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wininet: Don't call libcrypto function after closing the library.
[wine]
/
dlls
/
wined3d
/
2010-02-05
Henri Verbeet
wined3d: Use the HDC from the acquired context to call...
tree
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commitdiff
2010-02-05
Henri Verbeet
wined3d: Call SetDestWindowOverride() before acquiring...
tree
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commitdiff
2010-02-05
Henri Verbeet
wined3d: Get rid of the now redundant max_ffp_texture_s...
tree
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commitdiff
2010-02-05
Henri Verbeet
wined3d: Set the texture stage limit based on the fragm...
tree
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commitdiff
2010-02-05
Henri Verbeet
wined3d: Add the general combiner limit to wined3d_gl_info.
tree
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commitdiff
2010-02-04
Henri Verbeet
wined3d: Remove the unused device type parameter from...
tree
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commitdiff
2010-02-04
Henri Verbeet
wined3d: Remove the unused device type parameter from...
tree
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commitdiff
2010-02-04
Henri Verbeet
wined3d: Do not preload surfaces when attaching them...
tree
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commitdiff
2010-02-04
Henri Verbeet
wined3d: Introduce surface_prepare_texture().
tree
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commitdiff
2010-02-04
Henri Verbeet
wined3d: Never acquire a context in IWineD3DSurfaceImpl...
tree
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commitdiff
2010-02-03
Henri Verbeet
wined3d: Explicitly load and modify the surface in...
tree
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commitdiff
2010-02-03
Henri Verbeet
wined3d: Do not depend on context_attach_surface_fbo...
tree
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commitdiff
2010-02-03
Henri Verbeet
wined3d: Update the stream info before applying states.
tree
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commitdiff
2010-02-03
Henri Verbeet
wined3d: Preload textures before applying states.
tree
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commitdiff
2010-02-03
Henri Verbeet
wined3d: Select the blitter during adapter initialization.
tree
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commitdiff
2010-02-02
Henri Verbeet
wined3d: Select the shader backend during adapter initi...
tree
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commitdiff
2010-02-02
Henri Verbeet
wined3d: Select the fragment pipeline during adapter...
tree
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commitdiff
2010-02-02
Henri Verbeet
wined3d: Update the swapchain's present parameters...
tree
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commitdiff
2010-02-02
Henri Verbeet
wined3d: TRACE IWineD3DDeviceImpl_CreateSurface() param...
tree
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commitdiff
2010-02-02
Henri Verbeet
wined3d: Dump ARB program shaders on compile failure.
tree
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commitdiff
2010-02-02
Stefan Dösinger
wined3d: Implement dynamic buffers with GL_ARB_map_buff...
tree
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commitdiff
2010-02-02
Stefan Dösinger
wined3d: Add GL_ARB_map_buffer_range.
tree
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commitdiff
2010-02-01
Henri Verbeet
wined3d: Use the absolute source value in shader_glsl_r...
tree
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commitdiff
2010-02-01
Henri Verbeet
wined3d: Handle a zero source value for WINED3DSIH_RSQ.
tree
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commitdiff
2010-02-01
Henri Verbeet
wined3d: Handle a zero source value for WINED3DSIH_RCP.
tree
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commitdiff
2010-02-01
Henri Verbeet
wined3d: Handle a zero source value for WINED3DSIH_LOG.
tree
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commitdiff
2010-02-01
Henri Verbeet
wined3d: Handle zero-length vectors for WINED3DSIH_NRM.
tree
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commitdiff
2010-02-01
Luca Bennati
wined3d: Add newer ATI/AMD cards vendor recognition.
tree
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commitdiff
2010-01-29
Stefan Dösinger
wined3d: Catch invalid buffer map parameters.
tree
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commitdiff
2010-01-29
Henri Verbeet
wined3d: Dump the GLSL shader source on link failure.
tree
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commitdiff
2010-01-29
Henri Verbeet
wined3d: Get rid of an unnecessary GetContainer() call...
tree
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commitdiff
2010-01-29
Henri Verbeet
wined3d: Prune invalid states from the state table.
tree
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commitdiff
2010-01-29
Henri Verbeet
wined3d: Add some basic state table validation.
tree
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commitdiff
2010-01-29
Henri Verbeet
wined3d: Add a debug function for state names.
tree
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commitdiff
2010-01-28
Henri Verbeet
wined3d: Use correct texture stage limits in a couple...
tree
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commitdiff
2010-01-28
Henri Verbeet
wined3d: Make sure all contexts are finished drawing...
tree
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commitdiff
2010-01-28
Henri Verbeet
wined3d: Ensure draw ordering across contexts.
tree
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commitdiff
2010-01-28
Henri Verbeet
wined3d: Trace the GLSL version string.
tree
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commitdiff
2010-01-28
Henri Verbeet
wined3d: Just use the GL 1.1 texture format constants.
tree
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commitdiff
2010-01-27
Henri Verbeet
wined3d: Get rid of the depth range hack.
tree
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commitdiff
2010-01-27
Henri Verbeet
wined3d: Add a FIXME for missing ARB_depth_clamp support.
tree
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commitdiff
2010-01-26
Stefan Dösinger
wined3d: Put the APPLE_flush_buffer_range code into...
tree
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commitdiff
2010-01-26
Henri Verbeet
wined3d: Move some macros to directx.c.
tree
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commitdiff
2010-01-26
Henri Verbeet
wined3d: Add support for ARB_vertex_array_bgra.
tree
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commitdiff
2010-01-26
Henri Verbeet
wined3d: Add an ARB_sync implementation of event queries.
tree
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commitdiff
2010-01-26
Henri Verbeet
wined3d: Add support for ARB_sync.
tree
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commitdiff
2010-01-26
Henri Verbeet
wined3d: Get rid of some unnecessary casts to specific...
tree
|
commitdiff
2010-01-25
Henri Verbeet
wined3d: Add support for EXT_gpu_shader4 provided sampl...
tree
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commitdiff
2010-01-25
Henri Verbeet
wined3d: Store a pointer to the GL info in the shader...
tree
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commitdiff
2010-01-25
Henri Verbeet
wined3d: Use the correct GLSL functions for sampling...
tree
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commitdiff
2010-01-25
Henri Verbeet
wined3d: Use the GLSL round() function when available.
tree
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commitdiff
2010-01-25
Henri Verbeet
wined3d: Add support for EXT_gpu_shader4.
tree
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commitdiff
2010-01-22
Henri Verbeet
wined3d: Remove unused occlusion query extensions.
tree
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commitdiff
2010-01-22
Henri Verbeet
wined3d: Remove the duplicate GL_2X_BIT_ATI define.
tree
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commitdiff
2010-01-22
Henri Verbeet
wined3d: Remove the second set of EXT_texture_env_dot3...
tree
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commitdiff
2010-01-22
Henri Verbeet
wined3d: Fix the ARB_pixel_buffer_object extension...
tree
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commitdiff
2010-01-22
Henri Verbeet
wined3d: Sort our GL extension definitions.
tree
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commitdiff
2010-01-20
Henri Verbeet
wined3d: Set the query.c GLINFO_LOCATION to *gl_info.
tree
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commitdiff
2010-01-20
Henri Verbeet
wined3d: Don't leak the context array in the swapchain_...
tree
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commitdiff
2010-01-18
Henri Verbeet
wined3d: Merge baseshader.c into shader.c.
tree
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commitdiff
2010-01-18
Henri Verbeet
wined3d: Remove some unused query code.
tree
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commitdiff
2010-01-18
Henri Verbeet
wined3d: Add a separate function for query initialization.
tree
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commitdiff
2010-01-08
Paul Vriens
wined3d: Fix use of memset (Coccinelle).
tree
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commitdiff
2010-01-07
Henri Verbeet
wined3d: Recognize the SM4 cut opcode.
tree
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commitdiff
2010-01-07
Henri Verbeet
wined3d: Recognize the SM4 endloop opcode.
tree
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commitdiff
2010-01-07
Henri Verbeet
wined3d: Recognize the SM4 endif opcode.
tree
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commitdiff
2010-01-07
Henri Verbeet
wined3d: Recognize the SM4 break opcode.
tree
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commitdiff
2010-01-07
Henri Verbeet
wined3d: Recognize the SM4 if opcode.
tree
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commitdiff
2010-01-07
Henri Verbeet
wined3d: Recognize the SM4 lt opcode.
tree
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commitdiff
2010-01-07
Henri Verbeet
wined3d: Recognize the SM4 iadd opcode.
tree
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commitdiff
2010-01-07
Henri Verbeet
wined3d: Recognize the SM4 emit opcode.
tree
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commitdiff
2010-01-07
Henri Verbeet
wined3d: Recognize the SM4 breakc opcode.
tree
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commitdiff
2010-01-07
Henri Verbeet
wined3d: Recognize the SM4 ige opcode.
tree
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commitdiff
2010-01-05
Henri Verbeet
wined3d: Handle stateblock capture for default lights...
tree
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commitdiff
2010-01-05
Henri Verbeet
wined3d: Remove a few redundant context dereferences.
tree
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commitdiff
2010-01-04
Stefan Dösinger
wined3d: Implement subrange flushing with GL_APPLE_flus...
tree
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commitdiff
2010-01-04
Stefan Dösinger
wined3d: Prepare for dynamic vertex buffers.
tree
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commitdiff
2010-01-04
Stefan Dösinger
wined3d: Add GL_APPLE_flush_buffer_range.
tree
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commitdiff
2010-01-04
Stefan Dösinger
wined3d: Add GLintptr and GLsizeiptr.
tree
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commitdiff
2010-01-04
Stefan Dösinger
wined3d: Track separate dirty ranges in buffers.
tree
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commitdiff
2010-01-04
Stefan Dösinger
wined3d: Set WINED3D_BUFFER_CREATEBO in buffer_init().
tree
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commitdiff
2010-01-04
Stefan Dösinger
wined3d: Revert the GL usage confusion.
tree
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commitdiff
2010-01-04
Gerald Pfeifer
wined3d: Introduce WINED3DFMT_INST and use it in CheckT...
tree
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commitdiff
2010-01-04
Henri Verbeet
wined3d: Handle source and destination rectangles in...
tree
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commitdiff
2010-01-04
Henri Verbeet
wined3d: Add support for source and destination rectang...
tree
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commitdiff
2010-01-04
Henri Verbeet
wined3d: Add a geometry shader object.
tree
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commitdiff
2010-01-04
Henri Verbeet
wined3d: Move "wrap_lookup" to struct wined3d_gl_info.
tree
|
commitdiff
2010-01-04
William Waghorn
wined3d: Added NVidia GT240 detection.
tree
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commitdiff
2009-12-31
Aaron Brazener
wined3d: Added further Nvidia Geforce 8xxx detection.
tree
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commitdiff
2009-12-31
Henri Verbeet
wined3d: Fix WINED3DRS_DEPTHBIAS handling.
tree
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commitdiff
2009-12-31
Henri Verbeet
wined3d: Merge vertexshader_set_function() and pixelsha...
tree
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commitdiff
2009-12-31
Henri Verbeet
wined3d: Move shader input/output signatures to IWineD3...
tree
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commitdiff
2009-12-31
Henri Verbeet
wined3d: Always handle WINED3DSPR_INPUT registers as...
tree
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commitdiff
2009-12-31
Henri Verbeet
wined3d: Merge pixelshader.c and vertexshader.c.
tree
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commitdiff
2009-12-30
Henri Verbeet
wined3d: Use the element size to create "isStateDirty...
tree
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commitdiff
2009-12-30
Henri Verbeet
wined3d: Remove some redundant returns.
tree
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commitdiff
2009-12-30
Henri Verbeet
wined3d: The FVF parameter to IWineD3DDeviceImpl_Create...
tree
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commitdiff
2009-12-29
Henri Verbeet
wined3d: Clear the device's focus_window field when...
tree
|
commitdiff
2009-12-29
Henri Verbeet
wined3d: Don't touch the window's focus or wndproc...
tree
|
commitdiff
2009-12-29
Aaron Brazener
wined3d: Added ATI Radeon HD 5xxx detection.
tree
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commitdiff
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