richedit: Use ME_Cursor as parameter to ME_SplitRunSimple.
[wine] / dlls / d3d10core /
2010-07-21  Alexandre Julliarddlls: Remove explicit imports of kernel32 and ntdll.
2010-03-16  Alexandre Julliardmakefiles: Remove the no longer needed explicit separat...
2010-02-22  Alexandre Julliardmakefiles: Use the standard C_SRCS variable as the...
2010-02-01  Paul Vriensd3d10core/tests: Fix a test failure when no adapters...
2010-01-04  Henri Verbeetd3d10core: Add a wined3d geoemtry shader to struct...
2009-12-14  Henri Verbeetd3d10core: Add a stub ID3D10Query implementation.
2009-12-08  Henri Verbeetdxgi: The "unknown0" parameter to DXGID3D10CreateDevice...
2009-12-02  Henri Verbeetd3d10core: Allow a NULL vertex buffer to be set in...
2009-12-02  Henri Verbeetd3d10core: Allow a NULL input layout to be set in IASet...
2009-11-19  Henri Verbeetd3d10core: Add a separate function for device initializ...
2009-11-04  Henri Verbeetd3d10core: Add a stub ID3D10BlendState implementation.
2009-11-03  Henri Verbeetd3d10core: Add a stub ID3D10SamplerState implementation.
2009-11-03  Henri Verbeetd3d10core: Add a stub ID3D10RasterizerState implementation.
2009-11-03  Henri Verbeetd3d10core: Add a stub ID3D10DepthStencilState implement...
2009-11-03  Henri Verbeetd3d10core: Add a stub ID3D10ShaderResourceView implemen...
2009-11-03  Henri Verbeetd3d10core: Add a stub ID3D10DepthStencilView implementa...
2009-10-30  Henri Verbeetd3d10core: Fix a small whitespace error.
2009-10-30  Henri Verbeetd3d10core: Add a separate function for d3d10_rendertarg...
2009-10-30  Henri Verbeetd3d10core: Add a separate function for d3d10_geometry_s...
2009-09-25  Henri Verbeetwined3d: Rename IWineD3DDevice::SetIndices() to IWineD3...
2009-09-24  Henri Verbeetwined3d: Don't free D3D pixel shaders until the wined3d...
2009-09-24  Henri Verbeetd3d10core: Add a separate function for d3d10_pixel_shad...
2009-09-24  Henri Verbeetwined3d: Don't free D3D vertex shaders until the wined3...
2009-09-24  Henri Verbeetd3d10core: Add a separate function for d3d10_vertex_sha...
2009-09-23  Henri Verbeetwined3d: Don't free D3D vertex declarations until the...
2009-09-23  Henri Verbeetd3d10core: Add a separate function for d3d10_input_layo...
2009-09-22  Henri Verbeetd3d10core: Mark internal symbols hidden.
2009-09-18  Henri Verbeetwined3d: Don't free D3D buffers until the wined3d buffe...
2009-09-18  Henri Verbeetd3d10core: Add a separate function for d3d10_buffer...
2009-09-16  Henri Verbeetwined3d: Don't free D3D surfaces until the wined3d...
2009-09-15  Henri Verbeetd3d10core: Add a separate function for d3d10_texture2d...
2009-09-11  Henri Verbeetd3d10core: Implement ID3D10Device::DrawIndexed().
2009-09-11  Henri Verbeetd3d10core: Add an initial implementation of ID3D10Devic...
2009-09-10  Henri Verbeetd3d10core: Use debugstr_a()/debugstr_an() to trace...
2009-08-31  Francois Gougetd3d10core: Fix compilation on systems that don't suppor...
2009-08-31  Francois Gougetd3d10core/tests: Fix compilation on systems that don...
2009-06-12  Henri Verbeetwined3d: Remove the useless "resource_type" parameter...
2009-05-28  Henri Verbeetwined3d: Remove the "declaration" parameter to IWineD3D...
2009-05-28  Henri Verbeetd3d10core: Don't complain as much about setting a NULL...
2009-05-28  Henri Verbeetd3d10core: Implement ID3D10Device::VSSetShader().
2009-05-26  Henri Verbeetd3d10core: Implement ID3D10Device::CreateVertexShader().
2009-05-11  Henri Verbeetd3d10core: Implement ID3D10Device::PSSetShader().
2009-05-11  Henri Verbeetd3d10core: Release the wined3d shader when the d3d10...
2009-05-11  Henri Verbeetd3d10core: Parse pixelshader output signatures and...
2009-05-11  Henri Verbeetd3d10core: Improve the shader input/output signature...
2009-05-11  Henri Verbeetwined3d: Use the output signature to map SM4 pixel...
2009-04-27  Henri Verbeetwined3d: Add a wined3d pixel shader to struct d3d10_pix...
2009-04-23  Henri Verbeetwined3d: Get rid of the shared_handle parameter.
2009-03-31  Henri Verbeetd3d10core: Set the initial buffer data, when present.
2009-03-31  Henri Verbeetd3d10core: Implement ID3D10Device::IASetVertexBuffers().
2009-03-31  Henri Verbeetd3d10core: Implement ID3D10Device::IASetInputLayout().
2009-03-30  Henri Verbeetd3d10core: Create a vertex declaration from the input...
2009-03-30  Henri Verbeetd3d10core: Add a DXBC parser.
2009-03-23  Henri Verbeetd3d10core: Only destroy the device when it doesn't...
2009-03-05  Henri Verbeetd3d10core: Implement ID3D10Device::Draw().
2009-03-05  Henri Verbeetwined3d: Add separate methods for setting the primitive...
2009-03-04  Henri Verbeetd3d10core: Add a stub ID3D10PixelShader implementation.
2009-03-04  Henri Verbeetd3d10core: Add a stub ID3D10GeometryShader implementation.
2009-03-04  Henri Verbeetd3d10core: Add a stub ID3D10VertexShader implementation.
2009-03-04  Henri Verbeetd3d10core: Add a stub ID3D10InputLayout implementation.
2009-02-25  Henri Verbeetd3d10core: Adjust a couple of FIXMEs.
2009-02-25  Henri Verbeetd3d10core: Don't pass 1 for multisample type to wined3d.
2009-02-25  Henri Verbeetwined3d: Implement IWineD3DDeviceImpl_ClearRendertarget...
2009-02-24  Henri Verbeetdxgi: Create a wined3d swapchain.
2009-02-24  Henri Verbeetd3d10core: Add a wined3d rendertarget view to the d3d10...
2009-02-23  Henri Verbeetwined3d: Add IWineD3DBuffer, use it in d3d10core.
2009-02-23  Henri Verbeetd3d10core: Keep a reference to the wined3d device in...
2009-02-20  Henri Verbeetd3d10core: Convert between DXGI_FORMAT and WINED3DFORMA...
2009-01-26  Francois Gougetd3d10core: Make some device_parent_*() functions static.
2009-01-26  Henri Verbeetd3d10core: Add a small test for CreateRenderTargetView().
2009-01-26  Henri Verbeetd3d10core: Handle a NULL view desc in CreateRenderTarge...
2009-01-26  Henri Verbeetd3d10core: Implement ID3D10Buffer::GetType().
2009-01-26  Henri Verbeetd3d10core: Implement ID3D10Texture2D::GetType().
2009-01-26  Henri Verbeetd3d10core: Implement ID3D10Texture2D::GetDesc().
2009-01-23  Henri Verbeetd3d10core: Add a stub ID3D10Buffer implementation.
2009-01-23  Henri Verbeetd3d10core: Add a stub ID3D10RenderTargetView implementa...
2009-01-20  Henri Verbeetd3d10core: Remove a superfluous pointer cast.
2009-01-19  Henri Verbeetdxgi: Implement IDXGIDevice::CreateSurface().
2009-01-19  Henri Verbeetd3d10core: Implement device_parent_CreateDepthStencilSu...
2009-01-19  Henri Verbeetd3d10core: Implement device_parent_CreateRenderTarget().
2009-01-19  Henri Verbeetd3d10core: Implement device_parent_CreateSurface().
2009-01-16  Henri Verbeetd3d10core: Add a small test for CreateTexture2D().
2009-01-16  Henri Verbeetwined3d: Add an IWineD3DDeviceParent interface.
2009-01-15  Henri Verbeetd3d10core: Add a stub ID3D10Texture2D implementation.
2008-12-04  Huw Daviesd3d10core/tests: Skip the tests if we can't create...
2008-11-18  Henri Verbeetd3d10core: Add a test for D3D10CoreCreateDevice().
2008-11-17  Francois Gougetd3d10core: Fix spelling of 'unknown'.
2008-11-17  Henri Verbeetd3d10core: Add a trace for D3D10CoreCreateDevice().
2008-11-14  Henri Verbeetd3d10: Implement D3D10CreateDevice() on top of D3D10Cor...
2008-11-14  Henri Verbeetd3d10core: Implement D3D10CoreCreateDevice().
2008-11-13  Henri Verbeetd3d10core: Implement D3D10CoreRegisterLayers.
2008-11-13  Henri Verbeetd3d10core: Allow ID3D10Device to be aggregated.
2008-11-13  Henri Verbeetd3d10core: Implement ID3D10Device in d3d10core instead...
2008-11-12  Henri Verbeetd3d10core: Add a d3d10core dll.