Warn the user if he is running the test in interactive mode but the
[wine] / dlls / d3d9 / device.c
2005-03-02  Oliver StieberPut all the stubs in wined3d in place, with some functi...
2005-02-10  Paul VriensCheck that ppZStencilSurface is not null.
2005-01-28  Raphael Junqueira- add vertex Declaration support (using wined3d)
2005-01-24  Paul Vriens- use Interlocked* functions in AddRef and Release.
2005-01-18  Jason Edmeades- Handle failures to allocate storage more gracefully.
2005-01-17  Jason Edmeades- Add texture support for all the texture types for...
2005-01-09  Jason EdmeadesAdd render target support, and ensure there is a front...
2004-12-14  Jason EdmeadesAdd Clear, Present and EndScene support and fix a bug...
2004-12-13  Jason EdmeadesAdd {G,S}etRenderState and {G,S}etTextureStageState...
2004-12-09  Jason EdmeadesAdd {G,S}etIndices, {G,S}Viewport and enable the basic...
2004-11-29  Jason EdmeadesImplement Material, Clip plane and Light support plus
2004-11-28  Jason EdmeadesAdd Get/Set Transform support, plus BeginScene (does...
2004-11-23  Jason Edmeades- Implement SetStreamSource
2004-10-21  Jason EdmeadesImplement the beginnings of the stateblock class, and...
2004-10-14  Jason Edmeades- Add support (as far as was previously) for the Vertex...
2004-10-08  Jason EdmeadesCopy and tidy up the code from dx8 create device into...
2004-10-07  Jason EdmeadesAdd a IWineD3DDevice object type (empty for now), and...
2004-09-08  Alexandre JulliardRemoved some more uses of the non-standard ICOM_THIS...
2004-08-23  Alexandre JulliardGet rid of the no longer used ICOM_MSVTABLE_COMPAT_Dumm...
2004-08-12  Alexandre JulliardGet rid of the non-standard ICOM_VTABLE macro.
2003-09-05  Alexandre JulliardFixed header dependencies to be fully compatible with...
2003-07-01  Raphael Junqueira- some cleanups and fixes on d3d8 and d3d9 headers