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wined3d: Remove the pixelshader fogstart/fogend optimization.
[wine]
/
dlls
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wined3d
/
wined3d_main.c
2008-12-23
Maarten Lankhorst
winex11.drv/wined3d: Fix tsx11 calling convention.
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2008-11-24
Roderick Colenbrander
wined3d: Add registry key for overriding the pci vendor id.
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2008-11-24
Roderick Colenbrander
wined3d: Add registry key for overriding pci device id.
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2008-10-24
Henri Verbeet
wined3d: Remove the SDKVersion parameter to WineDirect3...
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2008-10-18
Alexandre Julliard
wined3d: Convert source files to utf-8.
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2008-09-17
Henri Verbeet
wined3d: Make the debug channels more consistent.
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2008-07-08
Stefan Dösinger
wined3d: Remove the DLL load init function.
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2008-06-03
Roderick Colenbrander
wined3d: Add a registry key to allow/disallow multisamp...
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2008-04-02
Stefan Dösinger
wined3d: Update copyright lines.
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2008-03-25
Stefan Dösinger
wined3d: Fragment processing using GL_ATI_fragment_shader.
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2008-03-25
Stefan Dösinger
wined3d: Add a shader DLL init callback.
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2007-10-29
Roderick Colenbrander
wined3d: Default to GLSL. This is safe because we now...
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2007-09-24
Roderick Colenbrander
wined3d: Move video memory tracking to the adapter.
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2007-09-24
Roderick Colenbrander
wined3d: The amount of video memory is set in FillGLCap...
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2007-09-20
Roderick Colenbrander
wined3d: Better video memory reporting.
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2007-09-14
Stefan Dösinger
wined3d: Add support for showing a logo.
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2007-08-14
Roderick Colenbrander
wined3d: Don't use ENTER_GL/LEAVE_GL on systems without...
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2007-08-10
Francois Gouget
wined3d: Add a '\n' to a Wine trace.
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2007-08-08
Roderick Colenbrander
wined3d: Move fake context code over to WGL.
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2007-07-26
Stefan Dösinger
wined3d: Do not fail if the adapter info can't be initi...
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2007-06-11
Stefan Dösinger
wined3d: Store the gl information in a per adapter...
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2007-04-16
Jan Zerebecki
wined3d: Remove resourceStoreCriticalSection.
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2007-03-17
Andrew Talbot
wined3d: Replace inline static with static inline.
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2007-03-07
H. Verbeet
wined3d: Remove broken software shaders.
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2007-02-14
Stefan Dösinger
wined3d: Always use np2 repacking if no native np2...
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2006-11-17
H. Verbeet
wined3d: Add FBO support for offscreen rendering.
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2006-11-17
H. Verbeet
wined3d: Make the offscreen render mode a registry...
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2006-11-13
Francois Gouget
Assorted spelling fixes.
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2006-10-09
Ivan Gyurdiev
wined3d: Make the shader mode selections per device.
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2006-10-02
Ivan Gyurdiev
wined3d: Win64 printf fixes.
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2006-09-27
H. Verbeet
wined3d: Add support for native NPOT textures.
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2006-09-27
H. Verbeet
wined3d: Enable pixel shaders by default.
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2006-09-27
H. Verbeet
wined3d: Fix the default values for wined3d_settings.
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2006-08-08
Jan Zerebecki
wined3d: Registry setting for the amount of simulated...
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2006-07-18
Stefan Dösinger
wined3d: Add a setting for the render target locking...
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2006-07-14
Christian Costa
wined3d: Only copy memory corresponding to the dib...
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2006-05-23
Jonathan Ernst
Update the address of the Free Software Foundation.
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2006-05-18
Phil Costin
wined3d: Check registry for UseGLSL enabled.
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2005-11-10
Francois Gouget
Remove spaces before '\n' in traces.
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2005-09-23
Oliver Stieber
Optionally repack nonpower 2 textures to the expected...
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2005-07-26
Oliver Stieber
Correct a regression issue with per-app settings.
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2005-07-24
Raphael Junqueira
- add a new settings for vbo support
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2005-07-22
Raphael Junqueira
- cleanup wined3d settings init (now closing opened...
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2005-07-13
Oliver Stieber
Tidy up some comments and formatting.
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2005-07-13
Oliver Stieber
Added basic memory management and tracking to wined3d.
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2005-06-20
Alexandre Julliard
Moved a few registry keys from HKLM\Software\Wine to
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2005-06-13
Alexandre Julliard
Added magic comments to all Wine-specific registry...
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2005-05-06
Alexandre Julliard
Renamed ttydrv and x11drv to winetty.drv and winex11...
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2005-03-02
Oliver Stieber
Implemented guids for wined3d.
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2004-11-23
Jason Edmeades
- Implement SetStreamSource
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2004-09-28
Jason Edmeades
- Make d3d8 know about the wined3d device and start...
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2004-09-23
Jason Edmeades
Create a wined3d interface, and generate a wined3d...
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2003-11-14
Raphael Junqueira
Add the wined3d dll for beginning a cleaner d3d archite...
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