wininet: Implement GetDiskInfoA.
[wine] / include / wine / wined3d.idl
2009-05-13  Henri Verbeetwined3d: Directly call basetexture_apply_state_changes().
2009-05-11  Henri Verbeetwined3d: Use the output signature to map SM4 pixel...
2009-04-23  Henri Verbeetwined3d: Get rid of the shared_handle parameter.
2009-04-20  Brad Martinwined3d: Fix prototype for EnumAdapterModes.
2009-04-09  Stefan Dösingerd3d: Remove the format from index buffers.
2009-04-09  Stefan Dösingerwined3d: Remove the buffer fvf.
2009-04-08  Stefan Dösingerwined3d: Merge IWineD3DIndexBuffer and IWineD3DBuffer.
2009-04-08  Stefan Dösingerwined3d: Use Map and Unmap for index buffers.
2009-04-08  Stefan Dösingerd3d: Unify WINED3DVERTEXBUFFER_DESC and WINED3DINDEXBUF...
2009-03-31  Henri Verbeetd3d10core: Set the initial buffer data, when present.
2009-03-27  Henri Verbeetwined3d: Unify vertex and texture formats.
2009-03-27  Henri Verbeetwined3d: Don't create an END element for wined3d vertex...
2009-03-27  Henri Verbeetwined3d: Remove IWineD3DVertexDeclaration_SetDeclaratio...
2009-03-27  Henri Verbeetwined3d: Remove IWineD3DVertexDeclarationImpl_GetDeclar...
2009-03-27  Henri Verbeetwined3d: Use separate structures for ddraw style stride...
2009-03-26  Henri Verbeetwined3d: Remove unused attributes from WineDirect3DVert...
2009-03-13  Henri Verbeetwined3d: Remove some redundant fields from struct glDes...
2009-03-09  Henri Verbeetwined3d: Buffer object ID's are supposed to be unsigned.
2009-03-06  Henri Verbeetwined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer.
2009-03-05  Henri Verbeetwined3d: Add separate methods for setting the primitive...
2009-03-05  Henri Verbeetwined3d: Add d3d10 primitive types.
2009-03-05  Henri Verbeetwined3d: Pass the vertex count rather than the primitiv...
2009-02-25  Henri Verbeetwined3d: Implement IWineD3DDeviceImpl_ClearRendertarget...
2009-02-24  Henri Verbeetwined3d: Add IWineD3DRendertargetView.
2009-02-23  Henri Verbeetwined3d: Add IWineD3DBuffer, use it in d3d10core.
2009-02-23  Henri Verbeetd3d10core: Keep a reference to the wined3d device in...
2009-02-20  Henri Verbeetwined3d: Add DXGI formats to WINED3DFORMAT.
2009-02-17  Stefan Dösingerwined3d: Duplicate GL textures for srgb switching.
2009-01-16  Henri Verbeetwined3d: Add an IWineD3DDeviceParent interface.
2009-01-14  Henri Verbeetwined3d: Remove AddDirtyRect() from the public interface.
2009-01-14  Henri Verbeetwined3d: Remove AddDirtyBox() from the public interface.
2009-01-14  Henri Verbeetwined3d: Remove CleanDirtyBox().
2009-01-09  Stefan Dösingerddrawex: Add a test for the permanent DC function.
2009-01-08  Henri Verbeetwined3d: Simplify handling of swizzled attributes.
2009-01-08  Henri Verbeetwined3d: Move position_transformed out of u.s in struct...
2009-01-06  Henri Verbeetwined3d: Renumber WINED3DTEXTURESTAGESTATETYPE enum...
2009-01-05  Henri Verbeetwined3d: Remove unused enum elements from WINED3DTEXTUR...
2009-01-03  Henri Verbeetd3d: Fix the value of D3DFVF_POSITION_MASK.
2008-12-17  Henri Verbeetwined3d: Remove GetFVF() and SetFVF() from IWineD3DDevice.
2008-12-12  Henri Verbeetwined3d: Don't reparse the entire shader just to update...
2008-12-02  Henri Verbeetwined3d: Const correctness fixes.
2008-12-01  Henri Verbeetwined3d: Make the lpData member of WineDirect3DStridedD...
2008-11-28  Henri Verbeetwined3d: Const correctness fixes for device.c.
2008-11-25  Henri Verbeetwined3d: Const correctness fixes.
2008-11-25  Henri Verbeetwined3d: Use IDL to generate wined3d.h.