wined3d: Rework shader mode selection.
[wine] / dlls / wined3d / baseshader.c
2006-07-06  Ivan Gyurdievwined3d: Rework shader mode selection.
2006-07-03  Ivan Gyurdievwined3d: Fix faulty DCL trace.
2006-07-03  Ivan Gyurdievwined3d: Use shader_get_regtype() in register counting...
2006-06-29  Jason Greenwined3d: Fix a few GLSL shader instruction translations.
2006-06-27  Jason Greenwined3d: Implement more GLSL instructions and a little...
2006-06-20  Jason Greenwined3d: Move D3DSIO_DEF instruction for ARB shaders...
2006-06-19  Jason Greenwined3d: Fix lookup for LOOP register.
2006-06-19  Jason Greenwined3d: Add preliminary support for constant boolean...
2006-06-15  Jason Greenwined3d: Implement more GLSL instructions.
2006-06-13  Ivan Gyurdievwined3d: Mark instructions without a destination token.
2006-06-13  Ivan Gyurdievwined3d: Keep pshader and vshader constants in GLSL...
2006-06-13  Ivan Gyurdievwined3d: Improve Sampler support on 2.0 and 3.0 shaders.
2006-06-13  Ivan Gyurdievwined3d: Add support for shader model 3.0 I/O registers.
2006-06-13  Ivan Gyurdievwined3d: Register map cleanups.
2006-06-13  Ivan Gyurdievwined3d: Share trace pass
2006-06-13  Ivan Gyurdievwined3d: Rework dcl processing.
2006-06-13  Ivan Gyurdievwined3d: The namedArrays code path is dead (always...
2006-06-10  Jason Greenwined3d: Fix regression from register maps switch for...
2006-06-09  Jason Greenwined3d: Added more declarations to GLSL.
2006-06-09  Jason Greenwined3d: Unified float constant register mapping betwee...
2006-06-09  Jason Greenwined3d: Add the bulk of the GLSL string generation...
2006-06-07  Ivan Gyurdievwined3d: Fix NULL dereference in generator function.
2006-06-06  Ivan Gyurdievwined3d: Trace improvements.
2006-05-27  Jason Greenwined3d: Add ability to generate GLSL shader objects...
2006-05-24  Jason Greenwined3d: Replaced USING_GLSL define with a new wined3d_...
2006-05-24  Jason Greenwined3d: Add function to print the infolog of a GLSL...
2006-05-23  Jonathan ErnstUpdate the address of the Free Software Foundation.
2006-05-22  Ivan Gyurdievwined3d: Clean up register use maps.
2006-05-20  Jason Greenwined3d: Simplify generate_base_shader() when checking...
2006-05-20  Jason Greenwined3d: Move PARAM C[] program.env[] into baseshader...
2006-05-18  Ivan Gyurdievwined3d: Take predication tokens into account.
2006-05-18  Ivan Gyurdievwined3d: Parameter trace corrections.
2006-05-17  Ivan Gyurdievwined3d: Modify shader_dump_param() to take into accoun...
2006-05-17  Ivan Gyurdievwined3d: Use shader_get_param() in trace pass, reg...
2006-05-17  Ivan Gyurdievwined3d: Add shader_get_param() fn, which processes...
2006-05-17  Ivan Gyurdievwined3d: Do not rely on num_params to skip unhandled...
2006-05-17  Ivan Gyurdievwined3d: Allow multiple output modifiers.
2006-05-15  Ivan Gyurdievwined3d: Shaders: share dump_param function, version...
2006-05-15  Francois GougetVarious trace fixes.
2006-05-11  Ivan Gyurdievwined3d: Share shader_dump_ins_modifiers().
2006-05-10  Jason Greenwined3d: Further split GLSL & ARB_v/f_program generatio...
2006-05-10  Jason Greenwined3d: Created generate_base_shader which will be...
2006-05-10  Jason Greenwined3d: Place # of textures, addresses, & temps used...
2006-05-10  Jason Greenwined3d: Move program_dump_decl_usage into baseshader.
2006-05-10  Ivan Gyurdievwined3d: Merge register counting pass.
2006-05-09  Ivan Gyurdievwined3d: Share get_opcode.
2006-05-09  Ivan Gyurdievwined3d: Addline cleanup.