...
2008-10-20  Roderick Colenbranderwined3d: arbfp_set_shader_blit should handle ENTER_GL...
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