wined3d: Get rid of vcheckGLcall.
[wine] / dlls / wined3d / nvidia_texture_shader.c
2008-12-04  Henri Verbeetwined3d: Make shader texture format fixups more generic.
2008-12-02  Alexandre Julliardwined3d: Make some functions and variables static.
2008-11-26  Henri Verbeetwined3d: Const correctness fixes for arb_program_shader.c.
2008-10-18  Alexandre Julliardwined3d: Convert source files to utf-8.
2008-09-02  Francois Gougetwined3d: Add a '\n' to Wine traces.
2008-08-28  Stefan Dösingerwined3d: Handle projected textures properly in arbfp...
2008-08-21  Stefan Dösingerwined3d: Don't skip applying texdims with shaders.
2008-08-21  Stefan Dösingerd3d9: Test for fixed function value clamping.
2008-08-20  Stefan Dösingerwined3d: Ask the ffp/shader/blit implementation about...
2008-07-22  Stefan Dösingerwined3d: Move set_tex_op(_nvrc) to their specific files.
2008-07-17  Stefan Dösingerwined3d: Move an extension check into the state template.
2008-07-17  Stefan Dösingerwined3d: Coalesce the nvrc and nvts+nvrc state template.
2008-07-17  Stefan Dösingerwined3d: Add extension information to the states.
2008-07-14  Stefan Dösingerwined3d: Separate texture_activate_dimensions.
2008-07-14  Stefan Dösingerwined3d: Give nv* fixed function stuff its own state...
2008-07-14  Stefan Dösingerwined3d: Give the nvts/nvrc code its own pipeline imple...