wined3d: Mark a vertex buffer dirty after VBO creation.
[wine] / dlls / wined3d / surface.c
2008-02-26  Stefan Dösingerwined3d: General cross format blitting infrastrucutre...
2008-02-22  Roderick Colenbranderwined3d: Use the color key in glAlphaFunc in case of...
2008-02-22  Roderick Colenbranderwined3d: Unify p8 render target detection code.
2008-02-22  Roderick Colenbranderwined3d: In DirectDraw a palette is a property of a...
2008-02-22  Roderick Colenbranderwined3d: Don't flush in D3D RealizePalette without...
2008-02-20  Roderick Colenbranderwined3d: Let flush_to_framebuffer_drawpixels use a...
2008-02-19  Roderick Colenbranderwined3d: Fix lack of indent in PreLoad.
2008-02-19  Roderick Colenbranderwined3d: Add a GL specific RealizePalette which also...
2008-02-19  Alexander Dorofeyevwined3d: Take alpha from device palette entry for d3d...
2008-02-18  Roderick Colenbranderwined3d: Add SURFACE_BUSY support to *_BltFast.
2008-02-18  Roderick Colenbranderwined3d: Add SURFACE_BUSY support to *_Blt.
2008-02-18  Stefan Dösingerwined3d: Do not change the texture unit when binding...
2008-02-11  Roderick Colenbranderwined3d: Add read_from_framebuffer_texture which combin...
2008-02-08  Roderick Colenbranderwined3d: Upload p8 palette using GL_ALPHA instead of...
2008-02-06  Roderick Colenbranderwined3d: Allow read back of P8 surfaces. This fixes...
2008-02-06  Roderick Colenbranderwined3d: Reload the palette on a color key change....
2008-02-06  Roderick Colenbranderwined3d: Make sure to set the color key when it is...
2008-02-05  Stefan Dösingerwined3d: Unload implicit depth stencil buffers correctly.
2008-01-24  Andrew Talbotwined3d: Remove unneeded casts.
2008-01-23  Roderick Colenbranderwined3d: Don't use texture_rectangle for paletted textures.
2008-01-22  Alexander Dorofeyevwined3d: Fix not released swapchain in some codepaths.
2008-01-21  Marcus Meissnerwined3d: Removed deadcode.
2008-01-15  Pablo Spallanzaniwined3d: Fix texture coordinate calculation in surface_...
2008-01-14  Stefan Dösingerwined3d: Implement IWineD3DSurface::UnLoad.
2008-01-14  Stefan Dösingerwined3d: Add a new IWineD3DResource::UnLoad method.
2008-01-07  Roderick Colenbranderwined3d: Unify color conversion code.
2008-01-07  Roderick Colenbranderwined3d: Use software palette conversion for non-textur...
2008-01-03  H. Verbeetwined3d: SFLAG_INTEXTURE is the same as SFLAG_INDRAWABL...
2008-01-03  H. Verbeetwined3d: Bind the surface texture in LoadLocation().
2008-01-03  H. Verbeetwined3d: Move binding the texture and dirtifying the...
2008-01-03  H. Verbeetwined3d: Call ActivateContext regardless of WINED3DCREA...
2007-12-31  Alexander Dorofeyevwined3d: Fix regression of colorfill and texture to...
2007-12-28  Roderick Colenbranderwined3d: Only store the palette index in the alpha...
2007-12-28  Roderick Colenbranderwined3d: In case of GL_EXT_paletted_textures we use...
2007-12-27  Stefan Dösingerwined3d: Fix a problem in BltOverride.
2007-12-21  Alexander Dorofeyevwined3d: Rewrite IWineD3DSurfaceImpl_BltOverride colorf...
2007-12-19  Stefan Dösingerwined3d: Implement texture -> swapchain blits with...
2007-12-19  Stefan Dösingerwined3d: Some improvements for SFLAG_CONVERTED checking.
2007-12-19  Stefan Dösingerwined3d: Implement blits from the active render target...
2007-12-18  Stefan Dösingerwined3d: Split up the render target -> render target...
2007-12-18  Stefan Dösingerwined3d: Implement D3DFMT_G16R16.
2007-12-10  Alexander Dorofeyevwined3d: Improve thread safety in IWineD3DSurfaceImpl_B...
2007-12-07  Francois GougetAssorted spelling fixes.
2007-12-04  Stefan Dösingerwined3d: Add a method for querying the gl drawable...
2007-11-30  Stefan Dösingerwined3d: Remove the X channel fixup in render target...
2007-11-29  Stefan Dösingerwined3d: Activate GL_ARB_texture_rectangle.
2007-11-29  Stefan Dösingerwined3d: Make the code aware of GL_ARB_texture_rectangle.
2007-11-29  Stefan Dösingerwined3d: Avoid hardcoding GL_TEXTURE_2D.
2007-11-29  Stefan Dösingerwined3d: Disable GL_TEXTURE_2D in the standard blit...
2007-11-28  Stefan Dösingerwined3d: Allow using a different internal format for...
2007-11-28  Stefan Dösingerwined3d: Inform the texture about filtering changes.
2007-11-16  Stefan Dösingerwined3d: Do not call PreLoad in surface_download_data.
2007-11-12  Roderick Colenbranderwined3d: Flush GL calls after drawing to the drawable...
2007-11-09  Roderick Colenbranderwined3d: Make sure SFLAG_LOCKED is set at the start...
2007-11-08  Stefan Dösingerwined3d: Pass surface dirtification to the container.
2007-11-08  Stefan Dösingerwined3d: Take care for client storage and pbos.
2007-11-06  Roderick Colenbranderwined3d: Make sure the format of the render target...
2007-11-05  Roderick Colenbranderwined3d: UnlockRect regression fix.
2007-11-05  Roderick Colenbranderwined3d: Only use p8 conversion on render targets.
2007-11-05  Roderick Colenbranderwined3d: Fix LockedRect regression.
2007-11-05  Stefan Dösingerwined3d: Move texture->sysmem specific code into its...
2007-11-05  Stefan Dösingerwined3d: Move drawable->sysmem specific code to its...
2007-11-05  Stefan Dösingerwined3d: Move sysmem->drawable specific blit code out...
2007-11-05  Stefan Dösingerwined3d: Remove a wrong return.
2007-11-05  Stefan Dösingerwined3d: Remove an unneeded check.
2007-11-01  Stefan Dösingerwined3d: Make resource memory 32 byte aligned.
2007-11-01  Stefan Dösingerwined3d: Disconnect allocatedMemory and Heap allocation.
2007-11-01  Stefan Dösingerwined3d: Allocate memory for default pool resources...
2007-11-01  Stefan Dösingerwined3d: Move a part of LockRect to the base class.
2007-11-01  Stefan Dösingerwined3d: Reenable render target unlocking via textures.
2007-11-01  Stefan Dösingerwined3d: Move memory allocation into a separate function.
2007-11-01  Stefan Dösingerwined3d: Move texture -> drawable blits to LoadLocation.
2007-10-29  Stefan Dösingerwined3d: Honor pbos when downloading a compressed texture.
2007-10-29  Stefan Dösingerwined3d: Move texture loading to LoadLocation.
2007-10-29  Stefan Dösingerwined3d: Move sysmem->drawable copying to LoadLocation.
2007-10-29  Stefan Dösingerwined3d: Add a comment explaining what LoadLocation...
2007-10-29  Stefan Dösingerwined3d: Move drawable->sysmem reading to UpdateLocation.
2007-10-26  Stefan Dösingerwined3d: Move regular surface / texture downloading...
2007-10-26  Stefan Dösingerwined3d: Add a method for surface location updates.
2007-10-26  Stefan Dösingerwined3d: Begin centralizing surface location management.
2007-10-22  Roderick Colenbranderwined3d: Rebind the 2D texture corresponding to the...
2007-10-15  Francois Gougetwined3d: Fix the d3dfmt_p8_init_palette() prototype.
2007-10-15  Roderick Colenbranderwined3d: Optimize P8 fragment shader.
2007-10-12  Roderick Colenbranderwined3d: Use a fragment shader to do P8 palette convers...
2007-10-12  Roderick Colenbranderwined3d: Fix inverse palette lookup for P8 surfaces.
2007-10-10  Roderick Colenbranderwined3d: Merge p8 palette initialization code.
2007-09-27  Francois GougetAssorted spelling fixes.
2007-09-24  Stefan Dösingerwined3d: Add signed format conversion for glsl.
2007-09-20  Stefan Dösingerwined3d: Fix a typo in the surface code.
2007-09-18  Stefan Dösingerwined3d: Move the software blitting to the base surface...
2007-09-18  Stefan Dösingerwined3d: Move lastActiveRenderTarget cleanup to the...
2007-09-18  Stefan Dösingerwined3d: Move DIB section creation to the base surface...
2007-09-18  Stefan Dösingerwined3d: Remove a pbo check.
2007-09-18  Stefan Dösingerwined3d: Clean up SetMem.
2007-09-18  Stefan Dösingerwined3d: Clean up SetFormatDesc.
2007-09-18  Stefan Dösingerwined3d: Base surface move, part 2.
2007-09-18  Stefan Dösingerwined3d: Move non-rendering surface specific code to...
2007-09-18  Stefan Dösingerwined3d: Move resource methods to the base surface...
2007-09-18  Stefan Dösingerwined3d: Start of some surface cleanup.
2007-09-17  Michael Stefaniucjanitorial: Remove two fresh redundant NULL checks...
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