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wininet: Don't call libcrypto function after closing the library.
[wine]
/
dlls
/
d3d8
/
vertexshader.c
2009-10-19
Henri Verbeet
d3d8: Add traces.
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2009-09-25
Henri Verbeet
d3d8: Set the vertex declaration's shader handle in...
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2009-09-24
Henri Verbeet
wined3d: Don't free D3D vertex shaders until the wined3...
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2009-09-24
Henri Verbeet
d3d8: Add a separate function for vertex shader initial...
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2009-08-25
Henri Verbeet
d3d8: Use a wined3d cs for wined3d locking.
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2009-03-23
Henri Verbeet
d3d8: Fix locking.
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2008-12-16
Henri Verbeet
wined3d: Refuse to create shaders with a NULL function.
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2008-12-16
Henri Verbeet
d3d8: Remove unused code.
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2008-10-06
Rob Shearman
d3d8/9: Use WINED3D_OK instead of D3D_OK in vertexshader.c.
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2008-09-30
Rob Shearman
d3d8: Fix incorrect ordering of brackets in IDirect3DVe...
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2007-02-14
H. Verbeet
d3d8: Store the d3d8 vertex declaration in the d3d8...
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2006-10-13
Francois Gouget
Assorted spelling fixes.
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2006-10-10
H. Verbeet
d3d8: Win64 printf format warning fixes.
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2006-10-05
Francois Gouget
Add missing '\n's to Wine traces.
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2006-06-10
Alexandre Julliard
d3d8: Make the virtual table functions static where...
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2006-06-07
H. Verbeet
d3d8: Fix QueryInterface.
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2006-05-23
Jonathan Ernst
Update the address of the Free Software Foundation.
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2006-05-22
Vitaliy Margolen
d3d8: All objects created by device should keep referen...
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2006-04-12
Vitaliy Margolen
d3d8: VertexShader should keep reference to the parent...
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2006-02-27
Roderick Colenbrander
d3d8: Moved the remaining code over to WineD3D (based...
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