secur32: Split the NTLM credential and context handles into separate objects.
[wine] / dlls / wined3d /
2007-08-08  Stefan Dösingerwined3d: Store the position_transformed flag in the...
2007-08-08  Stefan Dösingerwined3d: Determine used streams at vdecl creation.
2007-08-08  Stefan Dösingerwined3d: Remove link collection from vertexdeclaration.c.
2007-08-08  Stefan Dösingerddraw: Implement IDirect3DDevice7::DrawIndexedPrimitive...
2007-08-07  Roderick Colenbranderwined3d: Use UINT instead of uint.
2007-08-07  Roderick Colenbranderwined3d: Don't call ActivateContext between ENTER_GL...
2007-08-06  Roderick Colenbranderwined3d: Another devmode bug.
2007-08-06  Chris Robinsonwined3d: Use the macro when querying the current displa...
2007-08-06  Chris Robinsonwined3d: Initialize major and minor when filling GL...
2007-08-06  Chris Robinsonwined3d: Properly setup DevModeW before using it.
2007-08-06  Stefan Dösingerwined3d: Present requires the swapchain's context.
2007-08-06  Stefan Dösingerwined3d: WINED3DSAMP_MAXMIPLEVEL fixes.
2007-08-03  Stefan Dösingerwined3d: Downgrade an ERR.
2007-08-02  H. Verbeetwined3d: Only report 16 bit float declaration types...
2007-08-02  H. Verbeetwined3d: Properly load FLOAT16_2 and FLOAT16_4 vertex...
2007-08-02  H. Verbeetwined3d: Add definitions and detection for GL_NV_half_f...
2007-08-02  H. Verbeetwined3d: Set SFLAG_INSYSMEM when WINED3DLOCK_DISCARD...
2007-07-31  Francois GougetAssorted spelling fixes.
2007-07-31  Roderick Colenbranderwined3d: Compile against standard GL headers.
2007-07-30  Alexandre Julliardwined3d: Fix compiler warning.
2007-07-30  Stefan Dösingerwined3d: A more dynamic initialization of the gl pixel...
2007-07-30  Stefan Dösingerwined3d: Store the gl format table in the gl info struc...
2007-07-30  Stefan Dösingerwined3d: Split up the format table.
2007-07-26  H. Verbeetwined3d: Flip the scissor rect when rendering offscreen.
2007-07-26  Stefan Dösingerwined3d: Do not fail if the adapter info can't be initi...
2007-07-26  Stefan Dösingerwined3d: Set the pow2 sizes in gl surface private setup.
2007-07-26  Stefan Dösingerwined3d: Find the shader constant limit at adapter...
2007-07-26  Stefan Dösingerwined3d: Allocate render target management members...
2007-07-26  Stefan Dösingerwined3d: Attempt to clean up fbos only if a gl surface...
2007-07-25  H. Verbeetwined3d: Fix the stretch_rect_fbo() declaration to...
2007-07-25  H. Verbeetwined3d: Pass the correct target to glMultiTexCoord.
2007-07-25  Michael Stefaniucwined3d: Remove a return after a return. Found by Smatch.
2007-07-24  Stefan Dösingerwined3d: Create the stateblock in Init3D.
2007-07-24  H. Verbeetwined3d: Trace the declaration element type in primitiv...
2007-07-24  H. Verbeetwined3d: Don't modify the blending parameters in state_...
2007-07-23  H. Verbeetwined3d: Fix the shader version on some instruction...
2007-07-23  H. Verbeetwined3d: Correctly handle normalized vertex declaration...
2007-07-19  H. Verbeetwined3d: glXSwapBuffers needs a GLX context.
2007-07-18  Michael Stefaniucwined3d: Remove unreachable code: break after return...
2007-07-16  H. Verbeetwined3d: Fix STATE_IS_ACTIVELIGHT.
2007-07-10  Stefan Dösingerwined3d: Store the last active thread.
2007-07-10  Stefan Dösingerwined3d: Make ActivateContext a bit smaller.
2007-07-10  Stefan Dösingerwined3d: Add CTXUSAGE_CLEAR context usage.
2007-07-10  Stefan Dösingerwined3d: Print the fixed and unfixed vertex warning...
2007-07-10  Stefan Dösingerwined3d: Initialize surfaces at creation.
2007-07-09  H. Verbeetwined3d: Advertise VTF support.
2007-07-09  H. Verbeetwined3d: Advertise A32B32G32R32F render target support.
2007-07-06  Stefan Dösingerwined3d: Implement high order patches.
2007-07-06  Stefan Dösingerwined3d: Do not set streamIsUP in DrawPrimitiveStrided.
2007-07-06  Stefan Dösingerwined3d: Offscreen rendering from foreign threads.
2007-07-03  H. Verbeetwined3d: Implement dsx & dsy shader instructions.
2007-07-03  Stefan Dösingerwined3d: Create multiple contexts for onscreen render...
2007-07-03  Stefan Dösingerwined3d: Select onscreen contexts based on the thread id.
2007-07-03  Stefan Dösingerwined3d: rsq and rcp use the .w component if no swizzle...
2007-07-02  H. Verbeetwined3d: Cleanup shader_glsl_load_psamplers().
2007-07-02  H. Verbeetwined3d: In tex_colorop() & tex_alphaop(), only check...
2007-07-02  H. Verbeetwined3d: Only set GL_SHADER_OPERATION_NV to GL_NONE...
2007-07-02  H. Verbeetwined3d: Only call activate_dimensions() if the texture...
2007-07-02  H. Verbeetwined3d: Call IWineD3DDeviceImpl_FindTexUnitMap for...
2007-06-29  H. Verbeetwined3d: Get rid of the oneToOneTexUnitMap field.
2007-06-29  H. Verbeetwined3d: In device_map_psamplers(), only touch the...
2007-06-29  H. Verbeetwined3d: Cleanup device_map_fixed_function_samplers().
2007-06-28  H. Verbeetwined3d: Check more thoroughly if a stage references...
2007-06-28  H. Verbeetwined3d: Map vertex samplers to a texturing unit.
2007-06-28  H. Verbeetwined3d: Implement texldl.
2007-06-27  Michael Stefaniucwined3d: Remove superfluous casts of void pointers...
2007-06-27  H. Verbeetwined3d: Cleanup GL extension detection.
2007-06-26  H. Verbeetwined3d: Map vertex sampler numbers to the correct...
2007-06-26  H. Verbeetwined3d: Map vertex sampler numbers to the correct...
2007-06-26  H. Verbeetwined3d: Increase the sizes of texturing related arrays...
2007-06-26  H. Verbeetwined3d: Add max_vertex_samplers and max_combined_sampl...
2007-06-26  H. Verbeetwined3d: Rename max_samplers to max_fragment_samplers.
2007-06-25  Stefan Dösingerwined3d: Some point sprite fixes.
2007-06-25  Stefan Dösingerwined3d: Skip the start offset to the source array...
2007-06-25  Stefan Dösingerwined3d: Clamp material power to 128.0.
2007-06-25  H. Verbeetwined3d: Split of the mapping of pixel shader samplers...
2007-06-25  H. Verbeetwined3d: Remove the sharing of mapping code for fixed...
2007-06-25  H. Verbeetwined3d: Split of the mapping of fixed function sampler...
2007-06-25  H. Verbeetwined3d: Keep track of what fixed function texture...
2007-06-25  H. Verbeetwined3d: Keep track of what stage a texturing unit...
2007-06-25  Stefan Dösingerwined3d: Move material applying to the state table.
2007-06-22  Stefan Dösingerwined3d: Depthfill blits are allowed between BeginScene...
2007-06-22  H. Verbeetwined3d: Do not mark texture stages > MAX_TEXTURES...
2007-06-22  H. Verbeetwined3d: Fix various incorrect uses of GL_LIMITS(textur...
2007-06-21  H. Verbeetwined3d: Make use of the texUnitMap in drawStridedSlow...
2007-06-21  H. Verbeetwined3d: Use texture2D to sample in pshader_glsl_texdp3...
2007-06-21  Stefan Dösingerwined3d: Emulate tracking of multiple material properties.
2007-06-21  Stefan Dösingerwined3d: Unload texture coords for all supported textur...
2007-06-21  Stefan Dösingerwined3d: Remove the FVF codepath from drawprim.
2007-06-20  Marcus Meissnerwined3d: Fixed pointer casting and additions.
2007-06-18  H. Verbeetwined3d: Mask texture stage state arguments with WINED3...
2007-06-18  H. Verbeetwined3d: Only set GL_SHADER_OPERATION_NV to GL_NONE...
2007-06-14  Stefan Dösingerwined3d: DDraw surfaces are QWORD aligned.
2007-06-14  Stefan Dösingerwined3d: Present does not clear the depth stencil.
2007-06-14  Stefan Dösingerwined3d: Implement vertical refresh sync.
2007-06-14  Stefan Dösingerwined3d: Only swap system memory resources of front...
2007-06-14  Phil Costinwined3d: Remove a duplication in device.c.
2007-06-13  H. Verbeetwined3d: Call IWineD3DDeviceImpl_FindTexUnitMap() when...
2007-06-13  H. Verbeetwined3d: Take the texUnitMap into account when loading...
2007-06-13  Phil Costinwined3d: Add gamma linerization support for D3DFMT_A4R4...
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