powrprof: Implement IsPwrHibernateAllowed.
[wine] / dlls / wined3d /
2008-04-17  Marcus Meissnerwined3d: Handle out of array bounds state.
2008-04-14  Jörg Höhlewined3d: Fix missing break inside switch in SetAutoGenF...
2008-04-09  Chris Robinsonwined3d: Check for NULL vertex declarations.
2008-04-09  Stefan Dösingerd3d9: Some Windows drivers set undefined attributes...
2008-04-09  Stefan Dösingerwined3d: Disable blending when clearing.
2008-04-09  Stefan Dösingerwined3d: Disable MAG filters on formats that do not...
2008-04-09  Stefan Dösingerwined3d: Make the mag filter lookup a separate array.
2008-04-09  Stefan Dösingerwined3d: Disable texture filtering on textures that...
2008-04-09  Stefan Dösingerwined3d: Make the min mip lookup type a texture property.
2008-04-09  Stefan Dösingerwined3d: Report D3DUSAGE_QUERY_WRAPANDMIP support.
2008-04-09  Stefan Dösingerwined3d: Store the number of aux buffers in the context.
2008-04-08  Alexander Dorofeyevwined3d: Set isInDraw later in drawPrimitive.
2008-04-08  Stefan Dösingerwined3d: Mark the SYSMEM copy outdated after releasing...
2008-04-08  Stefan Dösingerwined3d: Put implicit surfaces into drawable on unload.
2008-04-07  Rico Schüllerwined3d: Improve drawStridedInstanced().
2008-04-07  Rico Schüllerwined3d: Filter out invalid stuff in SetStreamSourceFreq().
2008-04-07  Alexander Dorofeyevwined3d: Move PreLoad to avoid calling it with gl lock...
2008-04-07  Alexander Dorofeyevwined3d: Add device->isInDraw checks in LoadLocation.
2008-04-07  Alexander Dorofeyevwined3d: move ENTER_GL in IWineD3DDeviceImpl_Init3D.
2008-04-07  Alexander Dorofeyevwined3d: Add ENTER_GL/LEAVE_GL in IWineD3DOcclusionQuer...
2008-04-07  Alexander Dorofeyevwined3d: Add ENTER_GL/LEAVE_GL in IWineD3DEventQueryImp...
2008-04-07  Alexander Dorofeyevwined3d: Add ENTER_GL/LEAVE_GL in IWineD3DEventQueryImp...
2008-04-07  Alexander Dorofeyevwined3d: Add ENTER_GL/LEAVE_GL in IWineD3DOcclusionQuer...
2008-04-07  Alexander Dorofeyevwined3d: Add ENTER_GL/LEAVE_GL in IWineD3DQueryImpl_Rel...
2008-04-07  Alexander Dorofeyevwined3d: LEAVE_GL when exiting with error in tesselate_...
2008-04-07  Alexander Dorofeyevwined3d: Add ENTER_GL/LEAVE_GL in IWineD3DDeviceImpl_Re...
2008-04-07  Alexander Dorofeyevwined3d: Add ENTER_GL/LEAVE_GL in IWineD3DDeviceImpl_Co...
2008-04-07  Alexander Dorofeyevwined3d: Add ENTER_GL/LEAVE_GL in IWineD3DDeviceImpl_Un...
2008-04-07  Alexander Dorofeyevwined3d: Implement CONVERT_RGB32_888 conversion.
2008-04-07  Alexander Dorofeyevwined3d: Don't copy the extra line.
2008-04-07  Francois GougetAssorted spelling fixes.
2008-04-07  Roderick Colenbranderwined3d: Remove a PBO when a converted surface is detected.
2008-04-07  Roderick Colenbranderwined3d: Use the render target its palette when perform...
2008-04-04  Allan Tongwined3d: Call ActivateContext before any gl call in...
2008-04-04  Stefan Dösingerwined3d: Advertise shader emulation of bumpmap formats.
2008-04-04  Stefan Dösingerwined3d: Advertize postpixelshader blending for surfaces.
2008-04-03  Stefan Dösingerwined3d: Deactivate GL_FRAGMENT_SHADER_ATI before deact...
2008-04-03  Stefan Dösingerwined3d: Initialize some ARB shader output parameters.
2008-04-03  Alexander Dorofeyevwined3d: Improve detection of device palette change.
2008-04-03  Alexander Dorofeyevwined3d: Support index in alpha in BltOverride colorfil...
2008-04-03  Alexander Dorofeyevwined3d: Remove ENTER_GL/LEAVE_GL in IWineD3DCubeTextur...
2008-04-03  Alexander Dorofeyevwined3d: Remove ENTER_GL/LEAVE_GL in IWineD3DTextureImp...
2008-04-03  Alexander Dorofeyevwined3d: Avoid calling LoadTexture with gl lock held...
2008-04-03  Alexander Dorofeyevwined3d: Add ENTER_GL/LEAVE_GL in IWineD3DSurfaceImpl_R...
2008-04-03  Alexander Dorofeyevwined3d: Add ENTER_GL/LEAVE_GL in surface_allocate_surface.
2008-04-03  Alexander Dorofeyevwined3d: Add ENTER_GL/LEAVE_GL in surface_bind_and_dirtify.
2008-04-02  Stefan Dösingerwined3d: Update copyright lines.
2008-04-02  Stefan Dösingerwined3d: Implement TSSARGTEMP with register combiners.
2008-04-02  Stefan Dösingerwined3d: Do not report pixel shaders if not supported.
2008-04-02  Stefan Dösingerwined3d: Implement D3DTA_TEMP in the GL_ATI_fragment_sh...
2008-04-02  Stefan Dösingerwined3d: Prepare the atifs shader generator for temp...
2008-04-01  Stefan Dösingerwined3d: Catch D3DUSAGE_AUTOGENMIPMAP and D3DUSAGE_REND...
2008-04-01  Stefan Dösingerwined3d: Refuse 3D initialization without opengl.
2008-04-01  Stefan Dösingerwined3d: Return a fake pixel format if gl is not loaded.
2008-04-01  Stefan Dösingerwined3d: Create a fake non-gl adapter.
2008-03-31  Roderick Colenbranderwined3d: Request a pixel format with alpha support...
2008-03-31  Roderick Colenbranderwined3d: Fix a postpixelshader_blending bug.
2008-03-29  Roderick Colenbranderwined3d: Also move the rendertarget capability to the...
2008-03-29  Roderick Colenbranderwined3d: Add a depthstencil flag to the formats table...
2008-03-29  Roderick Colenbranderwined3d: Make the filtering capability of a format...
2008-03-28  Roderick Colenbranderwined3d: Add D3DUSAGE_QUERY_PIXELSHADER_BLENDING to...
2008-03-28  Roderick Colenbranderwined3d: Initial post pixelshader blending support...
2008-03-28  Stefan Dösingerwined3d: Remove some debug TRACE stuff.
2008-03-28  Stefan Dösingerwined3d: Inherit from the proper state table in atifs.
2008-03-27  Stefan Dösingerwined3d: Free heapMemory, not allocatedMemory when...
2008-03-27  Alexander Dorofeyevwined3d: Make device palettes dynamically allocated.
2008-03-25  Stefan Dösingerwined3d: Enable D3DFMT_V8U8 with GL_ATI_fragment_shader.
2008-03-25  Stefan Dösingerwined3d: Implement env bump mapping in the atifs ffp...
2008-03-25  Stefan Dösingerwined3d: Fragment processing using GL_ATI_fragment_shader.
2008-03-25  Stefan Dösingerwined3d: Add a shader DLL init callback.
2008-03-25  Stefan Dösingerwined3d: Add GL_ATI_fragment_shader.
2008-03-25  Stefan Dösingerwined3d: Alloc / free shader private data and blt stuff...
2008-03-25  Stefan Dösingerwined3d: Free shader private data on reset.
2008-03-25  Stefan Dösingerwined3d: Move shader caps setting into the arb and...
2008-03-25  Stefan Dösingerwined3d: Set shader specific caps in the shader backend.
2008-03-25  Stefan Dösingerd3d: De-pointerize the WINED3DCAPS structure.
2008-03-25  Stefan Dösingerwined3d: Move the shader backend selection into a separ...
2008-03-25  Stefan Dösingerwined3d: Move shader generation into the shader backend.
2008-03-25  Stefan Dösingerwined3d: Make the state table a property of the shader...
2008-03-25  Roderick Colenbranderwined3d: Always report D16 as Windows drivers report...
2008-03-25  Alexander Dorofeyevwined3d: Don't store primary surface palette in device...
2008-03-25  Alexander Dorofeyevwined3d: Don't use device palettes in RealizePalette.
2008-03-25  Alexander Dorofeyevwined3d: Don't use device palettes in GetDC.
2008-03-25  Alexander Dorofeyevwined3d: Don't use device palettes in read_from_framebu...
2008-03-25  Alexander Dorofeyevwined3d: Fix comment.
2008-03-24  Alexander Dorofeyevwined3d: Handle zero primitive count.
2008-03-24  Roderick Colenbranderwined3d: Fix a typo in CheckSrgbWriteCapability. We...
2008-03-24  Roderick Colenbranderwined3d: Add more debug code to CheckDeviceFormat.
2008-03-24  Roderick Colenbranderwined3d: We want to compare the old and the new format...
2008-03-24  Philip Nilssonwined3d: Initialize maxAttribs in case it isn't changed...
2008-03-24  Roderick Colenbranderwined3d: CheckTextureCapability returns TRUE for V8U8.
2008-03-24  Roderick Colenbranderwined3d: Add a missing break to blt_to_drawable.
2008-03-22  Roderick Colenbranderwined3d: Add srgb write support to CheckDeviceFormat.
2008-03-22  Roderick Colenbranderwined3d: Remove unneeded code in CheckDeviceFormat.
2008-03-22  Roderick Colenbranderwined3d: Don't continue with CheckDeviceFormat when...
2008-03-22  Roderick Colenbranderwined3d: Return WINED3DERR_NOTAVAILABLE when cubemappin...
2008-03-22  Roderick Colenbranderwined3d: Add reporting of D3DRTYPE_VOLUME capabilties.
2008-03-22  Roderick Colenbranderwined3d: When volume textures aren't around (GL_EXT_tex...
2008-03-22  Roderick Colenbranderwined3d: We don't offer index/vertex buffer caps. Neith...
2008-03-21  Roderick Colenbranderwined3d: Check pixel formats of the same pixel type.
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