d3d9/tests: Fix typos in text.
[wine] / dlls / d3d9 / tests / visual.c
2009-03-04  Jörg Höhled3d9/tests: Fix typos in text.
2009-02-24  Stefan Dösingerd3d9: Add an alpha blending test.
2009-02-11  Stefan Dösingerd3d9: Test table fog and exp fog in the shader fog...
2009-02-11  Stefan Dösingerwined3d: Properly set the fog frag coord according...
2009-01-28  Marcus Meissnerd3d9: Initialize hr (Coverity).
2009-01-20  Stefan Dösingerwined3d: Get rid of last_was_foggy_shader & friends.
2009-01-20  Henri Verbeetd3d9: Remove some superfluous pointer casts.
2009-01-13  Stefan Dösingerd3d9: Use D3DFOG_* constants instead of plain integers.
2009-01-02  Roderick Colenbranderd3d9: Relax color matching in bumpmap test.
2008-12-12  Francois Gougetd3d9/tests: Make some functions static.
2008-12-04  Huw Daviesd3d9/tests: Skip tests if we can't create the D3D9...
2008-12-04  Stefan Dösingerwined3d: Fix D3DFMT_R32F, R16F, G16R16F, ... in the...
2008-11-20  Stefan Dösingerd3d9: Test psize_min vs psize_max vs psize behavior.
2008-11-03  Michael StefaniucRemove the remaining casts of NULL.
2008-11-03  Stefan Dösingerd3d9: Test the effect of lighting on the result alpha.
2008-10-18  Alexandre Julliardd3d9: Convert source files to utf-8.
2008-10-10  Francois GougetAssorted spelling fixes.
2008-10-07  Henri Verbeetd3d9: Use more reasonable texture dimensions.
2008-09-11  Stefan Dösingerwined3d: Add a test for zenable=false, zwriteenable...
2008-08-27  Stefan Dösingerwined3d: D3DTOP_DOTPRODUCT3 colorop overrides the alphaop.
2008-08-26  Stefan Dösingerwined3d: The final luminance factor is clamped.
2008-08-26  Stefan Dösingerwined3d: Implement D3DTA_ALPHAREPLICATE in arbfp and...
2008-08-26  Stefan Dösingerwined3d: Implement D3DTOP_BUMPENVMAPLUMINANCE.
2008-08-21  Stefan Dösingerwined3d: De-pickify the texbem test.
2008-08-21  Stefan Dösingerd3d9: Make the bumpmap test less picky.
2008-08-21  Stefan Dösingerd3d9: Test for fixed function value clamping.
2008-08-20  Stefan Dösingerwined3d: Support YUV formats with GL_APPLE_ycbcr_422.
2008-08-04  Stefan Dösingerd3d9: Skip gracefully if A16R16G16B16 is not supported.
2008-07-24  H. Verbeetd3d9: Use color_match() in test_vshader_input().
2008-07-21  Gerald Pfeiferd3d9: Fix type of loop variable in stream_test() and...
2008-07-18  Stefan Dösingerd3d9: Unset the vertex shader in the compare_instructio...
2008-07-18  H. Verbeetd3d9: Correct some shader comments.
2008-07-18  H. Verbeetd3d9: Replace color_near() with color_match().
2008-07-17  H. Verbeetd3d9: Use color_match() in vshader_version_varying_test().
2008-07-08  Alexandre Julliardd3d9: Don't depend on the dxerr9 static library in...
2008-06-25  H. Verbeetd3d9: Unset the pixel shader at the end of cnd_test().
2008-06-25  H. Verbeetd3d: Allow more imprecision in the texop test.
2008-06-25  H. Verbeetd3d9: Use color_match() in fog_with_shader_test().
2008-06-24  H. Verbeetd3d9: Use color_match() in alpha_test().
2008-06-06  Dmitry Timoshkovd3d9: Avoid a not needed address-of operator.
2008-05-27  H. Verbeetd3d9: Test our texop implementation.
2008-05-27  H. Verbeetd3d: Use an alpha capable backbuffer format in the...
2008-05-21  Dan Kegeld3d9/tests: Another wee bit of slop.
2008-05-19  Dan Kegeld3d9/tests: Add missing skip().
2008-05-13  Dan Kegeld3d9: shademode_test: Increase slop in color comparison.
2008-05-06  Francois Gougetd3d9/tests: Fix compilation on systems that don't suppo...
2008-04-24  Stefan Dösingerd3d9: Dump the device information in the visual tests.
2008-04-24  Stefan Dösingerd3d9: Check textures for srgb writing, not surfaces.
2008-04-24  Stefan Dösingerd3d9: Make the offscreen format test a bit more tolerant.
2008-04-24  Stefan Dösingerd3d9: Add a test for NP2 stretchrect.
2008-04-15  Marcus Meissnerd3d9: Initialized 2 variables with NULL.
2008-04-09  Stefan Dösingerd3d9: Some Windows drivers set undefined attributes...
2008-04-09  Stefan Dösingerd3d9: Accept erros in the fvp->3.0 pixel shader varying...
2008-04-09  Stefan Dösingerd3d9: Make the srgb reading test less strict.
2008-04-07  Rico Schüllerd3d9: Add stream_test with instancing.
2008-04-07  Rico Schüllerd3d9: fix two copy and paste mistakes.
2008-04-07  Rico Schüllerd3d9: Make the shader test more precision tolerant.
2008-04-07  Stefan Dösingerd3d9: Run the visual test with hardware vertex processing.
2008-04-07  Stefan Dösingerd3d9: Fix a few ok conditions in the visual tests.
2008-04-07  Stefan Dösingerd3d9: Accept nvidia hardware vp garbage.
2008-04-07  Stefan Dösingerd3d9: Read from a slightly different spot in a test.
2008-04-07  Stefan Dösingerd3d9: Remove some test trace lines.
2008-04-03  Stefan Dösingerd3d9: Improve an ok line.
2008-04-02  Austin EnglishSpelling fixes.
2008-04-02  Stefan Dösingerd3d9: Make the shading test even more precision tolerant.
2008-04-02  Stefan Dösingerd3d9: Add a test for temporary results.
2008-04-01  Jason Greend3d9: Add some visual tests for Direct3DDevice9_Stretch...
2008-04-01  Jason Greend3d9: Add a visual test for the DP2ADD shader instruction.
2008-03-31  Roderick Colenbranderwined3d: Fix a postpixelshader_blending bug.
2008-03-28  Roderick Colenbranderd3d9: Test post pixelshader blending.
2008-03-27  Stefan Dösingerd3d9: Add a basic test for multiple rendertargets.
2008-03-27  Austin EnglishSpelling fixes.
2008-03-27  Alexander Dorofeyevd3d9/tests: Test that GOURAUD and PHONG modes are equal.
2008-03-26  Dmitry Timoshkovd3d9: Make the visual test pass on GeForce Go 7600.
2008-03-25  Stefan Dösingerd3d9: Add a projected texture test.
2008-03-22  Jason Greend3d9: Allow for driver precision differences in some...
2008-03-22  Jason Greend3d9: Add visual test for D3DRS_SHADEMODE states.
2008-03-20  Jason Greend3d9: Add a visual test case for the D3DSAMP_SRGBTEXTUR...
2008-03-10  Francois Gougetd3d9/tests: Fix compilation on systems that don't suppo...
2008-03-07  Jason Greend3d9: Fix a few ok() comparisons to not always return...
2008-03-07  Stefan Dösingerd3d9: Add a point size test.
2008-03-07  Stefan Dösingerwined3d: gl_FragCoord isn't exact.
2008-03-07  Stefan Dösingerd3d9: Add a test for the vPos register.
2008-03-05  Stefan Dösingerd3d9: Add a test testing two texbem instructions in...
2008-02-25  Stefan Dösingerd3d9: Fix a ok line.
2008-02-25  Stefan Dösingerd3d9: ATI drivers do not handle D3DUSAGE_QUERY_LEGACYBU...
2008-02-25  Stefan Dösingerd3d9: Add a non-shader reversed fog test.
2008-02-19  Stefan Dösingerd3d9: Some Windows drivers do not like reversed fog.
2008-02-19  Stefan Dösingerd3d9: Do not expect consistent failures.
2008-02-19  Stefan Dösingerd3d9: Add a stencil+culling test.
2008-02-18  Stefan Dösingerwined3d: Add a test for fixed function bump mapping.
2008-02-15  Stefan Dösingerwined3d: Switch the visual tests back to D3DDEVTYPE_HAL.
2008-02-15  Stefan Dösingerwined3d: Add a test for the vFace register.
2008-02-05  Stefan Dösingerd3d9/tests: Accept the rejection of non-standard fixed...
2008-02-05  Stefan Dösingerd3d9/tests: Be less picky about X8L8V8U8 precision.
2008-02-05  Stefan Dösingerwined3d: Some texture transform test corrections.
2008-02-05  Stefan Dösingerwined3d: D3DTADDRESS_WRAP on conditional NP2 textures...
2008-02-04  Gerald Pfeiferd3d9: Fix the type of three loop variables.
2008-01-22  Jason Greend3d9 tests: Correct some typos.
2008-01-16  Francois GougetAssorted spelling fixes.
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