wined3d: Don't overwrite the offscreen depth/stencil surface with undefined data...
[wine] / dlls / wined3d / swapchain_gdi.c
2010-08-17  Henri Verbeetwined3d: Also store the subresource container type.
2010-08-17  Henri Verbeetwined3d: Remove SetContainer() from the public IWineD3D...
2010-05-21  Michael Stefaniucwined3d: Avoid using the long type.
2010-04-27  Henri Verbeetwined3d: Store back buffer surfaces as IWineD3DSurfaceI...
2010-04-27  Henri Verbeetwined3d: Store the front buffer surface as an IWineD3DS...
2009-12-23  Henri Verbeetwined3d: Filter messages for the device's focus window...
2009-12-15  Henri Verbeetwined3d: Send window messages through the swapchain...
2009-12-10  Henri Verbeetwined3d: Rename "wineD3DDevice" to "device".
2009-10-22  Henri Verbeetwined3d: Free the context array in IWineGDISwapChainImp...
2009-09-16  Henri Verbeetwined3d: Don't free D3D surfaces until the wined3d...
2008-12-02  Andrew Talbotwined3d: Sign-compare warnings fix.
2008-12-02  Henri Verbeetwined3d: Remove some unused code.
2008-12-02  Henri Verbeetwined3d: Const correctness fixes.
2008-11-03  Stefan Dösingerd3d: Do not restore the display mode in ddraw.
2008-10-18  Alexandre Julliardwined3d: Convert source files to utf-8.
2008-08-19  Stefan Dösingerwined3d: Add a swapchain method to set the dest override.
2008-08-19  Stefan Dösingerwined3d: Remove the ddraw_window device member.
2008-08-19  Stefan Dösingerwined3d: Remove the device-global fullscreen flag.
2008-08-19  Stefan Dösingerwined3d: Use a swapchain for GDI surfaces.